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rizenfrmtheashes

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  1. Funny
    rizenfrmtheashes reacted to LinusTech in Linus's cost overhead?   
    Good news!
     
    You live in Vancouver now. You can't afford one anyway
  2. Agree
    rizenfrmtheashes reacted to Dat Guy in Building to be a full stack developer.   
    Actually, you should try Perl, C/C++ and Lisp instead,
     
    Not blindly taking the first language/editor/platform that comes to your mind. Using the right tool for the right job.
  3. Like
    rizenfrmtheashes got a reaction from linusforsell in Call for Coders 2017   
    Let me know if you need a data pipeline or devops engineer.
    I'm more than willing to help with the overall architecture and infrastructure, and when you want to start doing data pipelines with analysis or smart features associated with them, I'll be your guy. 

     
  4. Like
    rizenfrmtheashes got a reaction from UnknownEngineer in AMD Announces OEM Radeon 300-Series Specifications And Availability, Hints at Rebadges for 380 and below.   
    SOURCE (http://www.tomshardware.com/news/amd-oem-radeon-300-gpus,29062.html)
     
    AMD's OEM Graphics cards 380 and below look to be rebrands of their 2XX series predecessors.  The specs, VRAM, and core counts seem to match previous iterations.  
     
     
     
    This is my first post to the Forum as a news topic.  I hope I didn't duplicate. 
  5. Like
    rizenfrmtheashes got a reaction from Tedster in PC vs Console Graphics Comparison - Early 2015 Refresh   
    Ooh, Steam as a service is actually a great pro.  All games transfer across upgrades to machines, great sales, and a huge collection of the indie scene as well. 
     
    But playing devil's advocate, PS+'s free games of the month and Xbox's more recent games with gold are also great services.  I still have a ps3 (with PS+) and the number of games i get each month is astounding. 
  6. Like
    rizenfrmtheashes got a reaction from NicolasS1101 in New Platform Launch Feedback & FAQ   
    This is an actual bummer.  I swear, I use my chromecast more for LTT videos than anything else.  Hopefully Vessel's engineering team starts rolling out awesome video features and platform upgrades. 
  7. Like
    rizenfrmtheashes got a reaction from drichardb in New Platform Launch Feedback & FAQ   
    This is an actual bummer.  I swear, I use my chromecast more for LTT videos than anything else.  Hopefully Vessel's engineering team starts rolling out awesome video features and platform upgrades. 
  8. Like
    rizenfrmtheashes got a reaction from Coolt22 in New Platform Launch Feedback & FAQ   
    This is an actual bummer.  I swear, I use my chromecast more for LTT videos than anything else.  Hopefully Vessel's engineering team starts rolling out awesome video features and platform upgrades. 
  9. Like
    rizenfrmtheashes reacted to slifer in Platform Launch and MASSIVE GIVEAWAY   
    WAIT HOLD UP. WE DONT WANT LINUS'S PERSONAL PC. The case has a lot of meaning to him guys. It was a gift from his wife. I believe it was the first gift from her too.
    EDIT: Thanks for all the likes guys! Hopefully Linus or someone from LMG will read this and this will make Linus keep his build. Even if the goal of 100k is made we should convince Linus to do another build maybe, with signatures from the whole LMG family and maybe even his wife. This would let Linus keep the build he has with the special case his wife gave him. Besides, his personal PC would be more special to him than us.
  10. Like
    rizenfrmtheashes got a reaction from SergioC120 in New Platform Launch Feedback & FAQ   
    At a business level, it's a diversification of revenue.  Currently, nearly all revenue LMG has comes from Youtube.  With Youtube becoming less friendly to larger content providers with it's new brand management rules, it's becoming harder for LMG to sponsor content and make money off of YT's exorbitant 45% cut from ad revenue.  Vessel is a good move to let LMG diversify revenue streams as it gives a much higher cut of the advertising revenue to the content creator.  They model this by creating a 3 day exclusive video buffer for the service. They capitalize on this exclusivity by providing a tiny monthly paywall.  So, the videos go up on both vessel and youtube, LMG gets ad revenue from both platforms, with minimal attrition of viewers between platforms.  
     
  11. Like
    rizenfrmtheashes got a reaction from nicklmg in New Platform Launch Feedback & FAQ   
    At a business level, it's a diversification of revenue.  Currently, nearly all revenue LMG has comes from Youtube.  With Youtube becoming less friendly to larger content providers with it's new brand management rules, it's becoming harder for LMG to sponsor content and make money off of YT's exorbitant 45% cut from ad revenue.  Vessel is a good move to let LMG diversify revenue streams as it gives a much higher cut of the advertising revenue to the content creator.  They model this by creating a 3 day exclusive video buffer for the service. They capitalize on this exclusivity by providing a tiny monthly paywall.  So, the videos go up on both vessel and youtube, LMG gets ad revenue from both platforms, with minimal attrition of viewers between platforms.  
     
  12. Like
    rizenfrmtheashes got a reaction from IAMTHEDOM in New Platform Launch Feedback & FAQ   
    At a business level, it's a diversification of revenue.  Currently, nearly all revenue LMG has comes from Youtube.  With Youtube becoming less friendly to larger content providers with it's new brand management rules, it's becoming harder for LMG to sponsor content and make money off of YT's exorbitant 45% cut from ad revenue.  Vessel is a good move to let LMG diversify revenue streams as it gives a much higher cut of the advertising revenue to the content creator.  They model this by creating a 3 day exclusive video buffer for the service. They capitalize on this exclusivity by providing a tiny monthly paywall.  So, the videos go up on both vessel and youtube, LMG gets ad revenue from both platforms, with minimal attrition of viewers between platforms.  
     
  13. Like
    rizenfrmtheashes got a reaction from BurgerBum in Whole Room Water Cooling Part 6   
    @nicklmg  Are you the one that posts the timely facebook posts when new vids are up and whatnot? I always imagine it being said in linus's voice, but if it's you, I'll have to change that... 
  14. Like
    rizenfrmtheashes reacted to Technous285 in PC vs Console Graphics Comparison - Early 2015 Refresh   
    *just finished watching the video*
    240p Early Viewer Master Race. </Sarcasm>
    *hits refresh, gets 720p automatically*
    <Oh-so-very-censored outburst in Klingon>
    Luke, Linus, I'd suggest comparing GTA5 for PC against PS4 and XBone once it's fracking released.
  15. Like
    rizenfrmtheashes got a reaction from Technous285 in PC vs Console Graphics Comparison - Early 2015 Refresh   
    Ooh, Steam as a service is actually a great pro.  All games transfer across upgrades to machines, great sales, and a huge collection of the indie scene as well. 
     
    But playing devil's advocate, PS+'s free games of the month and Xbox's more recent games with gold are also great services.  I still have a ps3 (with PS+) and the number of games i get each month is astounding. 
  16. Like
    rizenfrmtheashes reacted to _SpaVet_ in Custom LED control?   
    Maybe something like this?

  17. Like
    rizenfrmtheashes got a reaction from W-L in Custom LED control?   
    That's probably what I'm going to need to do.  I've done most of my development on unix systems (And I will have that as a separate boot partition in the machine) but getting it to work on windows is going to be an interesting ride because i haven't developed any windows apps.  ever.  Probs gunna just try to do some quick scripting and hope for the best, haha.  
    And, I don't want to use an analog solution, because I want to be able to turn it on manually if i choose to, for showing off's sake.  Yes, I could probs make a switch and ghettomount it, but that's not my forte, plus this is supposed to be a clean looking build. 
  18. Like
    rizenfrmtheashes reacted to AddonCustoms in Custom LED control?   
    At the moment I only know of LEDs controlled by an Audrino and similar devices by doing it yourself, I don't know of any that are plug and play.
     
    I am working with a couple of people on a new LED controller (still working on the design and features) unit that will plugged in to the pc via USB, and using software you will be able to change the colours, pattern, speed, on the fly. One of the features will be colour changing depending on the temperature of the system, everything will be customization including the LED  controller unit where you will be able to buy addons such as a 5.25" bay display.
     
    As mentioned the device will connect to the system with a USB (for controlling) and powered by either a mains adapter so you can have the unit on your desk, or with a molex/sata power an have the unit hidden inside your computer. If you opt to have it on your desk you can buy a sort of dock/case for it that will have its own LCD screen.

    This is only in the planning stage, but I would like to be able to launch it next year.
     
     
     
    But for now I think an Arduino might be the best way, have you looked online to see if anyone has an online guide to do what you are after? There are loads of amazing things being done with the Arduino and Raspberry pi, I wouldn't be surprised if someone has already done this with one.
  19. Like
    rizenfrmtheashes reacted to Aibohphobia in Cerberus: The 18L, mATX, USA-made enclosure   
    Cerberus has landed, friends.

    Starting today, and lasting until March 31st, enthusiasts [removed] to read up on the case, our work, and the myriad tiers available to backers.
     
     
    ...And yes, that's right, we're on [removed]- after hearing feedback from you all, we realized that many people felt that it was the better platform to be on, compared to Indiegogo. As such, we've spent the past few weeks recreating our renders in photographs, and producing a video in collaboration with Alexandra Zanca, so that we could refactor our crowdfunding page and launch on the original crowdfunding platform! It's been a grind, to be sure, but we're very happy with the result, and think you all will be too.
    ---
    I'd encourage everyone to look at the page itself to see all the tiers and stretch goals available, and the details for each, but a summary of them is below (excerpted from the Kickstarter page):
     
    Our Tiers: For the crowdfunding campaign, we have a variety of tiers available that provide backers with Cerberus as a reward. However, for those who are interested in supporting our community-empowered work, but aren't interested in receiving an enclosure, we've partnered with local artist Carissa Reynolds, and commissioned a beautiful original watercolor that we'll be emblazoning on a limited run of products.
     
    For as little as $5 (plus shipping), you can support our work, while receiving a high-quality US-made item depicting Reynolds' stunning illustration. You can even pledge to a tier whereby you can commission a piece of custom Cerberus artwork by Carissa, just for you!   All of these options include the following, and provide healthy commissions to the artist: A pair of stickers, for just $5. A vivid poster, for $20. A comfy t-shirt, for $30. A Cerberus Art Pack containing all of the above, for $50. A Signature Cerberus Art Pack, that contains all of the above and is signed, for $100. A Cerberus Art Commission —which enables backers to receive a 6" x 6" watercolor rendering of a Cerberus, made by Carissa Reynolds and customized to reflect your preferred breed, pose, action, and expression — for just $175. Finally, you can even pledge to receive the watercolor itself, which we'll custom frame and have signed by Carissa, for $499.‌‌  

     
     
     
    For backers that want an enclosure, we have a few tiers available, all of which let you choose between white or black panels, and SFX or ATX PSU-compatible internal frames. Starting at $249 (plus shipping):
    The base Cerberus, available for a pledge of $249. Cerberus Plus ‌‌— an enclosure with your choice of a carrying handle upgrade, or an integrated side window upgrade — for $279. Cerberus Pro — an enclosure with both a carrying handle and a side window upgrade — for $299. Cerberus Signature Edition — a Pro version of Cerberus complete with a Signature Cerberus Art Pack — for $399. And finally, Cerberus Limited Edition: A Signature Edition Cerberus, with the ultimate in customizability: the ability to paint the exterior any color you'd like (that's available to our manufacturer) — for $999.
    Our Stretch Goals
    Our funding goal is $150,000, which roughly translates into 500 cases ordered, and at that quantity Cerberus is available in white or black as a default. However, we've also been able to work with our manufacturer in order to provide additional colors as stretch goals, if we reach higher quantities of cases sold.
     
    If we reach $225,000 (roughly 750 cases), we can offer Cerberus in a handsome Carmine Red:

     
    And if we reach $300,000 (roughly 1000 cases), we can also offer Cerberus in a deep Azurite Blue, similar to our very first prototype:

    Reaching those stretch goals won't be easy, but if we do, all backers will be able to enjoy an even greater level of customization, and pick their favorite color following the conclusion of the crowdfunding campaign.
    ---
    James and I have been looking forward to this day for well over a year, and it's simply crazy to us that the crowdfunding campaign has finally arrived. And although it's been a big push to properly prepare for today, we'll be working throughout the length of the Kickstarter campaign to do all that we can to promote our work, and give the campaign the best possible chance of success. Look forward to some appearances of our prototype with a few channels/publications - as well as some newfound press attention, if we're lucky!
     
    Of course, there's much that you all can do to support our work, too, from pledging to receive a case (of course), to pledging to receive one of the art tiers, to even simply posting on social media and letting others know about Cerberus. This project has been a community-based one from the beginning, and as such, every dollar and every mention makes a tangible difference. Furthermore, even awareness that doesn't directly translate into pledges accomplishes one of our most important aspirations: so preach the philosophy behind our work, and show the industry what's possible with the right amount of passion and purpose.
     
    Anyways, there's one more section I'd like to except from the Kickstarter page:
     
    Finally, our thanks to everyone who made Cerberus possible Cerberus is a passion product fueled by the enthusiast community we call home, but it’s just one of many ideas and designs we’ve worked on in the past year and a half. Even so, to get Cerberus to this point required that we stand on the shoulders of giants, and utilize a trove of community feedback throughout the development process. As such, we'd like to recognize those who got us here:  
    Finally, our thanks to everyone who made Cerberus possible
    Cerberus is a passion product fueled by the enthusiast community we call home, but it’s just one of many ideas and designs we’ve worked on in the past year and a half. Even so, to get Cerberus to this point required that we stand on the shoulders of giants, and utilize a trove of community feedback throughout the development process. As such, we'd like to recognize those who got us here: The HardForum, LTT, and SFF Forum communities, which have contributed an unfathomable amount of commentary, criticism and praise over the past year. The NCASE team, and many other creators, for inspiring us and trailblazing the way community-designed products like Cerberus can be made. Protocase and Sliger Designs, for working with us endlessly to develop prototypes and the final design. Rick Trilling, for his superb pro bono legal counsel. Paul Lazarovich, for his assistance with editing our website copy, as well as for all of his advice on promoting and sharing our work. Jeffery Weber, for creating many of the digital assets used on our website. Carissa Reynolds, for offering to do a commissioned work in support of Kimera Industries. Alexandra Zanca, for filming & editing our Kickstarter video. Anyone and everyone that has assisted or contributed to us, in ways big or small — whatever contribution you've made, know that we wouldn't have gotten here without it! It's through all of our hard work, and the assistance of everyone above, that this project will be successful. Thank you!  
    It's you all that have made our efforts meaningful, and you all that will make production of Cerberus a reality. Thanks again for the feedback, the enthusiasm, and support.
     
    — Hercules in Homer's Odyssey
     
    We are so excited, and so incredibly proud, to be able to introduce Project Nova's final form: a product that's the result of nearly two years of work, three generations of prototypes, hundreds of thermal and performance tests, and ongoing community discussion throughout. When James and I [to be clear, I'm James but I'm just copying what Joshua wrote] first began to work together, I don't know that either of us knew where Project Nova would ultimately take us - and yet, as we look at the final version of our project, everything about it seems completely logical, and beautifully inevitable. Our patience has been mightily tested over the past few months, but we are now able, at long last, to reap the rewards.
     
    Friends, followers, and newcomers: the wait is finally over. Say hello to Cerberus.
     

     
    The last substantive update we've provided on Cerberus, in terms of features and functionality, was all the way back in Fall 2015, and although we've mentioned or alluded to some of the changes we've incorporated since, their sum vastly exceeds the individual value of each one. The final version of Cerberus, even with its clear lineage with past prototypes, is very much distinct in both form and function. It is the essence of Project Nova, but refined in a manner only possible with experimentation and the passage of time.
     
    Of course, our work has hardly been limited to design: everything from our manufacturing pipeline, to our crowdfunding campaign, has been in active development for months, and some of our most substantial (and late-breaking) developments will come from those fronts as well. A good design is merely half of the equation when it comes down to delivering quality enclosures to you all - a capable manufacturing pipeline, strong crowdfunding campaign and robust fulfillment plan all carry just as much weight, and therefore took up just as much of our time and energy to perfect.
     
    In any case, the updated product page on our website details the fundamental features of Cerberus at a high level, but for our followers I wanted to provide a write-up that focuses on the specific changes we've introduced into this final version - as well as some more words spent on how Cerberus will be built and sold in the months ahead.
    We've waited long enough! So let us begin to explore, starting with the newest features we've incorporated into Cerberus's design.
     
    Part I: Features
    Dimensions
    Cerberus's final dimensions are 303 x 170 x 354mm, leading to an overall volume of 18.2L. Though this is a tad bit larger than the last prototype, the benefits of the minor space increase are substantial (and to which I'll elaborate on in a moment), and the increase itself constitutes a mere 5% difference that's imperceptible to the eye.
     
    Portability and space efficiency were among the original tenets of Project Nova's design, and they remain in full force within Cerberus. For portable workstations, multi-GPU rigs and VR-focused contexts, Cerberus's combination of component flexibility and size make it a revelation, and a substantial leap forward, for enthusiasts and for the industry as a whole.
     
    Aesthetics
    Cerberus sees a dramatic refinement in appearances for its final iteration, and its facelift is undoubtedly one of the most exiting updates we've made. Our last prototype embraced an industrial look to match the utilitarian focus of the design, but Cerberus strikes a much better balance, finding a way to retain that practicality and marry it with a refined, minimalist, and distinctive look.
     
    Much of this evolution is a direct consequence of the materials and manufacturing methods made available to us through our manufacturer. For example, through them, we've been able to secure industrial-grade powder coatings that will be available in Obsidian Black and Pearl White as standard - with a rich Carmine Red available as a stretch goal for our crowdfunding campaign. And across all the coatings, we've selected a fine-textured matte finish that imparts an ultra-premium feel, exudes vivid color, and provides exceptional durability. For the black powder coat in particular, the texture and color lends Cerberus a particular sheen that catches the light in an interesting and eye-catching manner, shifting the hue ever so slightly as you shift your perspective.
     

     

     
    Of course, changes weren't limited to our selection of coatings. Cerberus's panels have also seen a complete redesign: gone are the sliding hooks, and all the seams and bends they introduce; all panels on Cerberus are now uniform flat sheets of metal, with sharp edges that complement the enclosure's minimalist design. The face of Cerberus has eliminated several bends along the edges, embracing a simplified gull-wing-like profile. The I/O for the enclosure has been moved to the top, lending the front a cleaner and more understated look. And, best of all, we've adopted an industrial-grade pin-and-clip system to secure all panels to the chassis, relying on 100% steel hardware to provide convenient toolless removal, without the fragility of the plastic clips commonly used in industry.
     
    Finally, the external vents themselves have been adjusted, with smaller cutouts, minor adjustments to positioning, and the elimination of the non-functional vents behind the motherboard tray.
     
    Infinite Vents
    Speaking of vents, perhaps the most impressive single feature we're introducing with Cerberus is an original and innovative mounting system, that we've decided to call "Infinite Vents". For past prototypes, we relied on traditional static mount points that essentially pre-determined where and what kind of hardware could be installed - but for Cerberus, we wanted a solution that could more effectively use the limited internal space of a SFF enclosure.
     

     

     
    After considerable experimentation, we've developed a low-restriction vent pattern of tessellated slats, which freely allow air through whilst providing a continuous plane upon which hardware can be mounted. This means that, wherever there are Infinite Vents, anything from storage to fans to radiators can be secured to the enclosure, at precisely the desired location, with nearly infinite adjustability.
     

     
    Another benefit of this vent design, coupled with the alterations in Cerberus's dimensions, is greatly increased component compatibility. 92mm, 120mm, and now 140mm fans can be mounted on the front or bottom of the enclosure. Pairs of 2.5" and 3.5" drives can be secured anywhere along the Infinite Vents by use of the included brackets. 120mm and 240mm radiators can be installed. Pumps and reservoirs are now more easily and readily installed, for the adventurous. And we've even put in place two additional 2.5" mount points on the motherboard tray itself, adjacent to the motherboard, for users who have many drives, or who otherwise want to keep the vents free to hold additional hardware.
     
    With Project Nova, options for internal hardware were numerous. But with Cerberus, they are seemingly infinite, achieving a level of customizability that few enclosures of any size have been able to provide to date.
     
    ATX PSUs
    Cerberus's default configuration is that of mounting a SFX or SFX-L power supply at the front of the chassis, and we recommend this method for the great majority of enthusiasts and builds, even across most dual-GPU rigs. However, given the desire by some to use standard ATX power supplies, our most recent prototype included a (clumsy but functional) optional bracket that allowed for such units to be installed on the back, above the motherboard.
     

     


    With the final version, however, we've been able to work with our manufacturer to provide a much more elegant solution: enthusiasts can now decide at the time of purchase whether they want SFX or ATX support, and they'll receive an enclosure that was designed and built specifically for that form factor. In this way, we're able to do away with brackets entirely, provide a clean and more rigid frame, and eliminate the extra cost of a bracket for those who choose to go the ATX route.
     
    Options
    Finally, throughout Project Nova's evolution, we've been working on the option to add an integrated handle, in order to provide the absolute best possible portability to those who desire easy travel above all else. With Cerberus, we're now able to provide this solution as an upgrade that's custom-made for the enclosure, rather than as an off-the-shelf add on.
     
    Each handle we make is custom-designed and carved from solid billets of aluminum, with chamfers and a powder coat finish offering superior ergonomics and just the right amount of friction to provide a confident grip. And the handle itself integrates directly into the internal chassis of Cerberus, with a pre-installed bracket providing the strength necessary to support carrying even the heaviest of rigs around.
     

     

     
    Another popular (and frequently requested) option was that of adding a plexiglass window to the bottom of Cerberus, for those who desire to showcase their meticulously-built desktops from the outside, and we're very happy to say that this too will be available as an upgrade option for enthusiasts. With the recent attention that AMD, nVidia and component manufacturers alike have given to the aesthetics of GPU shrouds, the window is a simple yet powerful way to personalize your build, and show off the potent hardware that powers it.
     
    Part II: Manufacturing
    Now that the picture of what Cerberus will be like is complete, we should take a step back and explain how Cerberus will be made. As we've stated on numerous occasions throughout the past year, a considerable amount of our work and development on Cerberus involved us finding a manufacturer that would meet our exacting standards of quality and reliability.
     

     

     
    During this search, we quickly realized that domestic manufacturing of Cerberus - compared to relying on third parties in China or Taiwan - would yield impressive benefits that lined up well with our biggest concerns and priorities. A US-based manufacturer would enable faster and more constant communication between us and engineers on the floor, for example, expediting production and enabling any issues to be resolved quickly. A local factory could produce enclosures rapidly, and get them to many of our campaign backers weeks or even months faster. And quality controls and engineering inspections could remain airtight, and follow our exact criteria.
     
    Knowing all of this, James and I set forth on a multi-month odyssey, reaching out to a laundry list of manufacturers of all sizes, located throughout the United States. And every time we combed through our options, made calls, and sent out emails to potential partners, one firm stood out above the rest: Sliger Designs, a manufacturer based out of Sparks, Nevada.
     
    Our manufacturing pipeline is so important that we've actually made a page on the website detailing what it looks like, and why it matters, so I won't elaborate too much on those points here. But to summarize: As we've worked with Sliger for the past six-or-so months, making the last run of prototypes and finalizing our design, their communication and craftsmanship alike have been superb, and we've been thoroughly impressed with the level of transparency and access we've been given into their production processes - all of which fulfill our primary concerns of ensuring timely delivery of quality cases to our backers. Furthermore, the facilities, capacity, and talent they have at their disposal is impressive, and builds significant confidence in their ability to deliver what we - and you all! - are looking for in a case.
     
    Simply put, we are stoked to be able to work with them on Cerberus, and the prototypes they've provided to us already are a testament to the quality they can deliver, and that we've been looking to provide, come time for production. As a luxury enclosure, Cerberus is meant to be crafted, not made, and Sliger's engineers genuinely fulfill that title of being "craftsman" within their discipline.

    Part III: The crowdfunding campaign

    Finally, we end with perhaps the most important announcement of all: the timing of our crowdfunding campaign. Kimera Industries will be launching a Indiegogo campaign in support of production for Cerberus on March 1st, just over a few weeks from today.

     
    Throughout the campaign, enthusiasts will be able to pledge to tiers that provide the default Cerberus configuration, as well as units that come with the optional handle and/or side window. For the campaign as a whole, we'll also have an additional stretch goal (beyond the standard funding goal) for enabling Carmine Red as a color option for backers.
     
    We're not keeping our tiers to enclosures alone, however, and I'm excited to share that we'll also have a variety of tiers available to those who would like to support us, but aren't interested in receiving an enclosure themselves. Many crowdfunding campaigns will typically provide rudimentary tiers that have logo-emblazoned stickers or shirts as the reward, but for Cerberus, we wanted to do something a little more unique, and more special. As such, we've partnered with an incredibly talented local artist, and commissioned an original work in watercolor in celebration of the campaign.
     
    Rather than slap our logo on some cheaply-made swag and shove it out the door, we've worked with Carissa Reynolds to have this beautiful illustration produced, and will instead be putting her work on limited edition stickers, prints, and shirts - all made by domestic manufacturers, using the highest possible quality materials. In addition, the artist-signed print itself will also be available as a tier, with custom framing at the backer's discretion included (assuming I don't buy the print myself)!

    And finally... our thanks

    To be honest, we weren't sure how to wrap up this announcement, other than to repeat over and over and over again how humbled and thankful we are for all of the dialogue, engagment, and support we've received over the past two years in connection to this project. So I'm just going to go ahead and do that:
     
    Thank you to our first followers, and those who provided critical feedback and insight during the earliest stages of Cerberus's development.
     
    Thank you to the professors, industry insiders, fellow project creators, and other community members that contributed their time and expertise (often pro bono) in order to realize our vision.
     
    Thank you to the manufacturers and other third parties we've worked with, building prototypes, iterating designs, and spending long afternoons and evenings spent fixing those darn half-a-millimeter tolerance issues.
     
    And, most of all, thank you to everyone reading this right now, for your interest, your support, and your care. We'll find a way to pay you all back, we promise!

    In just a few weeks, we'll be launching a crowdfunding campaign that could flounder or flourish, but no matter the outcome, we couldn't be more proud, and more fulfilled with the work we've accomplished. As we feverishly promote our work, and prepare the crowdfunding campaign for launch, we'd like to encourage all of you to explore Cerberus, provide your thoughts and feedback, and get the word out about our impending campaign, as March 1st will be here sooner than you think!
     
    Original post:
     
  20. Like
    rizenfrmtheashes reacted to Edzel Yago in Logitech G303 Daedalus Apex   
    Thanks. I definitely have to practice and regrettably, I had to rush out this performance before having to leave early and I definitely wanted to do things differently immediately after watching myself on the timeline.
     
    I don't have much teleprompter experience and that's obvious. My public speaking has consisted of point form which I'm used to and more comfortable with (whether debating or just presenting) but Linus doesn't want me to do that so... Gotta learn the prompter. T_T
     
    SO I WILL IMPROVE IF THERE'S A NEXT TIME! =D
  21. Like
    rizenfrmtheashes got a reaction from Wind1000100 in Used vs New In Box PC Parts   
    @nicklmg is god.  Praise him and his godly schedule.  I hope processing doesn't take too long. 
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