Dota 2 Vs. League of Legends
Both games will run okayish on a toaster, although LoL can be run on a lighter. As already said, there's no winner here in terms of gameplay. Apples vs oranges, neither of the games have clear qualities that put it above the other. If you're into RTS and like more "hardcore" games with high learning curve, go for Dota 2. If not, then go for LoL. You may think "why not both?", the problem with that is they're not like traditional games where your learn the "necessary knowledge" in the first ten minutes of the game. There's tons of characters and a lot of customization in both games, that's what I mean by "necessary knowledge". It's not literally necessary, but knowing what your character does, how you customize efficiently and how you play against other characters efficiently is VERY important to play effectively. A good player should know roughly know how each character is customized and what every character is capable of. We're speaking about 105-120 characters, it may sound like a lot, but you'll learn it by yourself by just playing.
Point is, you're going to have to sink a lot of time into the game of your choice if you want to fully enjoy it. Stick to one of them until you've really got the hang of it, learning the other one won't be that hard since they are generally similar.
The genre was born in Dota, a Warcraft III custom map, a few other games, mainly Heroes of Newerth made a game from that map with better multiplayer and some things figured out. Riot created then LoL, which takes a mixture of both Dota, HoN and some other games and adds it's own ideas into it. Meanwhile the creator of Dota (Icefrog) was on a legal battle with Blizzard, while he tried to find a way of make the game on it's own.
Gotta correct you on this one. The beginning was a fairly simple tug-of-war custom map for Starcraft,, which later spawned the Aeon of Strife map, which in turn spawned the DotA map. Icefrog is not the creator of DotA, a guy called Eul is, which actually works for Valve. Aeon of Strife and DotA spawned tons of clones, but one clone called DotA Allstars raised to popularity and became what Dota 2 has ported to it's own engine. Dota Allstars never died because when the dev left, there was someone else picking it up, such as Guinsoo(from Riot) and Icefrog, which is developing it to this day(although it's very slow today).
The history of these "tug of war" games are really cloudy, there's a thread on the DotA forum that is very accurate, but you still have to dig your way to it.
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