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Battlefield 4 CTE Final Stand BETA, Patch #2 (153439)

 

 Posted by t1gge(CTE), t1gge(BF4)

 

newsitem_finalstandbeta_patch2.png?v=141

 

Today we are patching the server & client to include some very promising server performance and netcode improvements we want to get lots of testing on to make sure it works and improves the game as internal testing suggests!

We once again thank our sister team working on Hardline for making a bulk of these changes!

 

PATCH CHANGES

These are the changes in this patch:

Server Performance & Netcode Improvements

  • Optimized High Frequency Update to only include players from enemy team
  • Bumped total bandwidth cap slightly
  • Fixed an issue with the bangermanager

    Explosive networked things/destructibe trees filtering improved

  • Increased High Frequency Update distance in front of vehicle compared to behind
  • Added a High Frequency Cone

    For Aiming down the sight (should help longer range engagements)

  • Optimized used bandwidth for soldiers, bangers, vegetation and vehicles in general
  • Added tickrate-falloff to the HFU Cone

    Should result in a smoother transition between min/max tickrate at the edges

  • Improved on how the engine extrapolates the soldier’s positions

    When networking fails you get things like “Rubber banding” happening, this makes improvements here.

  • Improved ghost (networked items) packet handling and efficiency

    Which should result in lower latency over all

  • Various ghost (networked items) priority and filtering improvements

 

FEEDBACK

We are going to run the Final Stand maps in Conquest large again to fill up our server instances – we need good data on four full instances of 64 players!

Please post your feedback in the Final Stand Beta forum:

Open Final Stand BETA Forum

Source: http://cte.battlelog.com/bf4/news/view/final-stand-beta-patch-2-153439/

Note you may not be able to see the source yourself unless you're a CTE member

Specs: [CPU: Intel i5-4570(Clock to 3.6Ghz)] [GPU: Dual-X R9 270x 2GB] [RAM: x1 HyperX Blu 8GB 1600] [OS: Win8.1]

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Maximums - Asus Z97-K /w i5 4690 Bclk @106.9Mhz * x39 = 4.17Ghz, 8GB of 2600Mhz DDR3,.. Gigabyte GTX970 G1-Gaming @ 1550Mhz

 

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