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FPS Cap

Paddi01

Which tool is the best choice for capping fps in games? i use Rivatuner Statistics Server which is really good but i wonder if the in-game setting makes any difference because it is "built-in".

Or is it dependend on the game itself? Which do you prefer?

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EVGA precision X or whatever it's called. I think CAM does it too

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Why is it that you want to cap fps?

 

I ask because perhaps you should be capping temperature or something else instead?

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If it’s an AMD card just use Radeon settings and in Global settings set the desired FPS cap (you can also put a different cap for each game). 

 

I prefer to set the cap in-game if there is the possibility to do so though. I am no sure why, but I psychologically feel like it is better for the overall perfomance (even though probably there is no difference). 

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MSI Afterburner with Riva Tuner does this as well. 

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1 minute ago, keskparane said:

Why is it that you want to cap fps?

 

I ask because perhaps you should be capping temperature or something else instead?

Why put more strain on the GPU / generate more heat, if it’s not needed? In some games such as CSGO, I do leave it uncapped because of the (small) gains it gives, but in others such as Rocket League I just leave it capped at my screen refresh rate (144). 

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3 minutes ago, keskparane said:

Why is it that you want to cap fps?

 

I ask because perhaps you should be capping temperature or something else instead?

a primary reason is to reduce GPU usage, and thus temperatures. if one has a 60hz monitor, then running higher frame rates isn't needed, however doing so can still decrease input lag. just that you can't see it from the monitor. a slightly minor reason as well is to prevent the GPU 'screaming' when a game starts up or in menus in some games

 

12 minutes ago, Paddi01 said:

Which tool is the best choice for capping fps in games? i use Rivatuner Statistics Server which is really good but i wonder if the in-game setting makes any difference because it is "built-in".

Or is it dependend on the game itself? Which do you prefer?

here's an article about frame capping https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/12/

 

ideally, you would use the in-game frame capper if available. if not available, use Rivatuner's frame capper that comes with MSI Afterburner. but to me, i use Rivatuner even if there is an in-game frame capper. the nice thing about Rivatuner is you can set any cap framerate 

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7 minutes ago, Technicolors said:

a primary reason is to reduce GPU usage, and thus temperatures. if one has a 60hz monitor, then running higher frame rates isn't needed, however doing so can still decrease input lag. just that you can't see it from the monitor. a slightly minor reason as well is to prevent the GPU 'screaming' when a game starts up or in menus in some games

 

here's an article about frame capping https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/12/

 

ideally, you would use the in-game frame capper if available. if not available, use Rivatuner's frame capper that comes with MSI Afterburner. but to me, i use Rivatuner even if there is an in-game frame capper. the nice thing about Rivatuner is you can set any cap framerate 

so it runs cooler, less power consumption and maybe even smoother with Rivatuner. My monitor supports freesnyc and a refresh rate up tp 75hz so it wouldn´t make sense to let it go higher even if it was possible right?

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1 hour ago, Paddi01 said:

so it runs cooler, less power consumption and maybe even smoother with Rivatuner. My monitor supports freesnyc and a refresh rate up tp 75hz so it wouldn´t make sense to let it go higher even if it was possible right?

in this case you can cap fps to 75fps (76fps for freesync/gsync enabled monitors, 74fps for a Vsync-like effect). you can go higher fps, you will benefit with reduced input lag. but you won't be able to see the extra smoothness from your monitor. instead there'll be screen tearing

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Riva is as good as anything...pretty light on resources and works on just about everything without issue.

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I did use nvidia inspector, but now I use the nvidia control panel hexedit to activate the fps limiter option from there instead.

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