Playerunknown not running like I thought
11 hours ago, Sonicking157 said:Hello! I just installed the 4790k with my new H110i and played a few rounds of pubg. [...]
I averaged around 80-FPS going as high as 100+-FPS in some areas and as low as 55-FPS in others. I'm sure if I crank back some of my settings I could see more consistent high FPS results but I'm very happy with how everything is now. If you're curious about package temps, they were around 45-50C (with the pre-installed thermal paste from corsair. I'm about to change it.) under a 30% load from the game.
With the CPU in such low use now (which I am glad to hear about!) you can probably turn up the settings on the CPU side of things, like post-processing and effects. On the other hand, if the CPU usage is low and you're still not hitting your target fps, it is more obvious that the GPU is overloaded. Anti-Aliasing, texture quality, and draw distance are all very GPU heavy. Specifically VRAM heavy. Putting them all on ultra most likely is causing them all to fight over the presumably 8GB you have available. Another important thing to note is that nowhere in this thread have you mentioned your monitors native resolution and refresh rate. (or the resolution at which you are playing PUBG on) The higher the resolution, the more VRAM is going to be used, which is already stretched thin with your current settings.
Also, lesser talked about is the resolution scaling feature in PUBG, which you should definitely keep at 100, as anything above is just wasting VRAM for a negligible sharpness increase, (kind of like a different style of AA) and anything lower will increase fps slightly but make everything a blurry mess. It also adds more work to the whole process in general. I suggest maybe dropping texture quality a little bit, and distance down a lot. It wastes a lot of resources viewing all that grass for miles out, and offers little to no benefit in game. large objects, including bushes and trees, as well as other players, will always be visible regardless of the distance setting, as many reddit users have figured out. (unless they are going to change that at some point) Very Low or Low makes it easier to see players out at a distance and frees up more VRAM. Also, it's your choice on AA. Personally, I don't particularly care for the type of AA that PUBG defaults to. TAA I think... but MSAA is waaay better and sharper. Luckily you can simulate this yourself by actually jacking up the screen scale to 120+ and turning the actual AA way down. Kind of a VRAM tradeoff. Play with it and see what looks better to you and what the trade-off is. if you come to a point where you can raise GPU-dependent settings some more, maybe stick with as much texture bumps as you can before the fps drops kick in.
I hope this helps. Let us know what works out the best, and I apologize if this post is a mess. I am up waaaay later than I should be and am a little out of it, haha.
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