Jump to content

What ever happened to real AA?

orangecat

I remember back in the day when many games had a nice quality MSAA implementation and now you're lucky if you get something better than FXAA or TAA. I miss the good old days of MSAA. Even some MSAA implementations today are pretty garbage because of the lack of transparency support and sometimes forcing it in the control panel doesn't work.

 

=(

Link to comment
Share on other sites

Link to post
Share on other sites

I am kind of confused about "the real AA",  and the lack of AA support.

Really, what modern (triple A big budget) games don't support "proper" AA?

Edited by jkjoonas
autocorrected wrong word

Current:  [Cpu: 6800k 3,9Ghz] [MB: Asrock X99M extreme4] [Cpu cooler: Corsair h110i] [Ram: 16gb 3000Mhz CL15 Vengeance]

[Case: Phanteks Evolv mATX] [PSU: 750w Corsair Rmx] [GPU: EVGA 1080 SC] 

 

Oldie: [Cpu: 4670k 4,5Ghz] [MB: Asus Z87 Deluxe] [Cpu cooler: Rajintek Pallas] [Ram: 16gb 1600Mhz CL9 HyperX]

[Case: Fractal Design R4] [PSU: 750w Corsair CX] [GPU: Gigabyte 7970 Ghz edition] 

Link to comment
Share on other sites

Link to post
Share on other sites

Gets annoying when Nvidia tries to shove Fxaa down our throats. Killing Floor 2 only has Fxaa and it just adds blur

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, jkjoonas said:

I am kind of confused about "the real AA",  and the lack of AA support.

Genuinely, what modern (triple A big budget) games don't support "proper" AA?

I'm not talking about specific games but modern games in general. MSAA isn't as common as it used to be in games. And personally I find post processed A not "real" AA.

Link to comment
Share on other sites

Link to post
Share on other sites

5 minutes ago, tp95112 said:

Gets annoying when Nvidia tries to shove Fxaa down our throats. Killing Floor 2 only has Fxaa and it just adds blur

Well, in its essence, antialiasing is creating blur.

 

7 minutes ago, Kilobytez95 said:

I'm not talking about specific games but modern games in general. MSAA isn't as common as it used to be in games. And personally I find post processed A not "real" AA.

Well, maybe it is the case from your POV and games really do not offer AA that much anymore.

 

The way I see it, many people are moving towards 2k and 4k displays and the need for antialiasing at 4k is quite minimal if non-existent.. Plus it taxes so much of your hardware. Not sure how accurate these stats are, but they drive a point across. Sauce from http://i.imgur.com/9MEMXrT.jpg

 

9MEMXrT.png

Current:  [Cpu: 6800k 3,9Ghz] [MB: Asrock X99M extreme4] [Cpu cooler: Corsair h110i] [Ram: 16gb 3000Mhz CL15 Vengeance]

[Case: Phanteks Evolv mATX] [PSU: 750w Corsair Rmx] [GPU: EVGA 1080 SC] 

 

Oldie: [Cpu: 4670k 4,5Ghz] [MB: Asus Z87 Deluxe] [Cpu cooler: Rajintek Pallas] [Ram: 16gb 1600Mhz CL9 HyperX]

[Case: Fractal Design R4] [PSU: 750w Corsair CX] [GPU: Gigabyte 7970 Ghz edition] 

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, jkjoonas said:

Well, in its essence, antialiasing is creating blur.

 

Well, maybe it is the case from your POV and games really do not offer AA that much anymore.

 

The way I see it, many people are moving towards 2k and 4k displays and the need for antialiasing at 4k is quite minimal if non-existent.. Plus it taxes so much of your hardware. Not sure how accurate these stats are, but they drive a point across. Sauce from http://i.imgur.com/9MEMXrT.jpg

 

9MEMXrT.png

Since when has "its not really necessary anymore" ever been good enough for PC gaming? If I wanna run a game at 4K and super sample it or whatever why shouldn't I be allowed to? And game devs know not everyone is on 4K so good quality AA options are still much appreciated by many gamers.

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Kilobytez95 said:

Since when has "its not really necessary anymore" ever been good enough for PC gaming? If I wanna run a game at 4K and super sample it or whatever why shouldn't I be allowed to? And game devs know not everyone is on 4K so good quality AA options are still much appreciated by many gamers.

I am sorry but I feel we are not moving on with this argument, I have yet to see an example where there are no "good antialiasing" options in modern big titles, so your point is kind of moot. I believe when you say you have experienced this, but please provide some insight. Many of the multisampling techniques are post processing.

Supersampling is way different from this discussion, you can do it regardless of the game settings. 

 

Sidenote, what do you want to accomplish with this discussion if this is about opinions and you just "strawman" mine, since I was talking about 4k resolution?

Current:  [Cpu: 6800k 3,9Ghz] [MB: Asrock X99M extreme4] [Cpu cooler: Corsair h110i] [Ram: 16gb 3000Mhz CL15 Vengeance]

[Case: Phanteks Evolv mATX] [PSU: 750w Corsair Rmx] [GPU: EVGA 1080 SC] 

 

Oldie: [Cpu: 4670k 4,5Ghz] [MB: Asus Z87 Deluxe] [Cpu cooler: Rajintek Pallas] [Ram: 16gb 1600Mhz CL9 HyperX]

[Case: Fractal Design R4] [PSU: 750w Corsair CX] [GPU: Gigabyte 7970 Ghz edition] 

Link to comment
Share on other sites

Link to post
Share on other sites

51 minutes ago, jkjoonas said:

Well, in its essence, antialiasing is creating blur.

 

When I mean blur I mean it you can see the blur with normal msaa its not noticed. 

Link to comment
Share on other sites

Link to post
Share on other sites

I prefer TAA and then use reshade or sweetfx to sharpen it up. Looks great with very little performance hit

I7 4790K-----ASUS Z97-A-----GTX 1080-----CORSAIR H105-----CORSAIR VENGEANCE PRO 16GB-----ASUS PG278Q-----LOGITECH G900-----MASTERKEYS PRO L-----Sennheiser GSX 1000

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, WereCat said:

You can always enable AA trough your graphics driver.

That doesnt always work.

The game engine itself can be using a rendering method (deferred? Or something else?) that uses previous frames for post processing and/or other features and msaa is unfeasible to use.

Hence we have post-aa enabled games and limited resources/limited care for using or even allowing msaa or traditional rendering methods.

Idk.. maybe I read it, maybe Im wrong.

 

Maximums - Asus Z97-K /w i5 4690 Bclk @106.9Mhz * x39 = 4.17Ghz, 8GB of 2600Mhz DDR3,.. Gigabyte GTX970 G1-Gaming @ 1550Mhz

 

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, SkilledRebuilds said:

That doesnt always work.

The game engine itself can be using a rendering method (deferred? Or something else?) that uses previous frames for post processing and/or other features and msaa is unfeasible to use.

Hence we have post-aa enabled games and limited resources/limited care for using or even allowing msaa or traditional rendering methods.

Idk.. maybe I read it, maybe Im wrong.

 

Well, I dont know if it works 100% of the time. I just use MFAA to override MSAA for better performance when available. I can tell the difference between FXAA and other AA but I find them all good enough.

Link to comment
Share on other sites

Link to post
Share on other sites

I found a better solution is to run DSR/VSR at 1440 or 4k on my 1080p display and keep AA settings low or off altogether. In some cases the end result is better image quality/sharpness and better performance due to some forms of AA being more demanding than simply running a higher resolution without AA.

 

I do this with most games I play.

My Systems:

Main - Work + Gaming:

Spoiler

Woodland Raven: Ryzen 2700X // AMD Wraith RGB // Asus Prime X570-P // G.Skill 2x 8GB 3600MHz DDR4 // Radeon RX Vega 56 // Crucial P1 NVMe 1TB M.2 SSD // Deepcool DQ650-M // chassis build in progress // Windows 10 // Thrustmaster TMX + G27 pedals & shifter

F@H Rig:

Spoiler

FX-8350 // Deepcool Neptwin // MSI 970 Gaming // AData 2x 4GB 1600 DDR3 // 2x Gigabyte RX-570 4G's // Samsung 840 120GB SSD // Cooler Master V650 // Windows 10

 

HTPC:

Spoiler

SNES PC (HTPC): i3-4150 @3.5 // Gigabyte GA-H87N-Wifi // G.Skill 2x 4GB DDR3 1600 // Asus Dual GTX 1050Ti 4GB OC // AData SP600 128GB SSD // Pico 160XT PSU // Custom SNES Enclosure // 55" LG LED 1080p TV  // Logitech wireless touchpad-keyboard // Windows 10 // Build Log

Laptops:

Spoiler

MY DAILY: Lenovo ThinkPad T410 // 14" 1440x900 // i5-540M 2.5GHz Dual-Core HT // Intel HD iGPU + Quadro NVS 3100M 512MB dGPU // 2x4GB DDR3L 1066 // Mushkin Triactor 480GB SSD // Windows 10

 

WIFE'S: Dell Latitude E5450 // 14" 1366x768 // i5-5300U 2.3GHz Dual-Core HT // Intel HD5500 // 2x4GB RAM DDR3L 1600 // 500GB 7200 HDD // Linux Mint 19.3 Cinnamon

 

EXPERIMENTAL: Pinebook // 11.6" 1080p // Manjaro KDE (ARM)

NAS:

Spoiler

Home NAS: Pentium G4400 @3.3 // Gigabyte GA-Z170-HD3 // 2x 4GB DDR4 2400 // Intel HD Graphics // Kingston A400 120GB SSD // 3x Seagate Barracuda 2TB 7200 HDDs in RAID-Z // Cooler Master Silent Pro M 1000w PSU // Antec Performance Plus 1080AMG // FreeNAS OS

 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×