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144hz do u use it when the game ist running 144 fps+

Letharas
Go to solution Solved by Oshino Shinobu,

If your game is running at 60FPS, the monitor will still be refreshing 144 times a second, but only 60 frames will be displayed in a second, so it would look the same as it would on a 60Hz monitor (theoretically). When going over 60FPS, you'll start getting the benefits of the 144Hz monitor as it will be displaying more frames per second than a 60Hz monitor can. 

 

That holds true unless you're using an adaptive refresh rate monitor. In that case, the monitor will refresh the same amount of times as frames being drawn in a second, but obviously not over 144Hz if that is the cap for the monitor. 

Do you use the 144hz when your game is running 60fps ( i think it does but shut 4 sure bcs atherwisei buy an 60hz)

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What?

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2 minutes ago, dexxterlab97 said:

What?

If your game is LOCKED to 60fps (devs putting a limit on overall FPS)

Is there a negative to running 60fps while using 144hz?

 

Stuttering/Shudder/Anything...? Due to having less than half the frames required in the refresh cycle.

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If your game is running at 60FPS, the monitor will still be refreshing 144 times a second, but only 60 frames will be displayed in a second, so it would look the same as it would on a 60Hz monitor (theoretically). When going over 60FPS, you'll start getting the benefits of the 144Hz monitor as it will be displaying more frames per second than a 60Hz monitor can. 

 

That holds true unless you're using an adaptive refresh rate monitor. In that case, the monitor will refresh the same amount of times as frames being drawn in a second, but obviously not over 144Hz if that is the cap for the monitor. 

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Running lower frames on a high refresh rate monitor can result in screen tearing. DO NOT buy a 144Hz monitor if you can only run games at 60Hz. You should get a G-Sync/Freesync 144Hz panel instead for better futureproofing along with being able to have a good experience right now.

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23 minutes ago, Oshino Shinobu said:

If your game is running at 60FPS, the monitor will still be refreshing 144 times a second, but only 60 frames will be displayed in a second, so it would look the same as it would on a 60Hz monitor (theoretically). When going over 60FPS, you'll start getting the benefits of the 144Hz monitor as it will be displaying more frames per second than a 60Hz monitor can. 

 

That holds true unless you're using an adaptive refresh rate monitor. In that case, the monitor will refresh the same amount of times as frames being drawn in a second, but obviously not over 144Hz if that is the cap for the monitor. 

See I have a problem with this... (not your doing)

 

I want to actually know for SURE.

 

2 minutes ago, Shiv78 said:

Running lower frames on a high refresh rate monitor can result in screen tearing. DO NOT buy a 144Hz monitor if you can only run games at 60Hz. You should get a G-Sync/Freesync 144Hz panel instead for better futureproofing along with being able to have a good experience right now.


Much appreciated!

Exactly what I wanted to know.

So this is why people WILL lower details to enhance their MINFPS as close to refresh as possible.

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5 minutes ago, SkilledRebuilds said:

So this is why people WILL lower details to enhance their MINFPS as close to refresh as possible.

Exactly.

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Maximums - Asus Z97-K /w i5 4690 Bclk @106.9Mhz * x39 = 4.17Ghz, 8GB of 2600Mhz DDR3,.. Gigabyte GTX970 G1-Gaming @ 1550Mhz

 

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1 hour ago, SkilledRebuilds said:

See I have a problem with this... (not your doing)

 

I want to actually know for SURE.

 

The theoretical part is because different games handle different FPS differently (helpful). Some games can actually encounter screen tearing when running significantly lower than the monitor's refresh rate, due to the chances of the monitor refreshing mid frame-draw are more likely. That said, it's not certain to happen and it can run just as it would on a 60Hz monitor. 

 

This is one of the reasons adaptive refresh rate technology is such a big deal. If you ask me, GSync (can't say for FreeSync, as I haven't used it) really shines as soon as you stop using it, or when you're in situations like 60FPS on a 144Hz monitor. It's kind of like mechanical keyboards in the sense that you don't notice a huge difference at first, but after a while, going back to membrane feels horrible, just as going to non-adaptive refresh rates feels horrible for gaming. If only Nvidia would be nice and adopt VESA's Adaptive Sync technology so the only requirement is DisplayPort. 

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Screen Tearing has nothing to do with frames. They occur when the GPU and the Monitor are out of sync. 

 

If screen tearing had anything to do with frames, g-sync would serve 0 purpose in any high end builds, because high end builds have high framerates. 

 

On a 144hz monitor, screen tearing is alot Harder to see, because the image refreshes so fast. On 60hz, without v/g-sync, it tears like a nightmare.

 

Screen tearing happens when the GPU or the monitor does not communicate good enough, resulting in a teared image. This happens because the monitor is showing a new picture before the last one was completely drawn. Therefore you will get half the new one, and half the old one on the screen at the same time. 

 

This happens so fast on a 144hz monitor, that i dont even care or notice it.

Therefore i have always said that G-sync is overpriced. G-Sync almost only really benefits 60hz users. 

Its cool to have in either case, but still overpriced.

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12 hours ago, SkilledRebuilds said:

Much appreciated!

Exactly what I wanted to know.

So this is why people WILL lower details to enhance their MINFPS as close to refresh as possible.

Though those same people may also run the game at 300FPS when it does nothing to benefit them. Even if they don't like V-Sync being used, they can turn that off and use a frame rate limiter, and limit the game to the refresh rate of their panel. 

 

But it is also true that you can get tearing when at a lower frame rate than your monitor refreshes at, but this only occurs when V-Sync is disabled. Just as an example, my gaming display is a 144Hz panel. I use Adaptive V-Sync which is enabled in my NVIDIA drivers, and during cutscenes in Batman Arkham City, it renders at 30FPS which turns off V-Sync, and I get tearing in the cutscene.

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