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Intel canceling both Broxton and SoFIA as part of their new strategy

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28 minutes ago, Ryan_Vickers said:

I realize this is functionally no different than the apps for ARM not existing at the moment, but it just takes devs to build a proper "tablet mode" for their programs.  Some already offer it - larger buttons on the UI and so on.  And even if it is super awkward, having that extra functionality of virtually any application you can imagine on your phone would be pretty nice :) 

That's why Microsoft is pushing towards UWP and Centennial (and Islandwood). It's supposed to solve the problem but I guess developers stubbornly refuse to utilize the tools at their disposal. 

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11 hours ago, Trixanity said:

Running real Windows wouldn't solve anything unless you only buy the device for the Continuum feature. Using Win32 apps on a 5" touch screen would be awful, hence the requirement to be stuck to a desk to utilize Win32 support would make it a niche device. 

But it would at least be something. There is no reason to get a Windows Phone device right now. If it had Win32 compatibility then you could at least go "okay, in this scenario it is better than the competitors". Win32 compatibility is a better selling point than no selling point at all.

 

24 minutes ago, Trixanity said:

That's why Microsoft is pushing towards UWP and Centennial (and Islandwood). It's supposed to solve the problem but I guess developers stubbornly refuse to utilize the tools at their disposal. 

The problem is that UWP is shit.

It doesn't make sense on desktops because it is so limited and a pain in the ass for users, and barely anyone wants to make Windows Phone apps.

 

Islandwood still requires developers to put in time and effort into porting their iOS code over to Windows Phone. It's just a tool to make it easier to port it over. You can't just copy/paste the iOS code and it will work. I am not even sure it supports Swift and Metal at all.

Most developers seem to have come to the conclusion that porting their app(s) over to WP is not worth it.

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32 minutes ago, Trixanity said:

That's why Microsoft is pushing towards UWP and Centennial (and Islandwood). It's supposed to solve the problem but I guess developers stubbornly refuse to utilize the tools at their disposal. 

Amen to that. Multithreading's been easy and open-source since 2006 with OpenMP, and yet MT games only really started appearing, very poorly balanced to boot, in 2013.

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5 hours ago, LAwLz said:

Islandwood still requires developers to put in time and effort into porting their iOS code over to Windows Phone. It's just a tool to make it easier to port it over. You can't just copy/paste the iOS code and it will work. I am not even sure it supports Swift and Metal at all.

Most developers seem to have come to the conclusion that porting their app(s) over to WP is not worth it.

I dunno what are you discussing with the other guy, but on a best case scenario porting iOS to UWP is pretty much a copy/paste, the other step would be compile.

Granted is a simple 2D game built on Obj-C and doesn't use OGL or any 3D at all, and it also wasn't using fancy iOS API's so it is a best case scenario.

 

Yes ATM there's no support for metal or swift, although i'm sure there not aiming for mobile games with these tools, but the process can be more straight forward that you think it is.

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5 hours ago, patrickjp93 said:

Amen to that. Multithreading's been easy and open-source since 2006 with OpenMP, and yet MT games only really started appearing, very poorly balanced to boot, in 2013.

Depending on the situation, multithreading has been easy since even before that fancy intel stuff... I did it with my little image processor program with virtually no experience :D  Although, I think I could probably make some improvements elsewhere since it gets perfect 100% scaling when going from 4 to 8 threads on a quad core i7, suggesting a memory access bottleneck (?)

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7 hours ago, Trixanity said:

That's why Microsoft is pushing towards UWP and Centennial (and Islandwood). It's supposed to solve the problem but I guess developers stubbornly refuse to utilize the tools at their disposal. 

The new Instagram app used Islandwood

 

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