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For anyone curious, if you're into voxel-based games of any variety (Minecraft, Ace of Spades, EQNext/Landmark)... you want as many cores as possible.  Niche use case, but extremely important if you're into that genre.  Populating and meshing voxel terrain is a highly parallelized process, and is generally the chokepoint for well-optimized voxel games.  More cores == more chunks of terrain processed at once.  The other possible choke is disk IO, depending on how the game is doing things, so consider getting a nice SSD as well.

 

Note: even Minecraft was once poorly multithreaded, so research your game (or maybe peek at Task Manager) to ensure that it's making use of every core allotted to it.  Dwarf Fortress, for instance, is totally single threaded.  These should be the exception to the rule, however.

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  • 4 months later...

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