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More digging by Ubisoft- now they're blaming AMD

engineer_james

http://hothardware.com/News/Ubisoft-Now-Blames-AMD-For-Assassins-Creed-Unity-Failure-Poor-Performance-/

 

Really, Ubisoft? Our main problem is the poor hardware. We could be hitting 100 FPS if not for poor AMD CPUs in consoles. (paraphrasing, of course) If that was true, we wouldn't be posting about it on a PC master race forum. Ubisoft is just trying to shift the blame, and... stop. It's not working, you're still terrible, even worse now.Also, blaming hardware isn't the way to go on this one- just  admit that your decidedly beautiful game is too graphically intensive for some configurations. Crysis 3 does it.

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Ubisoft should just die...i couldn't play acu on my gpu.

#ItNeverWasGood

My PC

[ I5 4690k (no oc) - Gigabyte Z97 D3H - 8GB Ram - Sapphire R9 280X Vapor-X ]

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Who can they blame next? 

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Who can they blame next? 

NVIDIA. They will say that the 980 is a peice of sh*t and can't, 720p the game

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This is what is to blame: 

UPDATE 3: In the last day or so, a couple of other media outlets have posted anonymous information that indicates that the draw call count for Assassin's Creed Unity is at fault for the poor performance of the game on PCs. According to this "anonymous" source, while the consoles have low-level API access to hardware to accept and process several times the draw calls, DirectX 11 can only handle "7,000 - 10,000 peak draw calls." Unity apparently is "pushing in excess of 50,000 draw calls per frame" and thus is putting more pressure on the PC that it can handle, even with high end CPU and GPU hardware. The fact that these comments are "anonymous" is pretty frustrating as it means that even if they are accurate, they can't be taken as the truth without confirmation from Ubisoft. If this turns out to be true, then it would be a confirmation that Ubisoft didn't take the time to implement a DX11 port correctly. If it's not true, or only partially to blame, we are left with more meaningless finger-pointing.

does this mean that it will only be fixed once dx12 is released?

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