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What is the PC equivalent of the CPU and GPU in the Xbox series X and PS5?

A couple of friends and I we discussing Consoles vs PCs when it comes to specs and performance. Thats when we started to compare the specs of each one to the others and realized we should have a base compairison andbthat should be the equivalent PC components. I am having a bit of a hard time find a consistant compairison, but different sites have stated different hardware compairsons.

My Main PC

  • CPU: 13700KF
  • Motherboard: MSI MAG Z790 Tomahawk
  • RAM: 32GB (16GBx2) DDR5-6000MHz TEAMGROUP T-Force Delta
  • GPU: RTX 4070 ASUS Dual
  • Case: RAIDMAX X603
  • Storage: WD SN770 2TB
  • PSU: Corsair RM850X Fully Modular
  • Cooling: DEEPCOOL LS720
  • Display(s): Gigabyte G24F2 & Dell S2318HN/NX
  • Keyboard: Logitech G512 Carbon (GX Blue)
  • Mouse: Logitech G502 Hero
  • Sound: Bose Headphone & Creative SBS260
  • Operating System: Windows 11 Pro

Laptop: Alienware m15 R1

  • OS: Windows 10 Pro
  • CPU: 9750H
  • MB: OEM
  • RAM: 16GB (8GBx2) DDR4 2666Mhz
  • GPU: RTX 2060 (Mobile)

Phone: Galaxy A54

Other: Nintendo Switch

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Hardware wise Series X's GPU is between the 6750XT and 6800, PS5's uses a 6700. You cannot cross compare performance by hardware though, optimization differences between games on each platform is a big factor.

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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1 hour ago, Azurael said:

A couple of friends and I we discussing Consoles vs PCs when it comes to specs and performance. Thats when we started to compare the specs of each one to the others and realized we should have a base compairison andbthat should be the equivalent PC components. I am having a bit of a hard time find a consistant compairison, but different sites have stated different hardware compairsons.

https://www.techpowerup.com/gpu-specs/xbox-series-x-gpu.c3482

https://www.techpowerup.com/gpu-specs/playstation-5-gpu.c3480

 

But yep, as @Jurrunio said, optimization on each platform plays a lot of role.

There is approximately 99% chance I edited my post

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ENGLISH IS NOT MY NATIVE LANGUAGE, NOT EVEN 2ND LANGUAGE. PLEASE FORGIVE ME FOR ANY CONFUSION AND/OR MISUNDERSTANDING THAT MAY HAPPEN BECAUSE OF IT.

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36 minutes ago, Jurrunio said:

optimization differences between games on each platform is a big factor.

That is very true, but thank you for the hardware comparison point. I'll share it with my friends.

My Main PC

  • CPU: 13700KF
  • Motherboard: MSI MAG Z790 Tomahawk
  • RAM: 32GB (16GBx2) DDR5-6000MHz TEAMGROUP T-Force Delta
  • GPU: RTX 4070 ASUS Dual
  • Case: RAIDMAX X603
  • Storage: WD SN770 2TB
  • PSU: Corsair RM850X Fully Modular
  • Cooling: DEEPCOOL LS720
  • Display(s): Gigabyte G24F2 & Dell S2318HN/NX
  • Keyboard: Logitech G512 Carbon (GX Blue)
  • Mouse: Logitech G502 Hero
  • Sound: Bose Headphone & Creative SBS260
  • Operating System: Windows 11 Pro

Laptop: Alienware m15 R1

  • OS: Windows 10 Pro
  • CPU: 9750H
  • MB: OEM
  • RAM: 16GB (8GBx2) DDR4 2666Mhz
  • GPU: RTX 2060 (Mobile)

Phone: Galaxy A54

Other: Nintendo Switch

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Comparing consoles and pc hardware is odd. Consider Halo 4 on Xbox 360 exists. A 360 is effectively a triple core PowerPC based toaster oven with 512mb of hybrid ram/vram running the entire show. And that could comfortably play Halo 4.

There is no way in hell you’d be able to get Halo 4 playable on a PC with a triple core PowerPC based system and 512mb of ram. GTA V is a similar story there.

 

Or the Xbox One and PS4 being Jaguar apus, very closely related to Kabini/Jaguar AM1 stuff. On paper the Xbox One apu was just a pair of cracked out Athlon 5350’s stuck together, but then on the pc side of a thing a 5350 could barely play Minecraft.


So you can compare them more in what their technology is, but as for their real world performance, it’s a vastly different story. Consoles have the benefit of closed ecosystem optimization. When your audience has one set of hardware to work with, and the machine exists for just playing games, you can optimize a game to run really well with the specific capabilities of the platform. Can’t really do that on PC because your game needs to support everything hardware wise that’s even remotely relevant to get the widest audience possible.


It is possible for developers to make a game from scratch that specifically takes advantage of all the benefits of an extremely specific hardware combination that would allow for absolutely bonkers performance and visuals. People have done it on a more reasonable scale, see anything  demoscene as an example. But making a game that only runs on dual 4090’s and a 13900KS with a specific ram kit and ssd and motherboard or whatever means your audience is just people with that hardware. 

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CPU is easier. It's an 8 core Zen 2 CPU, so something like a 3700 or slower. A small complication is that both consoles reserve some threads for the OS, so not all are available for the game.

 

GPU has already been mentioned, since it is RDNA2-like.

 

For both above another difference to PC is the consoles use unified ram shared between CPU and GPU. This means the CPU effectively gets practically unlimited bandwidth, but it competes with the GPU.

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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What about fps?  Aren't the consoles limited to 60?  

9 hours ago, 8tg said:

vastly different story.

 

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10 minutes ago, Heliian said:

What about fps?  Aren't the consoles limited to 60?  

 

Well, some games also hard-locked to 60 fps on PC version.

Elden Ring, Nier Automata, etc

There is approximately 99% chance I edited my post

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__________________________________________

ENGLISH IS NOT MY NATIVE LANGUAGE, NOT EVEN 2ND LANGUAGE. PLEASE FORGIVE ME FOR ANY CONFUSION AND/OR MISUNDERSTANDING THAT MAY HAPPEN BECAUSE OF IT.

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