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Everyone joining the server scaling, focus for massive projects and players

A bit late topic, but exciting news for the future of games.

Some has been in the works or still being built on, but some are releasing their versions for big production. That one can scale your game as big as you like, depending on how you set it up and cost. There can be some issues, how its tied or used in a specific way, or the backbone for these titles to run on "extra complicated services", although some are more modular/replaceable than others.

 

A bit sad though, when you know companies like ubisoft will go too big,

and fall even harder with the workers at stake to their titles becoming live service with added cost falling on the players.

Thanks MSF 2020, for what they did and still do for their game.

 

Ubisoft service, scalar! (march 18)

Modular system for how your game world works, and processed or updated, live? (no malware update pls).

But says they will support different physics and they can be changed like a "modular component",

or AI/ML that ubisoft use and is progressing with, for gameplay, like animation and simulation that they suggested in this video.

 

With server services to be tied with the game scaling services like above?

AWS for games, AWS game services (march 23)

 

to streamed titles like the massive amount of data to be used for MFS 2020, for terrain, texture, real time data and for weather, and more.

 

Google with Agones (2020 march 23)

 

Microsoft with playfab.

 

Then you got unity's UGS (game service)

Unreal engine with EOS (epic games online service)

 

To what was previously holding the title for big scale games but was banned by unity, "Improbable"

which assumingly holds some of the records in how many players in the same scene in 3D world and nothing disabled like physics etc.

Although some of this has been done before, maybe not in the same way and if it can scale a lot more interactions between players.

As the traffic or "feedback" has to reach the players being interacted with, to their input and output done in the game world.

 

My thoughts

This could change some MMO creations, and much larger titles.

If we get "DirectStorage" too and the improvements of future networks and into wifi 7 + the 5-6GHz range.

 

Hopefully not reaching the the big M, I mean F.

 

Sources or a bit about it

 

How some of it works, game engine create to cloud.

Like with AWS.

https://www.youtube.com/watch?v=V3_4jJ5XazY

https://www.youtube.com/watch?v=a9__D53WsUs

 

another great talk from google

https://www.youtube.com/watch?v=dAKAWprvbso

Edited by Quackers101
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The best game AI is still minecraft baritone which can sometimes outsmart actual players on various game modes.

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Maybe some future MMOs tho.

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Scavengers trailer, using spatialOS from Improbable

but it sort of died out after just 2 months after release? (which was early access?) battleroyale in like an MMO world with PvE.

https://www.youtube.com/watch?v=hvq9Ov6gXc4

seed, kingshunt, nostos being other titles using it. Not much MMO or big showcases in a product yet.

 

with "Project Density is an initiative that solves the problems that come with introducing large numbers of participants together in a single digital space.

Our pioneering AleXa event points to a future of music events in the metaverse that combine scale, humanity and creativity." from Improbable

https://www.youtube.com/watch?v=ISltoYuLx34

 

scalar from ubisoft unsure, maybe some upcoming or next farcry or similar project might use it. If they release any news around it.

Edited by Quackers101
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