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Are haptics in every android equal?

Go to solution Solved by Biohazard777,

They are mostly the same, biggest difference IMHO is between ultra budget phones (50-100$) and all other phones heh.

26 minutes ago, Parvesh Khatri said:

If I want to add good haptics in my android application, does I have to test on every android device with a haptic motor like Apple's taptic engine?

No, but I strongly recommend following material design principles:

https://material.io/design/platform-guidance/android-haptics.html#principles
And using haptic feedback constants:

https://developer.android.com/reference/android/view/HapticFeedbackConstants

There are different android devices around, more than the number of people I have seen in my 21 yrs life. Brands started giving different types of haptics a few yrs ago. The vibration motors on older android devices are the same, hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr,    keyboard typing feels kinda like hmm, hmm, humm humm humm.

If I want to add good haptics in my android application, does I have to test on every android device with a haptic motor like Apple's taptic engine?

Or if I make it to create a "Tap!" effect, it will feel like a "Tap!" on every device with a haptic motor?

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every device will be different, but not different enough that it will really matter.

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Having android phones from Samsung, LG, Sony, and Motorola, they’re nearly all different.

Phone 1 (Daily Driver): Samsung Galaxy Z Fold2 5G

Phone 2 (Work): Samsung Galaxy S21 Ultra 5G 256gb

Laptop 1 (Production): 16" MBP2019, i7, 5500M, 32GB DDR4, 2TB SSD

Laptop 2 (Gaming): Toshiba Qosmio X875, i7 3630QM, GTX 670M, 16GB DDR3

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They are mostly the same, biggest difference IMHO is between ultra budget phones (50-100$) and all other phones heh.

26 minutes ago, Parvesh Khatri said:

If I want to add good haptics in my android application, does I have to test on every android device with a haptic motor like Apple's taptic engine?

No, but I strongly recommend following material design principles:

https://material.io/design/platform-guidance/android-haptics.html#principles
And using haptic feedback constants:

https://developer.android.com/reference/android/view/HapticFeedbackConstants

VGhlIHF1aWV0ZXIgeW91IGJlY29tZSwgdGhlIG1vcmUgeW91IGFyZSBhYmxlIHRvIGhlYXIu

^ not a crypto wallet

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