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Deploying Xamarin Forms IOS app to device over Wi-Fi from Windows Machine

SoftwareNinja

Hi all,

 

I have been working on a mobile app for iOS and android. However I want to test the IOS version on my iPhone.

 

I have paired my Mac to the PC and Visual Studio 2019, I can run the simulator but when deploying to the IOS Device it does not work as it wants me to select a development team.

 

On Xcode I can select personal but on Windows VS2019 I get no option to select personal team?

 

Does anyone know how I can overcome this to build to my IOS Device without enrolling for $99?

 

I know I could just develop on my MacBook but I rather develop on PC.

 

Thanks in advance.

 

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32 minutes ago, zhnu said:

I think you really need to deploy it from MacOS for signing purposes.

Even for debugging?

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9 hours ago, zhnu said:

Yes sir, why you ask, because it has an apple on it.

I ask because I know in Xcode you can debug to the device without a developer license but is VS, it seems you must have a developer license to debug over wifi or anything.

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I'm not sure how relevant this is but...

 

On unity (game engine) when you build for android, it creates an Android studio project that needs to be compiled using Android studio. 

I think iphone also made an xcode project but I cannot recall exactly. 

 

Is xarmin outputting xcode and Android studio projects or is it compiled something else? 

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