An idiots guide to game settings.
Here's a good set of general guidelines. The vast majority of titles are designed with consoles in mind. The current generation of consoles - PS4, Xbox One - don't have a lot of processing power. They run at the 'medium' PC settings. The games are designed with these settings in mind.
Which is why they're also the best-optimized, or in other words, they have the best ration of visual quality to FPS.
The higher the settings go, the more subtle the improvements, and the more they'll cost you. 'Ultra settings' are basically a joke, designed to cripple your performance and trick you into buying more expensive GPUs.
So as a guideline, start with medium. The first things you want to turn up are Anisotropic Filtering, which isn't too performance-intensive and provides a significant visual improvement.
At lower resolutions, experiment with the anti-aliasing. This matters less at higher resolutions.
At higher resolutions, the lower quality of textures will become more apparent. I'd recommend turning them up until it's no longer obvious. Bear in mind the extreme rarity of a perceptible gameplay difference between 'high' and 'ultra' textures.
Ambient Occlusion is a controversial topic. I'll argue that the benefits of HBAO over SSAO are obvious when viewing comparison screenshots, but in gameplay they're too subtle to justify the significant FPS cost of HBAO.
A great video on why today's 'ultra settings' are a joke-
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