Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Is there any possible way to check smartphone GPU performance via playing PC Games

awaisafzal0
 Share

I have amd hd 6350 now and i am playing pubg mobile via android emulator. i want to know is there any possibility   to check smartphone  GPU performance via playing PC Games on them

Link to comment
Share on other sites

Link to post
Share on other sites

No, because smartphones are completely different from PCs.

You can't run a game that is programmed for PCs on smartphones.

The games could be emulated but that wouldn't be a fair comparison because emulating is extra work the smartphone has to do.

Link to comment
Share on other sites

Link to post
Share on other sites

1 hour ago, awaisafzal0 said:

so it is impossible to check the performance of smartphone gpu in term of pc games

You could run something like Geekbench and compare your phone's numbers to a PC's numbers to get a ROUGH idea of the type of hardware it's similar to. I'm pretty sure Geekbench is cross-platform.

 

That won't get you very far, however, since the two operating systems and structure used for building games on the two are vastly different.

Be sure to QUOTE or TAG me in your reply so I see it!

 

CPU Ryzen 5 5600x GPU EVGA 3080 Ti FTW3 Ultra MOBO Asus ROG Strix B550-F Gaming RAM Crucial Ballistix 3600 MHz CL16 32 GB PSU Corsair RM1000x COOLING Noctua NH-U12S

Link to comment
Share on other sites

Link to post
Share on other sites

Even with cross platform benchmarks, due to the lacking memory bandwidth on mobile platforms, benchmarks designed with mobile in mind won’t utilize the bandwidth present on PC video cards, and conversely, swamping the bandwidth on a mobile platform will prevent full utilization of the GPU. 
 

Comparing against integrated solutions tend to present a more fair fight, and the eventual move to LPDDR5 will help mobile platforms a lot. Though the difference in power budget is still very present, and even with high peak performance, sustained performance of mobile platforms will inevitably be much lower than current (relative to the mobile device) PC. 
 

Relative to consoles, we’re already well past Switch (docked) performance. High end devices are not terribly far off from Xbox One performance, maybe by a factor of two if that. Though it will be longer still to achieve Xbox One performance in sustainable thermals and power budget.
 

One game I’d played recently on my Apple Arcade trial (Oceanhorn 2), though seemingly quite similar to Zelda gameplay (I never actually played BoTW btw), showcases remarkably impressive visuals that, thanks to proper Antialiasing (a rarity on mobile) and Anisotropic Filtering, holds up very well blown up on a tv. While mobile visuals have impressed me before, usually they look fairly chunky on a bigger tv. This game was a first in that putting it on tv did little to dilute the visual grandeur. 
 

(that said, if the game is a thorough rip off of BoTW, I probably won’t touch it again, though again, I never played BoTW, so I do not know)

 

 

edit: Theoretically, anything rendered in WebGL should be about as close to an Apples to Apples comparison as one can get as the work to be done is identical across both mobile and Desktop. While browsers might have some optimization work, so long as the end result is the same, the end result should be all that matters. 

My eyes see the past…

My camera lens sees the present…

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×