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Zodiark1593

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Everything posted by Zodiark1593

  1. If they take it too far to the point that anything ray-traced gets called RTX, the brand could become a generic trademark. https://en.m.wikipedia.org/wiki/Generic_trademark
  2. Pretty well this. Old PCs have a bit of a challenge decoding the newer codecs such as VP9 and HEVC. The GT 1010 could resolve that, while providing some GPU power for lighter indie games, as well as something usable for productivity software for those in poorer areas. If 4K Netflix and 4K BD would work on it, this can be a great option for old HTPCs as well. The price is the wild card however. If it will go for sub-$50, I think it would be an excellent option to bring an old system up to snuff, utility-wise, though I feel that to be optimistic at best.
  3. Probably should have waited a year, iron out the bugs and have the new consoles achieve better market penetration, then go for release. The game obviously wasn’t ready even on PC, and the console hardware hadn’t reached enough players yet (supply issues and scalping) to make for a successful day-1 launch.
  4. With $200,000,000 on the line, guy had better get to brute forcing. Perhaps by the time the password gets cracked, the value will have multiplied again, and his grandchildren (not a chance he’d crack the password in his lifetime) will have a nice inheritance. I keep passwords in an encrypted container that is frequently accessed and backed up, so while it isn’t terribly convenient, I have the advantage of having written my lesser used passwords down, stored on my cloud drive, and encrypted to prevent even the cloud drive host from snooping. My iPhone is also protected via a passp
  5. Isn’t RTX an Nvidia branding for their ray-tracing hardware? I’m rather conflicted. On one hand, I don’t really approve of referring to all uses of real-time ray-tracing as RTX. On the other hand, it would be quite amusing if RTX becomes so ubiquitous that it actually loses trademark protection. Ray-tracing is actually quite cheap at low resolutions. Getting into higher resolutions, cost increases drastically.
  6. Oh believe me, I’m not especially thrilled about it at all, being in the market for a card myself. However, you appear to be laboring under the delusion that complaining about it and claiming in foul play (you should probably cite evidence to support your claim of intentionally withholding supply btw.) will be changing anything anytime soon. So yes, I’ll have a brief laugh. Better for my sanity than screaming into the abyss of the internet.
  7. It’s called Supply and Demand have a big problem.
  8. Right now, I’d probably say don’t bother looking for a GPU, unless the machine makes you income (scalper prices are still much cheaper than comparable or slower Quadros). Even older stuff (including some Maxwell cards) is pretty inflated. Play some Stardew Valley and Minecraft for a few months instead, or look at some other lighter indie games that will run on iGPUs. I’m pretty inclined to pick up A Hat In Time myself on GoG.
  9. Maybe one or two topics, in a seldom used sub-section of a tech forum with users that are aware and knowledgeable of these attacks. Not exactly exposure central. I have to question the intellect of the individuals that perpetrates these DDoS attacks. Surely, they could find some place more entertaining to bring down than LTT? Gross lack of creativity, really.
  10. So in short, the crux of the problem is the energy consumption itself, and not necessarily the efficiency.
  11. Rural California here seems to be downright hostile to bicyclists. I’d been very nearly hit head-on by drivers swerving into my lane around blind turns to avoid hitting bicyclists that probably took the other driver by surprise. The speed limits are typically 45-55 MPH on the rural main roads, with many drivers on Highway 49 (also occasionally populated by bicyclists) going 65-75 MPH. If you go the speed limit, you quickly get a line of irate drivers lining up behind. To add the cherry, law enforcement is very seldom seen, so speed limits are effectively merely suggestions. Though i
  12. Apple’s SoCs tend to cram a metric ton of cache on-board, so memory speed is unlikely to be of much impact outside future games (mobile-focused game engines work to preserve bandwidth) and certain compute heavy loads that phones seldom see.
  13. For most games, isn’t pre-ordering quite redundant anyway, especially with digital copies being a thing? I’d imagine supply of game copies is seldom a problem that one would have to worry about getting ahold of one. Random personal tidbit time: The only game I’d ever pre-ordered was Pokemon SoulSilver.
  14. *lives in an area where going by bicycle means almost certain chance of getting pancaked by speeding drivers around blind turns, and no appreciable bike lane.*
  15. My argument was that my old HiSense tv had failed, and the likely failure components would cost about as much to procure as the cheap set itself.
  16. The Standard Voltage parts were socketed. The Low Voltage and Ultra Low Voltage (ULV) parts were always soldered since the Core 2 Duo.
  17. To provide faster performance, the design needs to crunch more numbers in a given time. You do this by either a) running the chip at a higher clock speed, which has well-known implications on power consumption and potential long term reliability (an important factor for automotive applications, and b) scaling up the design to perform more number crunching per clock, which requires more transistors. The designs used for automotive (engine management, sensors and safety) tend to be specialized real-time CPUs. The designs currently out are already highly optimized for their purpose.
  18. Funny enough, there was a semiconductor fab that used to be close by where I work, and supplied chips to Renesas and directly to auto makers. It kind of went under a few years ago.
  19. More than just incentive, it’d be pretty much impossible nowadays, as a) it would be impossible to single out mining , as GPGPU by it’s nature doesn’t allow for it, and b) because game engines rely so heavily on compute even if CUDA/OpenCL were to be stripped out of non Quadro/FirePro cards (which would anger a lot of customers btw), a cryptominer could be made on top of a super basic Vulkan or DX12 engine, with the miner running via Compute Shaders. The problem is “... Supply and Demand have a big problem,” (+1 for reference). The solutions are; to increase supply, which as AMD foun
  20. Smartphones are computers as well, literally speaking. It will be interesting to see what occurs. I would find it difficult to believe that companies such as Apple and Samsung would make significant compromises to adhere to the new laws. I don’t see a lot changing with flagship devices, however, lower end devices could see more standardization, as it wouldn’t be terribly economical to offer every bespoke component for all the mid and low end devices.
  21. Probably best not to count on getting a card anytime soon, at least, not without dedicating some significant effort on your part.
  22. Offline rendering had used hybrid techniques for quite a long time, as ray tracing was expensive even for movies and animation. As an example, Pixar’s Renderman had only moved to a fully path traced engine in 2016. Before that, the Reyes method was used, with ray tracing being incorporated later on.
  23. Me: is instead waiting for Stardew Valley 1.5 to hit mobile. 

  24. Me: Is putting the $500 that would’ve gone to an ever-elusive RTX card, into stonks instead. 

  25. Mine is pretty spotless for 9 years, but rather shallow as I only have a couple cards, and a paid car loan. While my cards get regular use for the cash back (buy stuff I need and pay off in full every month), I don’t have a habit of racking up debt. One of my cards actually got a hefty limit increase just yesterday, actually.
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