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Does anisotropic filtering apply to water textures?

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they are textures right? With that said I can't think of anytime where water textures themselves look blurrier at more oblique angles, just reflections getting cut off when using SSR. Does the AF setting apply to them?

Previously Trogdor8freebird

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Most games do. Not sure if there are odd cases

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On 8/18/2019 at 9:55 AM, Trogdor8freebird said:

Does the AF setting apply to them?

For screen-space reflections, I don't think so because every time I've seen it used, the reflection looks the same regardless of angle you look at what it's being applied to. i.e., the viewing angle technically doesn't change unlike the texture of the water.

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