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Build: VR Based Innovation Lab in Classroom

I have been awarded a large grant - over 45k- to put together a VR based lab in my classroom. I plan on using multiple HTV Vives, HP Sprout computers and a 3D printer (Dremmel) among other things. I hope to utilize the Sprout for 3D scanning and helping to build VR environments with unity and plan to use a backpack pc beside a wireless Vive Pro system in the room with 4 lighthouses, I’m also interested in incorporating Microsoft Hololens 2 for an AR component in my program. Thoughts? Suggestions? Advice? How should I best set up my Vives to run smoothly simultaneously? Am I getting the right stuff or should I consider other options? I  want it to be an immersive rich innovative experience for my students. And it’ll be fun for me to mess around with as well. 

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well in theory it could all be interesting and immersive.

I don't think any of the tech will be useful within a few years as VR and AR are a small ever changing market that never seems to latch onto any format at all , but should be fun to play around with while it's around

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