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New Ray Tracing tech from Microsoft and Nvidia is a step closer to photorealism

At GDC 2018, Microsoft and NVIDIA demoed new technology that supports ray-tracing in games. Microsoft's tech, called DXR, adds software support for ray tracing to DirectX 12, the toolset that underpins most Windows games. NVIDIA announced support for DXR as well as hardware-acceleration for real-time raytracing for its Volta line of graphics cards. AMD also announced driver support for DXR, and some updates to its own ray tracing technologies called ProRender.

 

https://www.engadget.com/amp/2018/04/16/the-future-of-ray-tracing-explainer/

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Haven't this been posted here before just other sources or is there some new stuff that I am missing?

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It looks kinda like prorender. Is that for games or professional work?

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