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About Godlygamer23

  • Title
    Applying the Scientific Method(s) to everyday life.
  • Birthday 1994-06-09


  • CPU
    Core i5 3570K @ 4.2GHz
  • Motherboard
    ASUS P8 Z77 LK
  • RAM
    G.Skill 12GB @ 1.3GHz effective
  • GPU
    Gigabyte Windforce 970
  • Case
    CM Cosmos II
  • Storage
    Intel 520 240GB SSD; 3 WD Caviar Blue HDDs; 1TB NAS
  • PSU
    SeaSonic 750 watt fully modular
  • Display(s)
  • Cooling
    NZXT Kraken x60
  • Keyboard
    CM Storm Trigger
  • Mouse
    CM Storm Xornet
  • Sound
    Sound Blaster Z
  • Operating System
    Windows 10 Pro 64-bit

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  • Gender
  • Location
    The Internet
  • Interests
    Astronomy, computers, physics, chemistry, etc.
  • Occupation
    Volunteer Forum Stalker

Recent Profile Visitors

26,490 profile views
  1. I doubt you'll see it on capacitors or any ICs, or even the traces because they're too big. For example, you wouldn't be able to see if a CPU is damaged from an ESD event because the die is not visible, and even if it was, the individual transistors would not be visible. So in short, you would not be able to see any visible damage on the parts that you're thinking about. For a trace to be visibly damaged from ESD, it would have to be pretty thin(the high voltage can blow traces off boards).
  2. Naturally, because the CPU is strained. If it fits your purpose, then it's likely fine.
  3. Yes, but SMT itself is not new by any means, and the terminology used in the OP should change.
  4. Unless there's visible damage(traces damaged after an ESD event), no.
  5. SMT is not new. Intel's Hyper-Threading uses SMT as well.
  6. Both of the threads you created on this topic have been merged together. Please try to keep everything to one thread.
  7. If you're fine with that refresh rate, then stick with it. I play and use a 144Hz monitor on a regular basis, and certainly everything is smoother that can display at that rate, but I also use a 60Hz monitor on a regular basis, and I certainly find it acceptable. Do you think you should upgrade? As far as I'm concerned, 75Hz(and FPS) is by no means unplayable. Not even close.
  8. It's simply easy to deal with as well. Decimals and fractions in everyday calculations can be a pain in the butt(hence why most things in engineering are nice easy divisible numbers). I'm not here to argue why it's one way or another - I'm stating my experience. That NFS Rivals was choppy when dipping below 30FPS.
  9. Please update the post to follow our requirements found here:
  10. Most likely, but this is a given example in a video game. Movies and TV shows are different animals, and I was probably using V-Sync.
  11. This is actually something which makes little sense. First, it's subjective as to what's unplayable or not. Second, if you're rendering anything above the monitor's refresh rate, you are wasting energy and making the computer do unnecessary work - yes, I know people play video games without V-Sync enabled rendering 300+FPS or more, but really what they're experiencing is the lack of V-Sync. The same thing can likely be experienced by disabling V-Sync and setting a frame rate limiter to whatever the monitor can refresh itself at.
  12. If you go below 30FPS, the game can become extremely choppy. I experienced this with NFS Rivals when the game dipped below 30FPS to 29. The game became unplayable.
  13. Those are what Windows uses. If you delete those, there will be no backups to use most likely.
  14. What driver file?
  15. The function of thermal paste is to fill in any imperfections that exist between the CPU cooler base and the heat spreader. It fills in the gaps that air would otherwise take up. However, if the thermal paste is dried up, it's not really going to help much. The performance will be affected when not using thermal paste due to the comment within this post about the air gaps - thermal paste also does contribute to the thermal conductivity, just not in a way that's inherently important to the consumer.