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Spezcrt

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  1. Funny
    Spezcrt reacted to Jestemkioskiem in Display Port ports dead after BSOD (Memory Management error)   
    Okay - this thread really helped me to rubber duck the issue. It's now resolved. Here's where I'm the idiot:
     
    When I got the new RAM sticks, I put them into dual channel in the main 2 slots and put the old 2 sticks in the other 2, thinking they couldn't possibly mess anything up in these slots. Should've really gotten more sleep before troubleshooting this.
     
    After making the post I thought I should really check and remove the old sticks. I did. It now posts via DP on my new & old setup.
     
    So to anyone in the future seeing this post - it's your ram bro. 
  2. Informative
    Spezcrt reacted to LogicalDrm in Presenting a screen with program that play audio and still talking through microphone (participants can hear everything)?   
    You may need to setup virtual audio cable which would route all inputs to one device.
  3. Like
    Spezcrt reacted to Jurrunio in Does more RAM make games runs better?? (In terms of Quality)   
    If you dont max (or near max, say 90%) out the usage (say 15GB out of 16GB used), there wont be any difference.
  4. Like
    Spezcrt reacted to Windows7ge in Does more RAM make games runs better?? (In terms of Quality)   
    Yes, and no. Depends what you're playing and what your other hardware is.
     
    Pretty much overall RAM does nothing for visual effects. That's primarily the job of your GPU. If a game you want to play requires more RAM than you have then more RAM may enable you to play that game or play it more smoothly.
     
    Now some platforms can yield you a higher FPS if you use faster RAM such as AMD Ryzen.
  5. Like
    Spezcrt reacted to Haro in Front panel audio jack   
    no it wont but you could break the jack it self
  6. Agree
    Spezcrt reacted to Praesi in Frequent blue screens of death   
    Check Event Manager
  7. Informative
    Spezcrt reacted to PetruM in Frequent blue screens of death   
    Psu is fine 
  8. Informative
    Spezcrt reacted to PetruM in Frequent blue screens of death   
    I replaced the old and cheap crucial ram with Corsair ram still happens and it's even weirder as it happens when left running with nothing in the background 
  9. Like
    Spezcrt reacted to AbydosOne in Frequent blue screens of death   
    What speed are you running your RAM at? Besides the unmatched sets, running four sticks of RAM in Ryzen puts a lot of (electrical) load on the memory controller and can cause memory errors (something I'm painfully aware of *glares at first gen Ryzen*).
     
    I'd call that about the bottom end of "alright". I had a 1600X and HD6870 (don't ask) on a 500W PSU for a while.
  10. Like
    Spezcrt got a reaction from oreosJay in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    this is an old post now and I solved it by replacing GPU Fan, cheers.
  11. Agree
    Spezcrt got a reaction from Fasauceome in GPU questions   
    GDDR5 are standard right now and I would choose HD 8570 2GB GDDR5
  12. Agree
    Spezcrt reacted to JensS in Does Windows 10 driver good enough? And Why 3rd party Driver Updater say that Windows ''up to date'' driver need updating?   
    Well, first of all, you shouldnt trust any 3rd party driver updater, they are most likely shit. Aswell as the Device Manager. You cant really update the drivers only with the Device Manager. Best thing is to just go to the manufacturers website and search for any component to download the newest driver.
     
  13. Like
    Spezcrt reacted to kirashi in Does Windows 10 driver good enough? And Why 3rd party Driver Updater say that Windows ''up to date'' driver need updating?   
    You should definitely indeed NOT use 3rd party driver updaters.
  14. Agree
    Spezcrt reacted to Mister Woof in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    It sound like it's software related though.
     
     
  15. Funny
    Spezcrt reacted to Mister Woof in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    It may, if you backed up all your important stuff may as well give it a shot.
     
    There's probably a more efficient method than the nuke it from orbit but I am out of ideas.
     
    Maybe see if someone else has some input before you hit that red button
  16. Like
    Spezcrt reacted to Mister Woof in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    There may or may not be a sensor for your VRM (voltage regulator module) that provides power to the CPU - if it's overheating it will throttle the CPU
     
    It might be that or might not.
     
    Could be storage issue, could be drivers, a host of things.
     
     
     
  17. Like
    Spezcrt reacted to oreosJay in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    RX 580 is OK tho, Might be the operating system that Doing that,
    Backup and rest.   Also does this happen for every game is it just NBA 2K20.
    Hope that gamer problem fixed!
  18. Informative
    Spezcrt reacted to Tristerin in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    Temps during gaming?
     
    When you alt tab out, you drop the load on the CPU so it may cool below the TJMax and then work again short term till overheats.  Sounds like you didn't seat the cooler properly if the idle temps are that (though could also be hammering the VRMs but Id check gaming temps first)
  19. Like
    Spezcrt reacted to Mister Woof in Play games for a few minutes, suddenly FPS become unstable and sluttering, slow over time (SOLVED)   
    Yeah, gonna need temperature of CPU and GPU
    Run Hwinfo64. It will record your maximum temperature of each component and we can find out which one is throttling
     
  20. Agree
  21. Like
    Spezcrt reacted to andrewmp6 in How long will a Crucial BX500 120 GB SSD last ? TBW: 40 TB   
    I'm still using one of the first intel sdd and it runs just fine.Like said you'll upgrade to a bigger drive before you kill it.
  22. Like
    Spezcrt reacted to Mira Yurizaki in Intel Multi threading question   
    I suggest leaving HyperThreading enabled unless you can find strong evidence that whatever you're doing has a negative performance impact on the games you play. HyperThreading normally doesn't impact performance in either direction to make much of a difference even with the configuration you're thinking of.
     
    The only way I can think of that enabling HyperThreading would reduce performance is if threads from another application were already on a core and there's not enough execution resources for the game's thread to run. But if that was the case, I wouldn't think disabling HyperThreading would help either.
  23. Informative
    Spezcrt reacted to mariushm in Intel Multi threading question   
    You're making some strange assumptions.
    Enabling HT doesn't reduce the performance of existing cores, so why would games decrease fps when HT is enabled?
     
    Each core has some resources available, multiplication units, addition units, various things... not all are used at the same time when computations are made by a thread running on a core. So a fake core created by hyperthreading "borrows" those units that are not used by other cores at a specific time to perform calculations on them.
    The original cores still run at the same frequency, at the same performance, they're not affected... the original cores never used those units in the first place so they don't care.
     
    If you have a 4 core processor and the game only uses 2 cores and you enable hyperthreading to get 8 cores (4 real and 4 fake cores), the game will STILL use only 2 cores, and most likely the operating system will put the threads of that game on two real cores. If the OS puts them on a hyperthreading core, then it's not a problem, the HT core always has free "units" to borrow from the other four cores, so you don't lose performance.
     
    Where you can get slight performance drops is for example if the game is really well made and can take advantage by lots of cores, like let's say up to 8 cores. So if you have the game running with 4 cores, the game will adjust itself to run with 4 threads or whatever it thinks it best to use the 4 cores to the maximum.
    When you enable hyperthreading to get 8 cores, such game may readjust itself to use 8 threads and in some cases, and all eight threads may do some heavy computations ... but since the original 4 cores have most of their "units" busy, the four hyperthreading cores often can't borrow units from the other cores to do computations, so these hyper cores would end up slower than the real cores.
    So the game may lose a bit of performance if it constantly has to wait for the threads on hypercores to finish their jobs, which eventually happens when the threads on the original cores finish their jobs so the units of those cores become available and can be borrowed by the hyper cores.
     
    So it only has effect if the game is really CPU bound, like strategy games, maybe games like Civilization, turn based strategy games with AI and crap like that..
    When you reduce the resolution so low, you're basically reducing the amount the video card has to work, so video card finishes each frame fast, so you're pushing the game to compute more, but again.. if the game isn't designed to use loads of cores and load them to maximum, it won't be affected by hyperthreading.
  24. Like
    Spezcrt reacted to demonkoi in Intel Multi threading question   
    there is no reason to disable multi threading unless you are doing a very specialized workload
  25. Informative
    Spezcrt reacted to mariushm in Intel Multi threading question   
    Hyperthreading doesn't have anything to do with resolution, it simply creates additional cpu cores that a game may or may not use.
    At lower resolutions, games will finish computations faster so you'll get more fps and the video card driver may use more cpu to push more fps to the monitor (if the monitor can do more than 60fps)
    However, if the game engine was not designed to use more than 2-4 cores to do those computations, then it makes no difference if you have HT or not enabled as the game will still be stuck with 2-4 cores.
     
    What's your reasoning to assume some effect HT would have on lower resolutions?
     
     
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