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KarathKasun

Member
  • Content Count

    5,405
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Reputation Activity

  1. Like
    KarathKasun got a reaction from VicioGamer47 in Graphics Card to HP SFF with 240watts?   
    It pulls ~60w.  Combine that with your CPU at 65w and you are only at ~125w.  Add in everything else and you might be at 140w, well within the power limits of the PSU.
  2. Agree
    KarathKasun got a reaction from Ezzy-525 in Bricks Had Been S**t: LEGO issues takedowns of custom-LEGO objects on Thingiverse and MyMiniFactory, incl those that don't exist in the LEGO partlist   
    This is not BS, Lego patented the system in addition to the parts.  In fact, this lawsuit is just a re-run of many that came before it.
  3. Agree
    KarathKasun got a reaction from VicioGamer47 in Graphics Card to HP SFF with 240watts?   
    GT 1030 half height.
    https://www.newegg.com/msi-geforce-gt-1030-gt-1030-2g-lp-oc/p/N82E16814137371
     
    Or RX 560 half height.
    https://www.newegg.com/msi-radeon-rx-560-rx-560-4gt-lp-oc/p/N82E16814137425R?Item=N82E16814137425R
     
    RX 560 is the better of the two.
     
    There are half height GTX 1050s and 1050 Tis, but they are generally way overpriced.
  4. Agree
    KarathKasun got a reaction from Ertman in Can my PC run nfs hot pursuit 2010?????   
    You need a GPU if you want to play most games from after ~2007.
     
    GTX 750 or 750 Ti can usually be had for extremely cheap and are not very demanding on the power supply.
  5. Agree
    KarathKasun got a reaction from descendency in AMD, threads on threads on threads?   
    I am the citation.  SMT hurts lots of consumer tasks like gaming because it adds latency to the pipeline for each thread.  This is why you can get better/more stable FPS with SMT off.
     
    It helps server workloads because they are not as sensitive to the extra latency because they are generally not doing real-time tasks.
  6. Informative
    KarathKasun got a reaction from Septimus in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  7. Agree
    KarathKasun got a reaction from BTGbullseye in What do I need to do 1440p Gaming Properly?   
    IMHO, the 1660 Ti isnt worth the money if you are already sitting on something like an RX 580.  Just turn some settings like shadows or SSAO down and 1440p should perform fine on most games.
  8. Agree
    KarathKasun got a reaction from BiG StroOnZ in Is an Intel xeon E5-1607 V2 or a AMD A-4 5300 better fir gaming   
    A4 is garbage tier, throw it in the garbage where it belongs.
     
    The E5 at least uses the same board as other much  more capable parts, in addition to being ~50% faster.
     
    E5-1680 V2 fits the same socket and is an 8c/16t CPU.
  9. Informative
    KarathKasun got a reaction from TheSLSAMG in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  10. Informative
    KarathKasun got a reaction from TheSLSAMG in AMD, threads on threads on threads?   
    I am the citation.  SMT hurts lots of consumer tasks like gaming because it adds latency to the pipeline for each thread.  This is why you can get better/more stable FPS with SMT off.
     
    It helps server workloads because they are not as sensitive to the extra latency because they are generally not doing real-time tasks.
  11. Informative
    KarathKasun got a reaction from Billy Pilgrim in AMD, threads on threads on threads?   
    I am the citation.  SMT hurts lots of consumer tasks like gaming because it adds latency to the pipeline for each thread.  This is why you can get better/more stable FPS with SMT off.
     
    It helps server workloads because they are not as sensitive to the extra latency because they are generally not doing real-time tasks.
  12. Informative
    KarathKasun got a reaction from Billy Pilgrim in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  13. Agree
    KarathKasun got a reaction from Ithanul in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  14. Agree
    KarathKasun reacted to spartaman64 in AMD, threads on threads on threads?   
    can confirm poorly optimized games like BDO can get as much as a 35 fps boost from hyperthreading being disabled
  15. Funny
    KarathKasun reacted to GOTSpectrum in AMD, threads on threads on threads?   
    *Cough* Principled Technologies *Cough*
  16. Agree
    KarathKasun got a reaction from Beskamir in AMD, threads on threads on threads?   
    I am the citation.  SMT hurts lots of consumer tasks like gaming because it adds latency to the pipeline for each thread.  This is why you can get better/more stable FPS with SMT off.
     
    It helps server workloads because they are not as sensitive to the extra latency because they are generally not doing real-time tasks.
  17. Agree
    KarathKasun got a reaction from SpaceGhostC2C in AMD, threads on threads on threads?   
    8-way SMT has been done already.  Sorry, you arent getting 4-way SMT without Epyc or some future TR platform.
  18. Agree
    KarathKasun got a reaction from SpaceGhostC2C in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  19. Informative
    KarathKasun got a reaction from Tristerin in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  20. Like
    KarathKasun got a reaction from Mr. Budget in Can a Q6600 run AAA games?   
    Worst case scenario you can swap to a regular case.
     
    I have one of these and it works great with minimal modification in aaddition to being extremely cheap...
    https://www.newegg.com/p/N82E16811353050?Item=N82E16811353050
     
    The only change I have made to mine is cutting out the metal grille behind the front panel and in front of the fan.
    Oh, and I removed the metal plate that has the extra SSD mounts on it (a few screws are all that holds it in), this allows pretty much any GPU to fit.
  21. Like
    KarathKasun got a reaction from Mr. Budget in Can a Q6600 run AAA games?   
    Its the same as any other system.  Just buy the standard speed/timing memory.  For i7-2000 series, that will be DDR3 1333.
     
    For the GPU, if you get an "ITX" sized card (no longer than the motherboard is wide), you dont have to change anything internally.   At worst, you will have to get 90 degree SATA cables.
  22. Agree
    KarathKasun got a reaction from Mihle in AMD, threads on threads on threads?   
    4-way SMT is only going to be for servers/datacenters.  It does not make sense for consumer parts because consumer workloads tend to be more latency sensitive.
     
    Sun Microsystems had 8-way SMT chips in the early 2000's, this is nothing new.
  23. Agree
    KarathKasun got a reaction from TechyBen in AMD, threads on threads on threads?   
    https://www.gamersnexus.net/guides/2835-amd-ryzen-r7-1700-smt-off-overclock-benchmarks
     
    Look at minimum/low FPS numbers.
  24. Agree
    KarathKasun got a reaction from TechyBen in AMD, threads on threads on threads?   
    No, across the board.  If you have the cores for what you are doing, SMT reduces performance.
  25. Like
    KarathKasun got a reaction from TechyBen in AMD, threads on threads on threads?   
    8-way SMT has been done already.  Sorry, you arent getting 4-way SMT without Epyc or some future TR platform.
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