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variable FPS is far too noticable

HumbleRumble

even if my fram rates are above 40 or 50, fluctuations of 5 frames from say 55-50 just look so clunky and jittery. its worse than just keeping at 30fps at all times and not have it fluctuate. and since this is pretty much unavoidable without some high powered and cost machine does this not bother anyone else or do you generally not notice

 

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g-sync or when its out free-sync

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g-sync or when its out free-sync

or lower settings  and put a 59fps feramerate ap

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humm. I think the problem might be screen tearing. I cannot beleave you see that much of a difference from 50 to 55 with just a small random drop. its so small it becomes insignificant

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When you are playing at 55fps your monitor is showing you 30. You will not see the 55fps unless you have an nvidia GPU with a gsync monitor.

The reason it is so stuttery is because the game is playing at 55fps but the monitor only gets 30fps and some of those are going to be duplicate frames because 55fps is less than your monitors refresh rate.

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humm. I think the problem might be screen tearing. I cannot beleave you see that much of a difference from 50 to 55 with just a small random drop. its so small it becomes insignificant

the difference itself isn't that big, but the actual drop causes a noticeable stutter. 

 

When you are playing at 55fps your monitor is showing you 30. You will not see the 55fps unless you have an nvidia GPU with a gsync monitor.

The reason it is so stuttery is because the game is playing at 55fps but the monitor only gets 30fps and some of those are going to be duplicate frames because 55fps is less than your monitors refresh rate.

Where does he say is monitor is only 30fps? 

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the difference itself isn't that big, but the actual drop causes a noticeable stutter. 

 

Where does he say is monitor is only 30fps? 

you got it

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When you are playing at 55fps your monitor is showing you 30. You will not see the 55fps unless you have an nvidia GPU with a gsync monitor.

The reason it is so stuttery is because the game is playing at 55fps but the monitor only gets 30fps and some of those are going to be duplicate frames because 55fps is less than your monitors refresh rate.

Actually a frame will play twice. Or 1.5 times.

Nvidias has a pretty nice explanation of how normal monitors work on there Website.

http://www.geforce.com/hardware/technology/g-sync/videos#

But the way g sync was pull off doomed it from the start to never really catch on.

With the 150$ FPGAs Nvidia loaded into the Monitors rather than make Asics.

And the whole closed standard thing.

It's still a cool idea / technology though

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With the 150$ FPGAs Nvidia loaded into the Monitors rather than make Asics.

And the whole closed standard thing.

 

 

Except it's only FPGA's NOW and ASICS later.  It's always this way.  With FPGA's you can always reprogram the chip rather than push out new silicone to fix something.

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Actually a frame will play twice. Or 1.5 times.

Nvidias has a pretty nice explanation of how normal monitors work on there Website.

http://www.geforce.com/hardware/technology/g-sync/videos#

But the way g sync was pull off doomed it from the start to never really catch on.

With the 150$ FPGAs Nvidia loaded into the Monitors rather than make Asics.

And the whole closed standard thing.

It's still a cool idea / technology though

Oh I made a mistake, it only drops to 30fps when vsync is on.

In the later part of my post I mentioned how the monitor would display duplicate frames, which is basically the stuttering :)

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Except it's only FPGA's NOW and ASICS later. It's always this way. With FPGA's you can always reprogram the chip rather than push out new silicone to fix something.

Well polished technology should never ship on a FPGA anyway, But G sync was rushed a Lot so that was the result.

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