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How to reduce screen tearing without V-Sync?

RamboPenguin
Go to solution Solved by WereCat,
14 minutes ago, M.Yurizaki said:

I think AMD cards have a frame rate limiter you can set in the driver control panel so that when it gets to 60 FPS, it won't render faster.

That limiter from AMD (and NVIDIA too) introduces as much input lag as V-Sync.

 

You can't do much about tearing without V-Sync/Fast-Sync/Free-Sync/G-Sync

 

OC your monitor if you can and try to keep FPS as high as possible because by generating more frames you have a better chance for some of them to hit the refresh cycle on the monitor.

FPS cap does nothing for reducing tearing.

Build:

1080p 60hz monitor

i5 4460

R9 380

8gb ram

 

I did all frame testing in Rainbow Six Siege on Ultra.

 

When I play games, my graphics card can render more than the 60 frames that the monitor puts out, but it causes tearing. The only way that I can fix this is by enabling V-Sync which limits the fps to 59.94 or whatever. The problem with this is that my minimum fps drops by 15 when it is enabled (65 fps vs 50 fps). What do I need to do so that I don't have screen tearing, and maintain a minimum fps that is greater than 60? Buy a higher refresh rate or a higher resolution monitor?

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Higher refresh rate monitor, turn up AA or higher resolution for less FPS(Can also downscale). May also be able to OC your monitors refresh rate a little higher. 

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14 minutes ago, M.Yurizaki said:

I think AMD cards have a frame rate limiter you can set in the driver control panel so that when it gets to 60 FPS, it won't render faster.

That limiter from AMD (and NVIDIA too) introduces as much input lag as V-Sync.

 

You can't do much about tearing without V-Sync/Fast-Sync/Free-Sync/G-Sync

 

OC your monitor if you can and try to keep FPS as high as possible because by generating more frames you have a better chance for some of them to hit the refresh cycle on the monitor.

FPS cap does nothing for reducing tearing.

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Rivatuner caps the FPS without the lag input like V-sync. I haved tested it in War Thunder and the difference is like night and day. Even adaptive V-sync had too much lag input for my liking.

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28 minutes ago, RamboPenguin said:

Build:

1080p 60hz monitor

i5 4460

R9 380

8gb ram

 

I did all frame testing in Rainbow Six Siege on Ultra.

 

When I play games, my graphics card can render more than the 60 frames that the monitor puts out, but it causes tearing. The only way that I can fix this is by enabling V-Sync which limits the fps to 59.94 or whatever. The problem with this is that my minimum fps drops by 15 when it is enabled (65 fps vs 50 fps). What do I need to do so that I don't have screen tearing, and maintain a minimum fps that is greater than 60? Buy a higher refresh rate or a higher resolution monitor?

You can lock FPS to 60 with rivatuner but you still have tearing ... 

Its either Vsync or a 75/144hz freesync monitor .. 

Let's agree to disagree

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Just now, MrTiC said:

You can lock FPS to 60 with rivatuner but you still have tearing ... 

Its either Vsync or a 75/144hz freesync monitor .. 

 

10 minutes ago, WereCat said:

That limiter from AMD (and NVIDIA too) introduces as much input lag as V-Sync.

 

You can't do much about tearing without V-Sync/Fast-Sync/Free-Sync/G-Sync

 

OC your monitor if you can and try to keep FPS as high as possible because by generating more frames you have a better chance for some of them to hit the refresh cycle on the monitor.

FPS cap does nothing for reducing tearing.

 

29 minutes ago, rn8686 said:

Higher refresh rate monitor, turn up AA or higher resolution for less FPS(Can also downscale). May also be able to OC your monitors refresh rate a little higher. 

Overclocked the monitor to 70hz. Did some benchmarking without v-sync and everything appears to be working better than before with no screen-tearing. Thanks for the help.

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use the same FPS cap as your monitors refresh rate, (that's all these *sync features do) then you should have no issues, there's no use in high FPS counts if you can't display them, that's just wasted resources (not to mention added power cost in putting more load on components)

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39 minutes ago, BubblyCharizard said:

use the same FPS cap as your monitors refresh rate, (that's all these *sync features do) then you should have no issues, there's no use in high FPS counts if you can't display them, that's just wasted resources (not to mention added power cost in putting more load on components)

That's not how it works...

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I've used MSI Afterburner and Rivatuner for years and it's great, I set the FPS cap to +1 of my monitors refresh rate.

I also am lucky enough to have G-sync, so if it dips below the set limit it's nice and smooth.

Works great.

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