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So i turned on dx12 and at the start of a game it stutters but 3mins into the game it's buttery smooth and CPU  usage never goes above 65% and before it would reach 100%. If anyone know the fix for the stutters pls let me know.

 

Spec in my signature down below.

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I don't get this Battlefield 1 CPU usage problem, it is just a sign of good optimization.

 

If you don't reach your desired frame rate target (e.g. 60fps on a 60hz monitor) then yes there are problems.

 

But if you play BF1 with an uncapped frame rate and have a good GPU it is going to render frames until it becomes bottlenecked, be it CPU or GPU. Usually whoever hits 100% usage first.

 

My 6600k doesn't come close to 100% CPU usage with vSync on.

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4 minutes ago, zJordan said:

I don't get this Battlefield 1 CPU usage problem, it is just a sign of good optimization.

 

If you don't reach your desired frame rate target (e.g. 60fps on a 60hz monitor) then yes there are problems.

 

But if you play BF1 with an uncapped frame rate and have a good GPU it is going to render frames until it becomes bottlenecked, be it CPU or GPU. Usually whoever hits 100% usage first.

 

My 6600k doesn't come close to 100% CPU usage with vSync on.

He has an i7-6700K and a GTX 1070.

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3 minutes ago, zJordan said:

I don't get this Battlefield 1 CPU usage problem, it is just a sign of good optimization.

 

If you don't reach your desired frame rate target (e.g. 60fps on a 60hz monitor) then yes there are problems.

 

But if you play BF1 with an uncapped frame rate and have a good GPU it is going to render frames until it becomes bottlenecked, be it CPU or GPU. Usually whoever hits 100% usage first.

 

My 6600k doesn't come close to 100% CPU usage with vSync on.

frostbyte3 engine doesnt render unlimated fps, it has a certain cap, and gtx 1070 doesnt pull enough frames to bottleneck a 6700k, so no its not a sign of good optimization.

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i'm having a hard time trying to understand what OP is talking about.

Quote

So i turned on dx12 and at the start of a game it stutters but 3mins into the game it's buttery smooth and CPU  usage never goes above 65% and before it would reach 100%. If anyone know the fix for the stutters pls let me know.

 

Spec in my signature down below.

 

 

 

 

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26 minutes ago, NumLock21 said:

i'm having a hard time trying to understand what OP is talking about.

 

What I'm trying to say is that I used to get 100% usage on my CPU but then I turned on dx12. It turned my CPU down to 50%, but when I join a conquest game, for the first 3 mins there is some stutters but then after 3 minutes the gameplay becomes very smooth. I wanted to know if anyone had a fix for the stutters at the beggining of the game.

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3 hours ago, laushik said:

What I'm trying to say is that I used to get 100% usage on my CPU but then I turned on dx12. It turned my CPU down to 50%, but when I join a conquest game, for the first 3 mins there is some stutters but then after 3 minutes the gameplay becomes very smooth. I wanted to know if anyone had a fix for the stutters at the beggining of the game.

First 3 minutes it stutters, after that it runs smooth. Is that even a actual problem or what you thought it is a problem?

I play R6V during my free time, when I had a Nvidia GPU the unreal logo was smooth, after upgrading to a AMD GPU, the unreal logo stutters, then everything runs smooth. Maybe I should do a find a fix for that. 9_9

 

 

 

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29 minutes ago, NumLock21 said:

First 3 minutes it stutters, after that it runs smooth. Is that even a actual problem or what you thought it is a problem?

I play R6V during my free time, when I had a Nvidia GPU the unreal logo was smooth, after upgrading to a AMD GPU, the unreal logo stutters, then everything runs smooth. Maybe I should do a find a fix for that. 9_9

I don't really know what your trying to say

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40 minutes ago, NumLock21 said:

First 3 minutes it stutters, after that it runs smooth. Is that even a actual problem or what you thought it is a problem?

I play R6V during my free time, when I had a Nvidia GPU the unreal logo was smooth, after upgrading to a AMD GPU, the unreal logo stutters, then everything runs smooth. Maybe I should do a find a fix for that. 9_9

BF1 has really bad DX12 implementations with terrible frame pacing on literally every gpu.

 

bf1-benchmark-4k-dx11

bf1-benchmark-4k-dx12

 

AKA. Cap your fps to your monitor and don't use DX12. It isn't better in any way shape or form for ANY gpu.

 

 

http://www.gamersnexus.net/game-bench/2652-battlefield-1-graphics-card-benchmark-dx11-vs-dx12

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4 minutes ago, Curufinwe_wins said:

BF1 has really bad DX12 implementations with terrible frame pacing on literally every gpu.

AKA. Cap your fps to your monitor and don't use DX12. It isn't better in any way shape or form for ANY gpu.

http://www.gamersnexus.net/game-bench/2652-battlefield-1-graphics-card-benchmark-dx11-vs-dx12

 

OP's other thread

In this thread, looks he enabled DX12, CPU is now not hovering at 100% as before, but the first 3 minutes the game stutters. After that everything runs fine, is there a fix for this? IMO it's not even a actual problem. Now if that was a problem, the priority of fixing it will be so low, it might take a while until there is a patch for it.

If the game runs fine for the first 3 minutes and then it stutters, then it's a real problem.

 

 

3 minutes of smooth game play, then it stutters, fix priority #1

3 minutes of stuttering, then smooth game play, fix priority #100

 

 

 

 

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Just now, NumLock21 said:

 

OP's other thread

In this thread, looks he enabled DX12, CPU is now not hovering at 100% as before, but the first 3 minutes the game stutters. After that everything runs fine, is there a fix for this? IMO it's not even a actual problem.

If the game runs fine for the first 3 minutes and then it stutters, then it's a real problem.

 

Basically I'm saying it is a real issue that might be worse in the first 3 min, but will continue to be bad continuously and dropping cpu usage (which is not inherently bad) because it's just worse (literally in every possible situation the DX12 solution has worse frame pacing and performance) is a bad solution.

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2 minutes ago, Curufinwe_wins said:

Basically I'm saying it is a real issue that might be worse in the first 3 min, but will continue to be bad continuously and dropping cpu usage (which is not inherently bad) because it's just worse (literally in every possible situation the DX12 solution has worse frame pacing and performance) is a bad solution.

HIs other thread was concern about why his cpu is at constant 100%. This thread seems he might have fixed that issue, by switching to DX12, but now he has another minor issue, where he's stressing about it as well.

 

And I know DX12 isn't that good with BF1

 

 

 

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1 minute ago, NumLock21 said:

HIs other thread was concern about why his cpu is at constant 100%. This thread seems he might have fixed that issue, by switching to DX12, but now he another minor issue, where he's stressing about it as well.

 

And I know DX12 isn't that good with BF1

I'm saying the "fix" is the issue. That going back to the "not-a-real-issue" is the solution. That and enabling a frame rate cap.

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1 minute ago, Curufinwe_wins said:

I'm saying the "fix" is the issue. That going back to the "not-a-real-issue" is the solution. That and enabling a frame rate cap.

It was mentioned in the other thread. I guess he might have missed it.

 

 

 

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6 minutes ago, NumLock21 said:

HIs other thread was concern about why his cpu is at constant 100%. This thread seems he might have fixed that issue, by switching to DX12, but now he has another minor issue, where he's stressing about it as well.

 

And I know DX12 isn't that good with BF1

See the thing is I don't want a frame cap. I just want to be able to play the game without any restrictions and I didn't buy this system for the CPU to bottleneck.

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15 minutes ago, laushik said:

See the thing is I don't want a frame cap. I just want to be able to play the game without any restrictions and I didn't buy this system for the CPU to bottleneck.

There will ALWAYS be a bottleneck somewhere if you let the framerate go as high as it wants to and Battlefield games can be hard on CPUs.

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Just now, Snadzies said:

There will ALWAYS be a bottleneck somewhere if you let the framerate go as high as it wants to and Battlefield games can be hard on CPUs.

I have no bottlenecks in gta v and other CPU intensive games. And the fps is uncapped.

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2 minutes ago, laushik said:

I have no bottlenecks in gta v and other CPU intensive games. And the fps is uncapped.

 

The limiting factors is likely from a component you're not measuring.

An uncapped framerate means the PC will keep rendering faster and faster till something hits 100%.

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17 minutes ago, Snadzies said:

 

The limiting factors is likely from a component you're not measuring.

An uncapped framerate means the PC will keep rendering faster and faster till something hits 100%.

What do you mean component I'm not measuring?

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5 hours ago, laushik said:

What do you mean component I'm not measuring?

There will always be a bottleneck somewhere. Something will eventually hit 100%.

 

Saying that gta or watchdogs or pong doesn't have issues means absolutely nothing. Different games are different. Just because two games are cpu intensive, doesn't mean that they should perform identically. 

 

You have your solutions. If neither of them appeal to you, then you should get a hold of ea. There's nothing that anyone can do for you here that wasn't covered in the 60 or so replies in both your threads.

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  • 7 months later...
On 11.11.2016 at 6:08 PM, zJordan said:

 

because there are still microstutters here and there and if i have an overclock i5 i also want to get constant 120fps and not 60fps on 35% gpu usage. GPU optimization is always awesome in Battlefield games but the CPU requirements just suck. And the thing I dont get is that SW Battlefront uses the same engine with the same graphics and there i get a constant 90-100% gpu usage and 140 fps on maxed out settings which is really smooth

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