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Yeah, I played through ME1 recently. MEUITM is a must mod for making it look like a modern game with (mostly) really nice textures.

 

ME2 has a similar mod but it broke the game last time I tried. I'll try again at some point, but it's quite low on my replay list since Bioshock.

 

ME3 has a really low and locked FOV -- it remains the only game that has ever induced motion sickness in me. I don't get car- or sea- sick, but I can't play ME3 for extended periods. It's moddable, but this causes issues in cutscenes, and also runs the risk of you being banned if you use mods and ever play multiplayer. (I've heard stories of people being banned for having hair mods because of multiplayer).

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the combat in ME1 is so much different than the next two games. in some ways i liked the ME1 combat, but in other ways ME2 and ME3 were better. 2 and 3 had a faster pace and wasn't as clunky. 

 

one thing i really missed from ME1 is exploring worlds with the Mako. the levels you partake in 2 and 3 were pretty well-designed, but i enjoyed using the Mako to explore worlds, even if it was just a small area compared to the planet's total area. it's what i call "environmental storytelling", when you interact with "anomalies" - as the game calls it - and learn some interesting stuff. 2 and 3 did have this too, in the form of codex just lying around in the levels (and the Hammerhead too), but there was something very alluring and hands-on about exploring "mostly" uncharted worlds with the Mako. guess it didn't make much sense in 2 and 3 as they wanted a faster overall game. 

 

57 minutes ago, othertomperson said:

ME3 has a really low and locked FOV -- it remains the only game that has ever induced motion sickness in me. I don't get car- or sea- sick, but I can't play ME3 for extended periods. It's moddable, but this causes issues in cutscenes, and also runs the risk of you being banned if you use mods and ever play multiplayer. (I've heard stories of people being banned for having hair mods because of multiplayer).

the FOV felt similar to ME2, but yes, how close it was made it pretty infuriating at times. good thing bioware carried the tactical mode through all three games, since it gave a lot more time to plan.

 

 

i just wish they didn't partner with EA on this, cause it spread out the DLC tremendously. took ages just to get a hold of them... i really hope they release some sort of ultimate triple pack with all three games and relevant DLC, and at least add some controller support. though i imagine EA will screw that up too 

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Having played the ME Trilogy a fair few times - the ONLY time the Mako actually worked as a vehicle was on Feros when driving along the skyway trenches, and Noveria along the road to Peak 13. It's a drunk 6-legged rhino that tumbles over at the drop of a pin if you're not on a very low incline (like the areas mentioned before).

I'd rather drive the Hammerhead, or one of the Shuttles than try driving the Mako again!

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3 minutes ago, Technous285 said:

Having played the ME Trilogy a fair few times - the ONLY time the Mako actually worked as a vehicle was on Feros when driving along the skyway trenches, and Noveria along the road to Peak 13. It's a drunk 6-legged rhino that tumbles over at the drop of a pin if you're not on a very low incline (like the areas mentioned before).

I'd rather drive the Hammerhead, or one of the Shuttles than try driving the Mako again!

hopefully in ME Andromeda they make the Mako - or a different vehicle - handle far better. the Hammerhead was much better to drive around, though i missed how slow the Mako was 

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53 minutes ago, Technicolors said:

the combat in ME1 is so much different than the next two games. in some ways i liked the ME1 combat, but in other ways ME2 and ME3 were better. 2 and 3 had a faster pace and wasn't as clunky. 

 

one thing i really missed from ME1 is exploring worlds with the Mako. the levels you partake in 2 and 3 were pretty well-designed, but i enjoyed using the Mako to explore worlds, even if it was just a small area compared to the planet's total area. it's what i call "environmental storytelling", when you interact with "anomalies" - as the game calls it - and learn some interesting stuff. 2 and 3 did have this too, in the form of codex just lying around in the levels (and the Hammerhead too), but there was something very alluring and hands-on about exploring "mostly" uncharted worlds with the Mako. guess it didn't make much sense in 2 and 3 as they wanted a faster overall game. 

 

the FOV felt similar to ME2, but yes, how close it was made it pretty infuriating at times. good thing bioware carried the tactical mode through all three games, since it gave a lot more time to plan.

 

 

i just wish they didn't partner with EA on this, cause it spread out the DLC tremendously. took ages just to get a hold of them... i really hope they release some sort of ultimate triple pack with all three games and relevant DLC, and at least add some controller support. though i imagine EA will screw that up too 

I kind of wish that Demiurge had ported all three games. Mass Effect 1 was a much better port imo, if only because it had separate rebindable keys. 2 and 3 committed the cardinal sin of assigning get behind cover, jump over cover, sprint and interact ALL TO THE SAME KEY which was enraging -_-

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21 minutes ago, othertomperson said:

I kind of wish that Demiurge had ported all three games. Mass Effect 1 was a much better port imo, if only because it had separate rebindable keys. 2 and 3 committed the cardinal sin of assigning get behind cover, jump over cover, sprint and interact ALL TO THE SAME KEY which was enraging -_-

Yea that was the worst in till I found a guide on how to get into the game files and rebind stuff each to it's own key.

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The pathetic Ending and the ridiculous Starchild aside, it was very good. ME1 gave me chills,  awesome Story. Couldnt play throught it again since i know what disappointed lies ahead tho.

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I never managed to finish ME3. the ending was spoiled to me before i bought and played the game, i tried a couple of times, always get to before the last mission and stop there.

I have to say the first game was my favorite, the RPG elements are stronger there, i didn't really like the shift to a more combat-oriented playstyle but the story was good enough to continue playing.

That is, until the horrid ending :(

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13 hours ago, Technicolors said:

hopefully in ME Andromeda they make the Mako - or a different vehicle - handle far better. the Hammerhead was much better to drive around, though i missed how slow the Mako was 

Nah man.  The physics ignoring Mako is what made planetary exploration fun.  Especially the accidental derps into the air when driving into one of those parking garage thingies on some planets.  

 

Joking aside, they could probably stand to make it less broken.  Mako made the game more interesting than using a glorified metal detector to explore planets. 

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Mass effect! Beat the first one probably 8 times, 2nd one at least 3, and ME3 at least 3 times. Did the majority on xbox (achievement hunting and whatnot), but played through them all once of PC because pc and I love them, and the texture mod for ME1 was great!

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On 10/9/2016 at 0:28 AM, Praesi said:

The pathetic Ending and the ridiculous Starchild aside, it was very good. ME1 gave me chills,  awesome Story. Couldnt play throught it again since i know what disappointed lies ahead tho.

Bioware is never any good when they try to put a nice little bow on things and answer all the questions. It really would have been better if they left some of the mystery behind instead of hamfisting an ending.

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On 10/8/2016 at 0:47 PM, othertomperson said:

ME3 has a really low and locked FOV -- it remains the only game that has ever induced motion sickness in me. I don't get car- or sea- sick, but I can't play ME3 for extended periods. It's moddable, but this causes issues in cutscenes, and also runs the risk of you being banned if you use mods and ever play multiplayer. (I've heard stories of people being banned for having hair mods because of multiplayer).

I recently played through ME3 using Flawless Widescreen to hack in a less nauseating (or in my case, headache inducing) field of view. Despite there being tons of warnings that it causes issues with cinematics and a variety of other things, I played through from start to finish and the only problem I ever saw was that the main menu looks really weird. It's worth a shot, if that's been keeping you away from it.

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8 hours ago, typographie said:

I recently played through ME3 using Flawless Widescreen to hack in a less nauseating (or in my case, headache inducing) field of view. Despite there being tons of warnings that it causes issues with cinematics and a variety of other things, I played through from start to finish and the only problem I ever saw was that the main menu looks really weird. It's worth a shot, if that's been keeping you away from it.

Thanks that's good to know. It's not keeping me away from it, as such, but it means I have to take breaks regularly when playing.

 

On 09/10/2016 at 5:28 AM, Praesi said:

The pathetic Ending and the ridiculous Starchild aside, it was very good. ME1 gave me chills,  awesome Story. Couldnt play throught it again since i know what disappointed lies ahead tho.

ME3 was the strongest game story-wise, and ME1 was by far the weakest.

 

ME1: Chase the McGuffin. The McGuffin in question just turns out to be The Citadel itself. Saren just needed to reach The Citadel. Never mind that he was there all along, and had an army of Geth from the start. The whole thing only exists for the sake of Shepard's intrigue, and if you play the game knowing the secrets from the start, it makes no sense at all.

 

ME2 is just a game about recruiting people and getting their loyalty. The story itself is very sparse.

 

ME3 is a game about relationships forming, ending, about character development and about conclusions. It is by far the most emotionally driven game of the series, possibly of all of Bioware's. Yeah, I guess it's a shame that some cunt leaked the original Dark Energy ending, causing them to have to hurriedly concoct a new ending at the last minute, but I don't think it's anything like bad as everyone claims. And I will maintain that everyone who demanded they make a new ending with a tonne of extra content and release it for nothing under "Take Back ME3" was being extremely entitled.

 

People should spend less time bitching about an ending they didn't like, and more time bitching that a fucking Prothean character was Day 1 DLC.

 

How people can in the same breath complain that the ending has no consequences, and also that they don't like the consequences is quite funny.

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3 hours ago, othertomperson said:

Thanks that's good to know. It's not keeping me away from it, as such, but it means I have to take breaks regularly when playing.

 

ME3 was the strongest game story-wise, and ME1 was by far the weakest.

 

ME1: Chase the McGuffin. The McGuffin in question just turns out to be The Citadel itself. Saren just needed to reach The Citadel. Never mind that he was there all along, and had an army of Geth from the start. The whole thing only exists for the sake of Shepard's intrigue, and if you play the game knowing the secrets from the start, it makes no sense at all.

 

ME2 is just a game about recruiting people and getting their loyalty. The story itself is very sparse.

 

ME3 is a game about relationships forming, ending, about character development and about conclusions. It is by far the most emotionally driven game of the series, possibly of all of Bioware's. Yeah, I guess it's a shame that some cunt leaked the original Dark Energy ending, causing them to have to hurriedly concoct a new ending at the last minute, but I don't think it's anything like bad as everyone claims. And I will maintain that everyone who demanded they make a new ending with a tonne of extra content and release it for nothing under "Take Back ME3" was being extremely entitled.

 

People should spend less time bitching about an ending they didn't like, and more time bitching that a fucking Prothean character was Day 1 DLC.

 

How people can in the same breath complain that the ending has no consequences, and also that they don't like the consequences is quite funny.

No, no and no.

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guess i should tag this thread with spoilers

 

3 hours ago, othertomperson said:

ME3 was the strongest game story-wise, and ME1 was by far the weakest.

 

ME1: Chase the McGuffin. The McGuffin in question just turns out to be The Citadel itself. Saren just needed to reach The Citadel. Never mind that he was there all along, and had an army of Geth from the start. The whole thing only exists for the sake of Shepard's intrigue, and if you play the game knowing the secrets from the start, it makes no sense at all.

 

ME2 is just a game about recruiting people and getting their loyalty. The story itself is very sparse.

 

ME3 is a game about relationships forming, ending, about character development and about conclusions. It is by far the most emotionally driven game of the series, possibly of all of Bioware's. Yeah, I guess it's a shame that some cunt leaked the original Dark Energy ending, causing them to have to hurriedly concoct a new ending at the last minute, but I don't think it's anything like bad as everyone claims. And I will maintain that everyone who demanded they make a new ending with a tonne of extra content and release it for nothing under "Take Back ME3" was being extremely entitled.

 

People should spend less time bitching about an ending they didn't like, and more time bitching that a fucking Prothean character was Day 1 DLC.

 

How people can in the same breath complain that the ending has no consequences, and also that they don't like the consequences is quite funny.

talking about ME3's ending, i assume that's why the Extended Cut DLC came out? i finished the game with that DLC installed and i didn't find anything terribly wrong with the ending. there were a number of outcomes you could choose, and all of them felt they had weight and closure that were consistent with how you played the rest of the game and potentially the series. it literally left me with wanting more, but can't because Shepard's story is over. good thing the Citadel DLC was made 

 

i'm surprised the prothean character (Javik correct?) was DLC. now that's really stupid. 

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7 hours ago, othertomperson said:

If your point had any substance you'd have included some of it in your retort.

I dont waste time on People with your opinion.

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22 hours ago, Technicolors said:

guess i should tag this thread with spoilers

 

talking about ME3's ending, i assume that's why the Extended Cut DLC came out? i finished the game with that DLC installed and i didn't find anything terribly wrong with the ending. there were a number of outcomes you could choose, and all of them felt they had weight and closure that were consistent with how you played the rest of the game and potentially the series. it literally left me with wanting more, but can't because Shepard's story is over. good thing the Citadel DLC was made 

 

i'm surprised the prothean character (Javik correct?) was DLC. now that's really stupid. 

Yeah I thought it was ok personally. All of the endings had consequences and repercussions... reaper... cushions... anyway.

 

15 hours ago, Praesi said:

I dont waste time on People with your opinion.

Most of what you said "no" to wasn't opinion, but a literal account of the events of each game. The only opinion in my post was the first line. I'm sorry that you don't seem to have actually played the game you're talking about, just jumping on an internet bandwagon...

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10 minutes ago, othertomperson said:

Yeah I thought it was ok personally. All of the endings had consequences and repercussions... reaper... cushions... anyway.

 

Most of what you said "no" to wasn't opinion, but a literal account of the events of each game. The only opinion in my post was the first line. I'm sorry that you don't seem to have actually played the game you're talking about, just jumping on an internet bandwagon...

Nonsense. 

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1 minute ago, Praesi said:

Nonsense. 

Like I said, if you were able to refute any of it, you would have done. However, your response is an emotion-driven, fingers in ears "I can't hear you". As fun as chasing Saren across the galaxy was the first time, once you know the ending and are given context for his actions, the less sense it makes. It's bad storytelling. ME1 has some interesting ideas, like the Rachni and the Krogan, but they are all background and only come to the foreground in ME3.

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