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Quantum Break Dx12

Constantin

Hi!

Any one tried Quantum Break with DX12 ?

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It is a DX 12 title, with terrible DX 12 implementation.

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The game had terrible V-Sync implementation imo. Super terrible.

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I believe the problems are more to do with UWP than DX12 itself, Hitman and Ashes run pretty well

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19 hours ago, Majestic said:

Yup

 

qb_ultra.png

That graph chart makes me giggle, at how impossible it must have been to achieve those numbers for Nvidia cards. This would mean: one of my 2 290's on par with the 980Ti and my brother's GTX 770 almost half of the frames of the 270X of a mutual close friend... That is ridiculous.

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1 hour ago, Osiris199 said:

That graph chart makes me giggle, at how impossible it must have been to achieve those numbers for Nvidia cards. This would mean: one of my 2 290's on par with the 980Ti and my brother's GTX 770 almost half of the frames of the 270X of a mutual close friend... That is ridiculous.

I don't quite follow this comment. Are you saying the results are deliberately false?

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I've tried it.  Runs 'OK' at 1080p on one GTX 970.  Sadly, SLI is not supported.  Neither is overlay software of any kind, so I have no idea how the game is performing framerate-wise.

ANY attempt to run it at resolutions over 1080p results in an epic slideshow...at any IQ setting.

 

Overall, it's a huge disappointment thus far.  I foolishly pre-ordered the Xbox One version expecting the PC version would be all peaches and sunshine.

Yet another example to add to the ever-growing list of reasons why pre-ordering games is bad.

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17 hours ago, Majestic said:

I don't quite follow this comment. Are you saying the results are deliberately false?

I didn't say they were false. I'm just saying how unlikely it is something like this happens. They could be true, but I feel sad for Nvidia users for such low performance if it is.

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17 minutes ago, Osiris199 said:

I didn't say they were false. I'm just saying how unlikely it is something like this happens. They could be true, but I feel sad for Nvidia users for such low performance if it is.

I'm not, because nobody should be playing it. It's a mess, regardless. And even AMD users suffer the horrendous framepacing.

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Seems all these new DX12 games are broken to some degree, horrendous framerate, frame pacing, no multi-GPU support, and IIRC, Quantum Break sticks refresh rate at 50Hz......what the hell?! That's why I ain't looking at these games at all, especially any DX12 games released on their Universal Windows Platform. Someone referred to Quantum Break as Quantum Broke....

 

So far, only game I'm lookin' forward to is Doom......and it's based on iD Tech 6, which is OGL.

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38 minutes ago, GamerDude said:

Seems all these new DX12 games are broken to some degree, horrendous framerate, frame pacing, no multi-GPU support, and IIRC, Quantum Break sticks refresh rate at 50Hz......what the hell?! That's why I ain't looking at these games at all, especially any DX12 games released on their Universal Windows Platform. Someone referred to Quantum Break as Quantum Broke....

 

So far, only game I'm lookin' forward to is Doom......and it's based on iD Tech 6, which is OGL.

Not AOTS, that game is optimized as hell.

 

I recall there will be Vulkan support for iDTech6 engine, excited for that.

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10 hours ago, xAcid9 said:

Not AOTS, that game is optimized as hell.

 

I recall there will be Vulkan support for iDTech6 engine, excited for that.

Not sure about Vulcan support, I figured I should be good to go with my 2X R9 290X main rig, 2X Gtx Titan 6Gb 2ND rig, 2X HD 7950 and 2X GTX670 rigs. Split evenly between And and Nvidia. I just hope Nvidia doesn't nerf Keplers' performance so that Maxwell looks better.

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On 4/13/2016 at 0:11 PM, Arcmanov said:

I've tried it.  Runs 'OK' at 1080p on one GTX 970.  Sadly, SLI is not supported.  Neither is overlay software of any kind, so I have no idea how the game is performing framerate-wise.

ANY attempt to run it at resolutions over 1080p results in an epic slideshow...at any IQ setting.

 

Overall, it's a huge disappointment thus far.  I foolishly pre-ordered the Xbox One version expecting the PC version would be all peaches and sunshine.

Yet another example to add to the ever-growing list of reasons why pre-ordering games is bad.

The game can not run at 1080p. 720p upscale

 

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