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So i'm sure y'all remember for years people always saying that being too close to a large TV or Monitor is bad for your eyes right? Well i guess the whole VR things just shut them all up. Lets put two monitors right in front of their eyes, it won't damage their eyes at all. Do y'all think being to close to a display could damage your eyes or do you think its just an old wives tale?

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Just now, Windspeed36 said:

Eye strain is still a thing - ask any office worker..

But will using VR goggles amplify that? Has anyone done extensive testing?

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4 minutes ago, Tie Lightning said:

But will using VR goggles amplify that? Has anyone done extensive testing?

Dunno - a lot of eye strain in an office environment is caused by heavy blue light combined with flickering from backlights in monitors and fluro tubes. Hence the popularity of 'off colour' screen modes on monitors and 144Hz screens in office environments.

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3 minutes ago, Windspeed36 said:

Dunno - a lot of eye strain in an office environment is caused by heavy blue light combined with flickering from backlights in monitors and fluro tubes. Hence the popularity of 'off colour' screen modes on monitors and 144Hz screens in office environments.

Yee i use f.lux for that exact reason. I look forward to seeing if someone does testing on this in the future :)

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20 minutes ago, Windspeed36 said:

Dunno - a lot of eye strain in an office environment is caused by heavy blue light combined with flickering from backlights in monitors and fluro tubes. Hence the popularity of 'off colour' screen modes on monitors and 144Hz screens in office environments.

 

15 minutes ago, Tie Lightning said:

Yee i use f.lux for that exact reason. I look forward to seeing if someone does testing on this in the future :)

and blue reducer

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I think you'll have to wait a few years, well quite a few years for those kind results, and even then you'll have flawed results. First no one is using only VR, so there is no way determine how much VR damaged your sight, and how much regular screen did. Then there is a problem of very, very few people using VR atm, and I don't think a lot will use it in quite some time. There is also the "bad sight" that doesn't go bad over night, you need time for that to happen. Correct me if I'm wrong, but we still don't have exact results as to how much regular screens damage ones sight. We kuat know they do. Then there are different kind of screens in VR gears, (and we'll have many more for sure). There are many, many things that should be considered in tests like that, if you even can do them. 

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well, monitors have come a long way since the eyestrain nightmare CRT fishtanks. while having a vr display strapped to your face certainly isnt gonna be healthy, i'm pretty sure they can make the impact very small at this point.

 

that said, being outside isnt necessarily "healthy" either, its just a matter of how unhealthy something is.

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Brightness is one thing too. Old TVs were pretty bright and flickering. Both things mean that your eyes need to concentrate all the time. Its still not recommended to use high brightness in dark room.

 

With VR, there's no need to have displays at high brightness levels. Since they are right next to your iris, there's no light coming from secondary sources. Its still bad to use them 24/7. But not in same way that watching 80s TV at 1ft away would.

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Hmm, I'm sure there are a lot of contributing factors to eye strain, as mentioned by others. However, I was under the impression that it mostly arose from focusing on a single focal distance (the monitor) for too long. Perhaps via the nature of VR there is simply more eye movement because of the illusion of depth. Not sure as I'm not particularly informed on the matter.

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4 hours ago, Tie Lightning said:

But will using VR goggles amplify that? Has anyone done extensive testing?

There was a guy who spent one whole month with VR headset on him. He was monitored through the whole process, u can Google it up and read all about it, I didn't but there was a post here on the forum a while back. 

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9 hours ago, Tie Lightning said:

So i'm sure y'all remember for years people always saying that being too close to a large TV or Monitor is bad for your eyes right? Well i guess the whole VR things just shut them all up. Lets put two monitors right in front of their eyes, it won't damage their eyes at all. Do y'all think being to close to a display could damage your eyes or do you think its just an old wives tale?

You're aware there ARE health & safety warning about VR, right?

https://static.oculus.com/documents/health-and-safety-warnings.pdf

http://arstechnica.com/gear-vr-product-use-warnings/

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4 hours ago, Greys0n said:

ask any office worker

mhm fuck my eyes

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11 hours ago, Tie Lightning said:

So i'm sure y'all remember for years people always saying that being too close to a large TV or Monitor is bad for your eyes right? Well i guess the whole VR things just shut them all up. Lets put two monitors right in front of their eyes, it won't damage their eyes at all. Do y'all think being to close to a display could damage your eyes or do you think its just an old wives tale?

 

This idea comes back from when we were using CRT displays, which produce a small amount of X rays during normal operation, so they could indeed be harmful if you were too close to the screen, Later on the food and drugs administration setup limits for the amount of radiation a TV set could output, and CRTs became much less dangerous.

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11 hours ago, Tie Lightning said:

So i'm sure y'all remember for years people always saying that being too close to a large TV or Monitor is bad for your eyes right? Well i guess the whole VR things just shut them all up. Lets put two monitors right in front of their eyes, it won't damage their eyes at all. Do y'all think being to close to a display could damage your eyes or do you think its just an old wives tale?

 

VR literally recommends that children under the age of 13 don't use it because it may harm their eyes, dude.

 

 

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