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I kinda wanna dispel this rumor a little bit.  Yes console games will have games coded and written to utilize more than 4 cores because remember how weak the Jaguar cores are.  The PS4 is going to cost 400 dollars, so just how strong can the APU really be if it's gonna be that cheap.  PC versions of these games still won't use more than 4 cores because an I5-4xxx CPU is still vastly more powerful than the PS4/Xbox One.  I know this is a TERRIBLE comparison, but the PS4 is only about 12.8GHz of total processing power, where I have more than that one HALF my CPU.  Core optimization is going to be vastly different between console and PC, but I feel quad cores will become the recommended across the board as new AAA titles launch in the future.  But to say 6-8 cores/threads will be needed is childish.

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I lost you at PC versions of these games still won't use more than 4 cores because an I5-4xxx CPU

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Battlefield 3 and Crysis 3 already use more than 4 cores if available

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What game recommends 6 / 8 cores?

 

They make games for the mainstream. Mainstream is now quad-core. Why would they make a game for 6 to 8 cores?

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6-8 threads won't be needed--just used if available so games can run better.

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Not only is this an illogical thread but it has already been discussed on multiple accounts. Go express your opinion there dont make a new thread.

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What game recommends 6 / 8 cores?

 

They make games for the mainstream. Mainstream is now quad-core. Why would they make a game for 6 to 8 cores?

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Crysis 3 benefits a lot from extra cores amd or intel. The 8350 is able to compete with the 3930k which also benefits from this and if that isn't value idk what is. Too bad only 2 games are that way atm.

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I kinda wanna dispel this rumor a little bit.  Yes console games will have games coded and written to utilize more than 4 cores because remember how weak the Jaguar cores are.  The PS4 is going to cost 400 dollars, so just how strong can the APU really be if it's gonna be that cheap.  PC versions of these games still won't use more than 4 cores because an I5-4xxx CPU is still vastly more powerful than the PS4/Xbox One.  I know this is a TERRIBLE comparison, but the PS4 is only about 12.8GHz of total processing power, where I have more than that one HALF my CPU.  Core optimization is going to be vastly different between console and PC, but I feel quad cores will become the recommended across the board as new AAA titles launch in the future.  But to say 6-8 cores/threads will be needed is childish.

Just to say ^_^ 4 jaguar cores ~= 1 piledriver module in computing power; regardless of how powerful the cores are the optimisations are still going to be made to USE them, no one ever said that that amount of cores will be NEEDED it's more about will they be USED, because of these optimisations we're less likely to end up with CPU bottlenecks since pretty much everyone has a CPU on par or equal to 8 jaguar cores.

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Look at Battlefield 3, a lot of people get frame drops in 64 man games because all of the netcode is done on 1 thread limiting frame rate, if this code was multi-threaded then we wouldn't have that issue; the ultimate example is planetside 2 , you can barely keep 30fps with a 690 in certain situations.

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Number of actual threads available for games has been disclosed as 6 for the XBOX One and later on confirmed to be 6 as well for the PS4.
A Jaguar core is not weak by any means, per clock it's as powerful as a Piledriver core.

Quad core Jaguar @ 2.0Ghz vs Quad core Piledriver @ 2.0Ghz

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Im sorry i lost you at :P

 

 

 the PS4 is only about 12.8GHz of total processing power

Other than that, most pc games nowadays are ports off of their console part and will likely use the threads that the console has utilized, though it probably won't fully use the power of a i5

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Number of actual threads available for games has been disclosed as 6 for the XBOX One and later on confirmed to be 6 as well for the PS4.

A Jaguar core is not weak by any means, per clock it's as powerful as a Piledriver core.

Quad core Jaguar @ 2.0Ghz vs Quad core Piledriver @ 2.0Ghz

The ones in the xbone/ps4 vs the 6300 makes it so that 2 jaguar cores ~= 1 piledriver core ^_^

also that's not how multi-threading works.

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The ones in the xbone/ps4 vs the 6300 makes it so that 2 jaguar cores ~= 1 piledriver core ^_^

also that's not how multi-threading works.

If you take into consideration the difference in clock speeds (2.75Ghz PS4 vs 3.5Ghz FX 6300) then one Piledriver core in the FX 6300 equals 1.27 Jaguar cores in the PS4.

If you write code that runs on 6 threads it will run on 6 threads, doesn't matter how fast or slow the cores behind those threads are, the number of supported threads will remain 6.

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If you take into consideration the difference in clock speeds (2.75Ghz PS4 vs 3.5Ghz FX 6300) then one Piledriver core in the FX 6300 equals 1.27 Jaguar cores in the PS4.

If you write code that runs on 6 threads it will run on 6 threads, doesn't matter how fast or slow the cores behind those threads are, the number of supported threads will remain 6.

That's my point? ALSO my point is the fact that developers aren't going to go through the trouble of mutli-threading something and just to leave it at 6, they will most likely optimise it for 12 threads and be done with it, this will give their game a certain amount of future proofing, before you say "there's not point since PS4/xbone only have use of 6 cores" the main problem with multi-threading is the initial process, once you've finished that optimising for 2+ threads you might aswell keep going as it becomes much easier.

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If you take into consideration the difference in clock speeds (2.75Ghz PS4 vs 3.5Ghz FX 6300) then one Piledriver core in the FX 6300 equals 1.27 Jaguar cores in the PS4.

If you write code that runs on 6 threads it will run on 6 threads, doesn't matter how fast or slow the cores behind those threads are, the number of supported threads will remain 6.

but i dont care how much slower the ps4 is hardware wise, games will run better on it than similary spec'd systems by a lot, optimizations are where its at, I'd argue that we have hardware fast enough for the next 5 years if game devs got every inch of peformance out of everyones set up, but that can't happen with an almost unlimited amount of systems

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I lost you at PC versions of these games still won't use more than 4 cores because an I5-4xxx CPU

 

What about a 4770(k)?

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but i dont care how much slower the ps4 is hardware wise, games will run better on it than similary spec'd systems by a lot, optimizations are where its at, I'd argue that we have hardware fast enough for the next 5 years if game devs got every inch of peformance out of everyones set up, but that can't happen with an almost unlimited amount of systems

As a developer you optimize for the hardware, well it so happens that the PS4 hardware can be bought at a computer shop near you.

The fact that the consoles are using desktop AMD product IP means you can pretty much get all the optimizations that come with consoles by buying AMD products.

 

That's my point? ALSO my point is the fact that developers aren't going to go through the trouble of mutli-threading something and just to leave it at 6, they will most likely optimise it for 12 threads and be done with it, this will give their game a certain amount of future proofing, before you say "there's not point since PS4/xbone only have use of 6 cores" the main problem with multi-threading is the initial process, once you've finished that optimising for 2+ threads you might aswell keep going as it becomes much easier.

Developers tend to be ambitious but deadlines really destroy a lot of their ambitions I really hope that they do optimize it for as many threads as possible, that would be really fantastic.

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I don't think this will effect the pc world much, I can't see computers being able to use an extra 2 cores on a game will improve the FPS by a milestone, if anything it may take a bit of a load off the other cores and more evenly spread it

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I don't think this will effect the pc world much, I can't see computers being able to use an extra 2 cores on a game will improve the FPS by a milestone, if anything it may take a bit of a load off the other cores and more evenly spread it

We're running into CPU bottlenecks with Planetside 2, BF3 and Skyrim I think this will effect us a lot ^_^ considering we're about to see a lot more use of physics etc. to the levels of bf3 and crysis 3 either we're going to have extreme cpu bottlenecks like planetside 2, or we're going to need multi-threading (Cryisis 3) and be fine.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

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As a developer you optimize for the hardware, well it so happens that the PS4 hardware can be bought at a computer shop near you.

The fact that the consoles are using desktop AMD product IP means you can pretty much get all the optimizations that come with consoles by buying AMD products.

 

Developers tend to be ambitious but deadlines really destroy a lot of their ambitions I really hope that they do optimize it for as many threads as possible, that would be really fantastic.

>_< Even on a crazy short deadline optimisation for as many threads as possible would be possible because once they're made it past the initial stage of figuring out how they're going to multi-thread their code it becomes maybe another 30 minutes to give optimisation for another 12 threads, as a developer I know this.

 

What about a 4770(k)

Still 4 cores ^_^ the optimisation for more cores won't be a light load and therefore hyper-threading will be irrelevant.

Console optimisations and how they will effect you | The difference between AMD cores and Intel cores | Memory Bus size and how it effects your VRAM usage |
How much vram do you actually need? | APUs and the future of processing | Projects: SO - here

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Core optimization is going to be vastly different between console and PC

What a lot of us are expecting is for developers to write code for the consoles (which happen to have x86 CPUs with 8 cores). This code will be ported over to PCs and will scale well on PC too since that's how it was written...

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