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With UR4 and Source 2 we stil have to wait till the engine is put through its paces liek several different game types and different bench marks an numbers etc

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It really depends on the intended use and what kind of licensing you desire 

 

Unreal 4 for example is a lot smoother process as far as licensing goes as compared to ue3, but still requires a percentage of your sales, and a monthly fee (might be free now edit yes it's free, 5% of your sales). 

 

Unity, on the other hand, doesn't require a per sale fee, as far as I remember, it's free, and the pro version is a one time fee. Unity, I remember bieng annoying all-mes based, as compared to Unreal, which is additive or subtractive BSP as well. Unreal is probably much more capable, but unity is easier for single developer project/people with less experience. Keep in mind i haven't messed with either since Ue3 and unity 4. 

 

Some engines are not even available for direct purchase/download to the general developer/require a contract or something. 

 

Whatever you intend to use, make sure to completely read everything about the engine's licensing, and contact support for any question you may have. It's very important to know what you are getting into before you start your work.  

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From what I've seen, UR4 can produce some outstanding visuals. However, I'm not too familiar with game engines, so I don't know if could be considered the best (also a matter of best for what? Performance, visuals, ease of use etc.)

 

UR4:

 

13937350865_0007bf23f7_o.jpg

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I'm an avid Battlefield 4 Colonel so my first choice is Frostbite 3. Though I'm sure they all have their strengths.

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It really depends on the intended use and what kind of licensing you desire 

 

Unreal 4 for example is a lot smoother process as far as licensing goes as compared to ue3, but still requires a percentage of your sales, and a monthly fee (might be free now). 

 

Unity, on the other hand, doesn't require a per sale fee, as far as I remember, it's free, and the pro version is a one time fee. Unity, I remember bieng annoying all-mes based, as compared to Unreal, which is additive or subtractive BSP as well. Unreal is probably much more capable, but unity is easier for single developer project/people with less experience. Keep in mind i haven't messed with either since Ue3 and unity 4. 

The engine is free now...

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I don't think Frostbite 3 is as good as people think. It's only been used in 5 games.

BF4 has terrible anti aliasing options, post AA is some real shitty version of FXAA that ruins everything and the MSAA has poor coverage. You need to put SSAA to 200% to even match the effects of 2xMSAA

 

NFS Rivals is locked to 30fps

Dragon Age Inquisition has problems and doesn't look too great

Plants vs Zombies isn't really striving for graphical impressiveness

Maybe BF Hardline is great, but nobody plays that so I wouldn't know

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Unreal engine with cryengine being a good second in my eyes.

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For visuals probably UE4 only because it has features added that the other engines don't YET such as VXGI. 

 

For all round best engine that is most robust, I'd say Unity.

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