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so, over the past few years i've been using teamviewer to access my desktop from my laptop when i'm in bed.

however, i've always felt performance was seriously lacking...

 

i'm hoping to find a system like steam in-home streaming, but for a full desktop, instead of just a game.

(i have multiple monitors, if its only capable of streaming the primary monitor thats fine, if i can switch between monitors that'd be great)

 

honestly, if latency is under 500ms i'd be happy, especially if combined with a decent fps and watchable image.

 

it shouldnt be too hard seeing what the nzxt doko is capable of, and honestly, i've had a playable experience using steam "in-home" streaming a few miles away from my house. (however, i'm only gonna use the remote desktop utility at home, unless its a worthy teamviewer replacement)

 

gonna add the specs of the two machines involved:

 

desktop:

i7 4790k

16GB ram

GTX970

win 8.1

 

laptop:

i7 2670QM

6GB ram

GT540

win7 home premium

 

depending on how much my access point hates me the speed between the machines is somewhere between 5Mbit and 40Mbit.

 

 

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so, over the past few years i've been using teamviewer to access my desktop from my laptop when i'm in bed.

however, i've always felt performance was seriously lacking...

 

i'm hoping to find a system like steam in-home streaming, but for a full desktop, instead of just a game.

(i have multiple monitors, if its only capable of streaming the primary monitor thats fine, if i can switch between monitors that'd be great)

 

honestly, if latency is under 500ms i'd be happy, especially if combined with a decent fps and watchable image.

 

it shouldnt be too hard seeing what the nzxt doko is capable of, and honestly, i've had a playable experience using steam "in-home" streaming a few miles away from my house. (however, i'm only gonna use the remote desktop utility at home, unless its a worthy teamviewer replacement)

 

gonna add the specs of the two machines involved:

 

desktop:

i7 4790k

16GB ram

GTX970

win 8.1

 

laptop:

i7 2670QM

6GB ram

GT540

win7 home premium

 

depending on how much my access point hates me the speed between the machines is somewhere between 5Mbit and 40Mbit.

Remote Desktop Connection:

 

http://www.7tutorials.com/enabling-remote-desktop-connections-windows-7

 

Unless you've got Windows 7 home premium (which you won't be able to)

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Use built in Remote Desktop? :P

 

win 8.1 pro only

 

Remote Desktop Connection:

 

http://www.7tutorials.com/enabling-remote-desktop-connections-windows-7

 

Unless you've got Windows 7 home premium (which you won't be able to)

the home premium actually isnt the issue, the 8.1 (non-pro) is the issue.

 

otherwise, i'd have tried that.

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https://github.com/binarymaster/rdpwrap

 

I don't know if that'll work but GL.

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use steam

http://www.reddit.com/r/LifeProTips/comments/2pnxhl/lpt_use_steam_to_stream_anything_from_one/

 

it's kinda tricky, but the main problem with remote desktop software major intention isn't to stream but just remote (which disabled almost any hardware acceleration to reduce latency)

 

unfortunately I haven't found anything stream better than steam.

and most stream software only focus for video playback (like VLC/plex)

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use steam

http://www.reddit.com/r/LifeProTips/comments/2pnxhl/lpt_use_steam_to_stream_anything_from_one/

 

it's kinda tricky, but the main problem with remote desktop software major intention isn't to stream but just remote (which disabled almost any hardware acceleration to reduce latency)

 

unfortunately I haven't found anything stream better than steam.

and most stream software only focus for video playback (like VLC/plex)

i used to do that with notepad++, but it doesnt seem to work as well anymore... (i got some serious graphical issues, basicly turning the connection useless)

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If you want a more secure solution than making your RDP port public, then LogMeIn has good security for using over the internet, not sure about latency though.

 

As far as for at home gaming, Steam in-home streaming works well.

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If you want a more secure solution than making your RDP port public, then LogMeIn has good security for using over the internet, not sure about latency though.

 

As far as for at home gaming, Steam in-home streaming works well.

I've never tried AnyDesk but supposedly it's some extremely fast stuff. Offering 60 FPS streaming with next to no latency (0-16 ms).

 

Their in-house benchmarks alone look extremely impressive. Maybe someone can try it out, give it a test and let us know how it goes.

 

The only pitfall it has right now apparently is the fact that it only streams from Windows to Windows machines (other platforms in development).

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I've never tried AnyDesk but supposedly it's some extremely fast stuff. Offering 60 FPS streaming with next to no latency (0-16 ms).

 

Their in-house benchmarks alone look extremely impressive. Maybe someone can try it out, give it a test and let us know how it goes.

 

The only pitfall it has right now apparently is the fact that it only streams from Windows to Windows machines (other platforms in development).

those numbers look a bit too good to be true, the only way i know of that'd posssibly reach those numbers is if they'd have the CPU on full power encoding h264 (like twitch livestreaming does), i've (coincidentially) tested similar numbers like this on OBS (for game broadcasting), and its possible, but not a viable option due to cpu usage, and pixelation at fast moving objects...

 

EDIT: should mention i tested that on an i3 540

 

EDIT EDIT: miscalculated by a factor of 60, if these numbers are possible, they are the future of video streaming...

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kinda want to mention, i talked to my girlfriend about the anydesk numbers, she had this to say:

 

"they are pulled from their butts" and "impossible"

 

makes me wonder what was happening on the screen in the bandwidth test...

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there is a remote desktop tool available through google chrome. Only tried it once from android to windows. It worked, that is all I can say.

tried it, seems to have great potential, but for my use case its udder garbage...

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those numbers look a bit too good to be true, the only way i know of that'd posssibly reach those numbers is if they'd have the CPU on full power encoding h264 (like twitch livestreaming does), i've (coincidentially) tested similar numbers like this on OBS (for game broadcasting), and its possible, but not a viable option due to cpu usage, and pixelation at fast moving objects...

 

EDIT: should mention i tested that on an i3 540

They stated in the benchmark that they transfer only whole frames so pixelation shouldn't be a problem. Keep in mind they aren't shooting a video stream but only sending highly compressed images frequently to be displayed. I was going to write such a software some time ago and there are some extremely fast image compression algorithms. With them numbers all you can do is give it a shot and see how it performs because synthetically it's the fastest RDP on the market. The image size is compressed down to 408 bytes which is nothing and which is probably how they can achieve such a low latency with such a high frame rate.

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They stated in the benchmark that they transfer only whole frames so pixelation shouldn't be a problem. Keep in mind they aren't shooting a video stream but only sending highly compressed images frequently to be displayed. I was going to write such a software some time ago and there are some extremely fast image compression algorithms. With them numbers all you can do is give it a shot and see how it performs because synthetically it's the fastest RDP on the market. The image size is compressed down to 408 bytes which is nothing and which is probably how they can achieve such a low latency with such a high frame rate.

i'd believe that if it wasnt 60fps, ever tried compressing a 1920x1080 image down to 408 bytes, maintain decent quality, and have it fast enough fo reach 60fps.

 

also, the big selling point of teamviewer is that they do that, but with sections of screen, instead of the whole screen, saving bandwidth. (i can play a windowed game trough teamviewer, and it'll only transmit the actual changing areas, instead of also sending the static image around)

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