Jump to content

Hey guys, I've been trying to google this a bit, but can't really find anything.

 

There have been rumors about there being an ARM chip on the GTX 880, I was wondering if anyone would be able to explain the advanges of this, both on a practical level of gaming and on a level of WHY those advantages are experienced?

 

Thank you! 

Link to comment
https://linustechtips.com/topic/169580-arm-processor-on-a-graphics-card-advantages/
Share on other sites

Link to post
Share on other sites

I do know the A10-7850K has a ARM chip inside too but not sure of it exact use too

 

 

low power operation?

Budget? Uses? Currency? Location? Operating System? Peripherals? Monitor? Use PCPartPicker wherever possible. 

Quote whom you're replying to, and set option to follow your topics. Or Else we can't see your reply.

 

Link to post
Share on other sites

Probably another proprietary gimmic from nvidia. I'd expect to see it marketed heavily in nvidia's up coming first game release called: Game Works Simulator 2014. But, its probably so secret, they won't even let you download it because they're too scared AMD will look at it... lol

CPU: Intel i7 4770k w/Noctua NH-D15, Motherboard: Gigabyte Z97 Ultra Durable, RAM: Patriot 8Gb 1600Mhz (2x4Gb), GPU: MSI R9 390x Gaming,


SSD: Samsung 840 EVO 1Tb, HDD: Caviar Black 1Tb, Seagate 4Tb Hybrid, Case: Fractal Design Define R4, PSU: Antec Earthwatts 750w 


Phone: LG G2 32Gb Black (Verizon) Laptop: Fujitsu Lifebook E754 w/ 1TB Samsung 840 Evo SSD Vehicle: 2012 Nissan Xterra named Rocky

Link to post
Share on other sites

I do know the A10-7850K has a ARM chip inside too but not sure of it exact use too

 

 

low power operation?

the core in the beema and mullins is there to run secure operations :)

 

Probably another proprietary gimmic from nvidia. I'd expect to see it marketed heavily in nvidia's up coming first game release called: Game Works Simulator 2014. But, its probably so secret, they won't even let you download it because they're too scared AMD will look at it... lol

i take it youre a hater :)

"Unofficially Official" Leading Scientific Research and Development Officer of the Official Star Citizen LTT Conglomerate | Reaper Squad, Idris Captain | 1x Aurora LN


Game developer, AI researcher, Developing the UOLTT mobile apps


G SIX [My Mac Pro G5 CaseMod Thread]

Link to post
Share on other sites

I've been wondering this too, if someone knows and posts in this thread can they quote my post please.

 

I've done some searching and came across this.

 

The article is more focused on a server application but, the concept for a consumer is the same. In a nutshell, the whole goal is to avoid CPU bottle-necking. The on-board ARM processor does some of the CPU's work with a lower latency to make sure the GPU has plenty to do all the time. As of now, this doesn't seem very useful because with my 4770k and 290, I get full GPU utilization and CPU utilization is typically sub 50% because the processor is so powerful. Maybe if we get some more taxing game engines in the future this could be a nice step in the right direction towards more performance.

CPU: Intel i7 4770k w/Noctua NH-D15, Motherboard: Gigabyte Z97 Ultra Durable, RAM: Patriot 8Gb 1600Mhz (2x4Gb), GPU: MSI R9 390x Gaming,


SSD: Samsung 840 EVO 1Tb, HDD: Caviar Black 1Tb, Seagate 4Tb Hybrid, Case: Fractal Design Define R4, PSU: Antec Earthwatts 750w 


Phone: LG G2 32Gb Black (Verizon) Laptop: Fujitsu Lifebook E754 w/ 1TB Samsung 840 Evo SSD Vehicle: 2012 Nissan Xterra named Rocky

Link to post
Share on other sites

I've done some searching and came across this.

 

The article is more focused on a server application but, the concept for a consumer is the same. In a nutshell, the whole goal is to avoid CPU bottle-necking. The on-board ARM processor does some of the CPU's work with a lower latency to make sure the GPU has plenty to do all the time. As of now, this doesn't seem very useful because with my 4770k and 290, I get full GPU utilization and CPU utilization is typically sub 50% because the processor is so powerful. Maybe if we get some more taxing game engines in the future this could be a nice step in the right direction towards more performance.

I see, I see.

 

The reason why 50% ish is because games typically use one or two cores which is why Intel are more desired typically when it comes to gaming vs AMD. If the games could use all the cores (like lets say BF4 (I don't have the game) where the utilization is 100% (?)) then this wouldn't be as big of a deal like you said. Engines are defonetly taxing enough as they are already :D (considering what they output).

Link to post
Share on other sites

I've done some searching and came across this.

 

The article is more focused on a server application but, the concept for a consumer is the same. In a nutshell, the whole goal is to avoid CPU bottle-necking. The on-board ARM processor does some of the CPU's work with a lower latency to make sure the GPU has plenty to do all the time. As of now, this doesn't seem very useful because with my 4770k and 290, I get full GPU utilization and CPU utilization is typically sub 50% because the processor is so powerful. Maybe if we get some more taxing game engines in the future this could be a nice step in the right direction towards more performance.

 

Thanks very much. :)

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×