Posted September 25, 2025 A lot of modern games tout their dynamic lighting as a headline feature to make the game world feel immersive. However, this feature does come with a big performance cost. The reason why older games used static lighting baked into the scene is because of the amount of computation required to accurately render the effects of light sources. While being able to accurately show things like the effects of the sun moving across the sky and being blocked by dynamic clouds is certainly more true to life, I do wonder if it's always a worthwhile trade-off to make. Sometimes, as an artistic choice, it can make sense, but I worry that some studios feel pressured into adding in this feature to make their game seem more "premium" or "next-gen" when they could use a much cheaper solution that could give the game better day one reception by not tanking performance. Do you feel like these new AAA games really need this feature to feel immersive? Or would static lighting still be acceptable for a modern AAA title in 2025? Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/ Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 It's entirely irrelevant (except possible performance cost) what matters is that it's good, and "dynamic" is just a buzzword anyway, we had that decades ago it was just different tech, result was same or similar or better. Lots of ue4/ue5 hames have great lighting, until you go into a different area then it suddenly looks dull/bad... The direction tells you... the direction. -Scott Manley, 2021 Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804462 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Dynamic lightning was a thing since the 90s. It's the implementation of it in mainstream engines that's bloatware, not the concept. What worries me more is the fact that barely any AAA game nowadays uses DL in any way besides the visual decoration. No hiding in the darkened areas on night, no ability to shoot the light bulbs down, not many light sources that can be moved or are moveable by themselves, etc. Yes, I had an account here before. Do not ask me about something related to current political events in the part of the planet I live in - I wouldn't answer that for my own sake and safety. Feel free to address me with any other kind of questions. Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804468 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 17 minutes ago, YoungBlade said: While being able to accurately show things like the effects of the sun moving across the sky and being blocked by dynamic clouds is certainly more true to life, I do wonder if it's always a worthwhile trade-off to make. If static lighting can immitate that on good enough level, perhaps dynamic lighting isn't completely necessary for AAA title. Problem then comes, if static lighting requires more "work" than dynamic lighting that adjusts itself based on the object/camera/light positions? Then dynamic lighting suddenly possibly reduces cost of work/stuff to do and have more budget for other areas or use less budget. Note: Users receive notifications after Mentions & Quotes. Feel free: To ask any question, no matter what question it is, I will try to answer. I know a lot about PCs but not everything. current PC: Ryzen 5 5600 |16GB DDR4 3200Mhz | B450 | GTX 1080 ti [further details on my profile] PC configs I used before: Pentium G4500 | 4GB/8GB DDR4 2133Mhz | H110 | GTX 1050 Ryzen 3 1200 3,5Ghz / OC:4Ghz | 8GB DDR4 2133Mhz / 16GB 3200Mhz | B450 | GTX 1050 Ryzen 3 1200 3,5Ghz | 16GB 3200Mhz | B450 | GTX 1080 ti Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804469 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 10 minutes ago, Eviljuche said: Dynamic lightning was a thing since the 90s. It's the implementation of it in mainstream engines that's bloatware, not the concept. What worries me more is the fact that barely any AAA game nowadays uses DL in any way besides the visual decoration. No hiding in the darkened areas on night, no ability to shoot the light bulbs down, not many light sources that can be moved or are moveable by themselves, etc. Exactly if there's a lightbulb and I can't shoot it, there goes my "immersion"... The direction tells you... the direction. -Scott Manley, 2021 Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804472 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 10 minutes ago, podkall said: more budget for other areas or use less budget. yeah, like for non working mirrors and bulletproof lightbulbs.... The direction tells you... the direction. -Scott Manley, 2021 Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804473 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 9 minutes ago, Mark Kaine said: Exactly if there's a lightbulb and I can't shoot it, there goes my "immersion"... 8 minutes ago, Mark Kaine said: yeah, like for non working mirrors and bulletproof lightbulbs.... Ngl I think you just don't like lightbulbs /s I edit my posts for so if you saw a typo.... no you didn't, you are just crazy Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804476 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 53 minutes ago, YoungBlade said: A lot of modern games tout their dynamic lighting as a headline feature to make the game world feel immersive. However, this feature does come with a big performance cost. Don't some older AA/AAA titles use dynamic lighting without tanking performance? Note: Users receive notifications after Mentions & Quotes. Feel free: To ask any question, no matter what question it is, I will try to answer. I know a lot about PCs but not everything. current PC: Ryzen 5 5600 |16GB DDR4 3200Mhz | B450 | GTX 1080 ti [further details on my profile] PC configs I used before: Pentium G4500 | 4GB/8GB DDR4 2133Mhz | H110 | GTX 1050 Ryzen 3 1200 3,5Ghz / OC:4Ghz | 8GB DDR4 2133Mhz / 16GB 3200Mhz | B450 | GTX 1050 Ryzen 3 1200 3,5Ghz | 16GB 3200Mhz | B450 | GTX 1080 ti Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804478 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Author 12 minutes ago, podkall said: If static lighting can immitate that on good enough level, perhaps dynamic lighting isn't completely necessary for AAA title. Problem then comes, if static lighting requires more "work" than dynamic lighting that adjusts itself based on the object/camera/light positions? Then dynamic lighting suddenly possibly reduces cost of work/stuff to do and have more budget for other areas or use less budget. If you want to make static lighting behave just like dynamic lighting, then yes, it can be much more costly from a development perspective. My point was more about whether or not all games require this to feel immersive. Andrew Lesnie, the cinematographer on The Lord of the Rings, was asked by an actor about a dark scene that was well lit, "Where is all the light coming from?" to which he responded, "From the same place as the music." Film and games are not real. I've been annoyed watching movies with realistic nighttime lighting, because I can't see what's happening. That actually takes me out of the film. The exact same thing can happen in games. I do feel like, in some cases, a lack of realism can make a game more immersive. Plenty of games have music that's playing to draw you into what's happening. That's not real. When I'm approaching a significant event in my life, music doesn't start playing to let me know something important is about to happen. But when the boss music starts, I sit up in my chair and pay attention. Lighting is no different. It just needs to be good. Not necessarily realistic. Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804479 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Author 1 minute ago, podkall said: Don't some older AA/AAA titles use dynamic lighting without tanking performance? It depends on what you mean by "dynamic lighting." Technically, regular Minecraft has "dynamic lighting" in the sense that none of the lighting is baked, and it responds in real time to changes in the environment. In the case of older AAA games, they usually had either a static lighting system that used things like light maps to allow for certain elements to be dynamic, such as shooting a light bulb making that part of the room get darker. Or they had a hybrid system, where certain things like torches or flashlights were dynamic, but that lighting was basically overlaid on top of the baked lighting. Those results are less realistic. Light isn't actually additive to our eyes. If I go outside in the noon day sun and point a flashlight at a lit patch of ground, it will likely not even be perceived by my eyes as any different. But in games of that era, your flashlight always makes whatever you point it at brighter. Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804482 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Fully dynamic? no. but static lighting falls apart as soon as things in game interact with light. Like its always funny when some things have shadows but others dont and it does take me out even 20 years ago. Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804489 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 1 hour ago, YoungBlade said: Sometimes, as an artistic choice, it can make sense That could go both ways. If games are trying to be ever more "realistic" then the current end game is path traced global illumination. Not doing that is part artistic choice, part practical performance reality. If the artistic choice is not to attain ultimate realism, then anything goes. Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, MSI Ventus 3x OC RTX 5070 Ti, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Alienware AW3225QF (32" 240 Hz OLED) Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 4070 FE, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, iiyama ProLite XU2793QSU-B6 (27" 1440p 100 Hz) Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804494 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Author 1 minute ago, porina said: That could go both ways. If games are trying to be ever more "realistic" then the current end game is path traced global illumination. Not doing that is part artistic choice, part practical performance reality. If the artistic choice is not to attain ultimate realism, then anything goes. There are certainly games where it's clear that the goal was to maximize the realism of lighting. Alan Wake 2 is a good example, and I saw far fewer posts calling that game unoptimized compared to other AAA releases at the time, I think in part because it genuinely felt like the performance intensive effects were deliberate and justified. So, yes, it ran at just 30fps at 4K max settings using path tracing on an RTX 4090, but it was also arguably the most realistic looking game of all time, so I think people were more forgiving of the trade off. Whereas in some games, like a notable recent AAA cell shaded title, while the dynamic lighting system is impressive in many aspects, it almost feels tacked on. The art style makes the realistic Lumen RT lighting feel more like it's a modern RTX remix of a game from two decades ago, rather than a clearly thought out artistic choice. My concern is that studios are feeling pressured into using fully dynamic lighting systems by the industry when it might not be the best choice for their game. I don't think gamers are really clamoring for every game to have true-to-life lighting effects, and that it's more GPU makers and engine developers who want to push this. But I might be in the minority. Maybe other gamers really do feel like realistic lighting is important to make a game feel immersive, modern, next-gen, etc. Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804504 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 25, 2025 Yes, I expect it. I just hope that its implemented in a way that isn't a bear to deal with (looking at you, software lumen). Ryzen 7 7800x3D - Asus RTX4090 TUF OC- Asrock X670E Taichi - 32GB DDR5-6000CL30 - SuperFlower 1000W - Fractal Torrent - Assassin IV - 42" LG C2 - Windows 11 Pro Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804506 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
Posted September 26, 2025 It's more like to ease the development time using modern tech, less manual work with probes etc. But as far as performance, it's on devs and company can they actually optimize game, this is literally the main thing, be it older tech or newer. | CPU: Ryzen 7 7800X3D | MOBO: AM5 B650 Aorus Elite AX | RAM: G.Skill Trident Z5 Neo RGB DDR5 32GB 6000MHz C30 | GPU: Sapphire PULSE Radeon RX 7900 XTX | SSD: Samsung 9100 PRO 1TB with heatsink | Cooler: Arctic Liquid Freezer II 360 | PSU: Seasonic Focus GX-850 | Case: Lian Li Lanccool III | Mousepad: Zowie GTF-X / Vaxee PC / PA / Artisan Raiden Mid XXL| Mouse: Vaxee XE wired / Hitscan Hyperlight | Keyboard: Wooting 80HE zinc alloy raw - geon raw HE switches | Headset: Beyerdynamic MMX 300 (2nd Gen) | Monitor: LG 32GS95UV-B OLED 4K 240Hz / 1080p 480Hz dual-mode | OS: Windows 11 | Link to comment https://linustechtips.com/topic/1623522-do-all-aaa-games-need-dynamic-lighting/#findComment-16804954 Share on other sites More sharing options... Link to post Share on other sites More sharing options...
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