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Display 1080p vs 1440p vs Ultra wide vs super ultra wide

I need direction in this post and with monitors.

 

This is most likely on of the first ever forum post. I am nervous since I don't do this much and Linus may already have a video for this exact topic. Please forgive me if that is the case.

 

I feel like I'm a pretty tech savvy person but I have no clue when it comes to monitors. I struggle to grasp what type of monitor should be used for what type of activity (Gaming, Video Editing, Graphic Art)
 

I mostly would love to know what size is "most common" - Maybe specifically what size are most games designed for or programs are designed for.

 

I also would love to know what are good options for each monitor size (I don't need cheapest I would just like great quality for the money. Top of the line is not interesting for me since I dont plan on breaking the bank)

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8 minutes ago, imcade said:

I feel like I'm a pretty tech savvy person but I have no clue when it comes to monitors. I struggle to grasp what type of monitor should be used for what type of activity (Gaming, Video Editing, Graphic Art)

it's 100% subjective , you'll get nothing but opinions going forward so just don't assume theres really a correct answer. pick the option you think is best

 

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The big, overarching answer to this is "it's personal preference." All of these types of monitors can do great in any workload if you know how to use it, and while some people may prefer one type for a specific task, others would swear against it. It really comes down to what works for you and how you use your computer for what would be the best option. There's pros and cons for everything, and it just comes down to how you plan on doing it. 

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These are your "standard" resolutions for 1080p and 1440p

  • 1080p = 1920 x 1080
  • 1440p = 2560 x 1440

When you go to Ultra-wide of Super-ultra-wide are not really standard at that point.

There is more pixels in the x-direction.

 

A x1080 Ultra-wide / Super-Ultra-wide would be like

  • 2560 x 1080
  • 3440 x 1080
  • 3840 x 1080

Similarly, x1440 Ultra

  • 3440 x1440
  • 5120 x 1440

Usually, these are CURVED panels.

 

Most games, IMO, are designed for your "standard" 1080p, 1440p (2K), and 2160p (4K) resolutions.

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15 minutes ago, -rascal- said:

These are your "standard" resolutions for 1080p and 1440p

  • 1080p = 1920 x 1080
  • 1440p = 2560 x 1440

When you go to Ultra-wide of Super-ultra-wide are not really standard at that point.

There is more pixels in the x-direction.

 

A x1080 Ultra-wide / Super-Ultra-wide would be like

  • 2560 x 1080
  • 3440 x 1080
  • 3840 x 1080

Similarly, x1440 Ultra

  • 3440 x1440
  • 5120 x 1440

Usually, these are CURVED panels.

 

Most games, IMO, are designed for your "standard" 1080p, 1440p (2K), and 2160p (4K) resolutions.

2k is not and has never been 1440p
FHD is 2k.

 

If you feel the need to give 1440p a k name, it would be 2.5k

 

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4 hours ago, starsmine said:

2k is not and has never been 1440p
FHD is 2k.

 

If you feel the need to give 1440p a k name, it would be 2.5k

 

 

I'm not the one who makes these calls.

 

1440p is "2K" because it is has over 2,000 pixels horizontally.

1080p would be "FHD", and 3840 x 2160 is "4K".

 

https://www.tomshardware.com/news/2k-definition,37641.html

Quote

2K is a common display resolution. A screen's resolution explains how many pixels it has in width x height format (the more pixels, the sharper the image). A monitor or display is considered 2K if its width falls in the 2,000-pixels range.
...
...
You'll often find 2K displays with a 2560 x 1440 resolution.

 

2K-- 2560 x 1440 (typical monitor resolution); 2048 x 1080 (official cinema resolution)

 

 

https://mondosystemhelp.zendesk.com/hc/en-us/articles/360033845073-1080P-vs-2K-vs-4K#:~:text=2K resolution is 2560 pixels,image and more detailed recording.

Quote

2K resolution is 2560 pixels horizontally and 1440 pixels vertically, compared to the 1920 x 1080 pixels from Full-HD Resolution. 

 

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53 minutes ago, -rascal- said:

 

I'm not the one who makes these calls.

 

1440p is "2K" because it is has over 2,000 pixels horizontally.

1080p would be "FHD", and 3840 x 2160 is "4K".

 

https://www.tomshardware.com/news/2k-definition,37641.html

 

https://mondosystemhelp.zendesk.com/hc/en-us/articles/360033845073-1080P-vs-2K-vs-4K#:~:text=2K resolution is 2560 pixels,image and more detailed recording.

 

You are correct, you don't make these calls

2k Is 2000 horizontal pixels, yes. 

as in 2048x1080, Varients are... 1920x1080


4k is 4000 horizantal pixels yes

as in

4096x2160 Varients are... 3840x2160

 

IDK who was the editor for that toms hardware article, they screwed up letting that slide and be published.

 

Not that wiki is the end all be all source
https://en.wikipedia.org/wiki/2K_resolution
But look what is not included inside 2k
image.png.7c122f578e58da6dbadd6617aaed1546.png

 

2k is 1/4 of 4k 
4k is 1/4 of 8k

 

1440p is 4x HD, 720p

Hence why its QHD, as in quad HD

 

IF you want to make the argument that 2560x1440p is 2k (it's not) then Apple, Dells, and LGs 5k displays are not 5k, but 4k.

and UHD displays are 3k.

https://www.lenovo.com/us/en/faqs/pc-life-faqs/what-is-2k-resolution
http://docs.red.com.s3.amazonaws.com/955-0127/REV_W/HTML/955-0127_v6.3 REV-W RED PS, RED RAVEN Operation Guide/Content/5_Advanced_Menus/1_Settings/Project/Format.htm

image.png.fd310eee31cce8e24cde402dacd7fe47.png

 


https://www.nhk.or.jp/strl/english/publica/bt/68/10.html#:~:text=2K (1920 × 1080/60/P and 1920 × 1080/60/I)
image.png.dddd367600d1902341e96f16041818cc.png

 


https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2245-6-2019-PDF-E.pdf
image.thumb.png.b2237742bcb7603bb9b375c33d73f177.png


DCI defines cinema standards
NHK and ITU define Consumer standards

 

You don't decide what 2k is, 
Those three groups do. 

And the ITU or DCI definition is what IEEE uses.

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I would first decide what monitor size i want, then decide on the resolution to accompany that size.

 

For example up to 24" 1080p is ok. Once you think about 27" or 32", then you should consider 1440p. Once you go bigger than 32", you should consider 4K.

 

Also, i'd suggest to read through this thread when you're new to monitors; it will help you get a rough grasp what to look for, where to look and it'll help to set more realistic expectations in terms fo what you get for what price.

 

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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9 hours ago, imcade said:

most common

Most common will be wide screen. 16:9 aspect ratio. 

 

But which is better, is user preferable, suggest you go check out at shop before decide.

 

Aspect Ratio

  • Wide - 16:9 aspect ratio
  • Ultrawide - 21:9 aspect ratio
  • Super Ultrawide - 32:9 aspect ratio (2 units of 16:9 wide display)

Recommended Wide resolution 

  • 24" - 1920 x 1080
  • 27" - 2560 x 1440
  • 32" and above - 3840 x 2160 (4K)

Recommended Ultrawide resolution 

  • 29" - 2560 x 1080
  • 34" - 3440 x 1440

Recommended Super Ultrawide resolution 

  • 49" - 5120 x 1440

Not Recommended Super Ultrawide resolution 

  • 57" - 7680 x 2160 (This is 2 units of 32" 4K resolution display, and basically no GPU is very capable yet for gaming)

Recommended HDR display 

  • Any WOLED for Wide
  • Any QD-OLED for Ultrawide and Super Ultrawide 
  • DisplayHDR 1000 with 1000+ Local Dimming Zone mini-LED

Important noted for OLED display 

  • Text fringing issue.
  • Not Recommended Acer brand as Acer did not provide way to turn off ABL.
  • May happen burn-in if you are very long hours user with same static image.

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Some people love ultrawide, but personally I prefer 16:9. It's a taste thing do you really need to see them physically and decode for yourselves.

 

That said, all games work well on 16:9 because it's the standard, but there are games that don't work that well with ultrawide. They can for example have black bars on the sides.

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