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Game engine looking good?

Nineshadow

https://www.youtube.com/watch?v=0c2et9qAkHU

 

I've been working on this for a while.It's made in Java w/ LWJGL and SlickUtil(no pre-built engine or stuff like that).

Everything that's in it I learned from the web,I don't take programming at school,at least not currently.

I might do something with it.I really only wanted to get a solid engine,not to make a game out of it.

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Looks good but I don't like java as it's big and fat.

 

honestly, why does everyone say this?

 

have you actually programmed with it?

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https://www.youtube.com/watch?v=0c2et9qAkHU

 

I've been working on this for a while.It's made in Java w/ LWJGL(no pre-built engine or stuff like that).

Everything that's in it I learned from the web,I don't take programming at school,at least not currently.

I might do something with it.I really only wanted to get a solid engine,not to make a game out of it.

 

looks amazing for a java engine.

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honestly, why does everyone say this?

 

have you actually programmed with it?

Just look at minecraft and how broken and slow it is.

Mein Führer... I CAN WALK !!

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Just look at minecraft and how broken and slow it is.

 

again, minecraft isn't the only java based 3D video game out there, it's not a good representation of java.

 

and broken and slow? runs just fine on my system.

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Very cool.

 

What graphics test would be complete without the Stanford bunny?

main(i){for(;i<101;i++)printf("Fizz\n\0Fizzz\bBuzz\n\0%d\n"+(!(i%5)^!!(i%3)*3)*6,i);}

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honestly, why does everyone say this?

 

have you actually programmed with it?

 

I have and it is true that the garbage collection in JAVA is horrible. That doesn't mean that you can't do it yourself, but that's too much work for some.

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honestly, why does everyone say this?

 

have you actually programmed with it?

Compared to many other languages, it is very bulky.  An good example is doing convolution in Java, I haven't personally tested it but I hear it is 10x faster when done in C rather than Java....I haven't tested it myself (I have a Java and C convolution, but I have never run it on similar devices).  I can say this though, from what I have seen Java does not do a good job when a lot of processing needs to be done, or where memory needs to be conserved.  In C# it is easy to reclaim unused memory, but in Java even System.GC isn't a guarentee (I know I have had an 50mb array that I needed to be cleared from memory....and even setting it to null and calling System.GC I was not able to call that function again without going over the memory limit...as it didn't clear the 50mb, I tried a similar thing in C# and it worked perfectly)

0b10111010 10101101 11110000 00001101

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Looks decent. But coding in java for a graphics engine.... 

 

Would recommend writing it in C. But just don't take my word for it, look here: http://stackoverflow.com/questions/1569559/c-vs-java-for-game-programming

Best regards Zahlio,
Unity asset developer - Game developer (http://playsurvive.com) - Computer Science student

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It'd be easier to just write the engine in C and underly a scripting feature that could use boo, ruby, python, javascript, C#, basic, and so on. 

Writing the wrapper wouldn't be difficult at all.

 

I personally prefer Unity3d though :P

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Nice work :)

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