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slow texture rendering in all games

i have a 3060ti with i7-6700k CPU, 32GB RAM and my HD is a 1TB NVME SSD.

i noticed that certain textures and models will not fully load unless i approach them or wait for them to load in after a solid delay. here is screenshots i took to show you what i mean. in the first picture, you can see the brown/beige building in the center right looks horrible along with some other background buildings. then in the second picture the building is fixed, after waiting a couple seconds for the rendering to load in.

this is happening across all of my games that feature big open world space (doesn't happen in close quarter games like overwatch, or not noticeable at least.) i've tried reinstalling nvidia drivers with DDU, and basically every recommended fix in the book. i'm not sure what the cause is. nothing is bottlenecking, CPU, RAM and GPU levels are all completely fine in-game

NOTE: before my current setup, i used to have a much better setup inside of a different PC tower casing, but an electrical issue fried my old MOBO, RAM and my i7-9700K CPU. i moved my still-working 3060 into my dad's old office PC tower, which already had my current 6700K and RAM already inside of it. so i suspect it could have something to do with the fact that apart from my GPU, the rest of the components used to be for a high-powered office PC and not a gaming setup (though I don't see why that should still cause any issues.) frame rates and performance are fine in all games, but the texture loading issue is driving me insane.

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