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So I want to enable ray tracing in Minecraft, but as soon as I do, the entire scene turns into a blue and green garbled mess (see attached screenshots). Unfortunately the only other game I can test that supports ray tracing is Fortnite, which outright crashes as soon as I load into a map. However, when I plug in my old 2060 into my system, both games can run with ray tracing without any issues. I suspect that maybe this is a hardware issue and I've already submitted a ticket to Nvidia (currently awaiting response), but if anyone here has any potential fixes, please let me know. System specs are as follows:

 

Mobo: ASUS TUF Gaming X570 Plus (Wi-Fi)

CPU: AMD Ryzen 5 3600

GPU: Gigabyte RTX 2080 Gaming OC

RAM: 2x8GB G.Skill Trident Z RGB 3200MHz

PSU: EVGA 700W BR (80+ Bronze)

 

All hardware is running at stock speeds, no overclocking.

2103172638_MinecraftRTXoff.png

1825388291_MinecraftRTXon.png

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Hate to say it, but I agree with you the card probably broken. Good luck on the RMA 

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Beyond trying a manual uninstall of Nvidia drivers THEN using DDU (DisplayDriver Uninstaller to remove junk/old/whatever bugs and starting fresh again driver side with nothing) and then reboot and reinstall Drivers..
Beyond that... I'd RMA after that.

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24 minutes ago, eNVy1294 said:

I got the 2080 used off ebay last year, I'm not sure RMA'ing is even an option

Even non-working 2080's are selling for like $600-$800 USD on eBay right now. 

Selling it might be your best bet, just use your 2060 until the GPU market cools down later next year.

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I just installed and ran 3D Mark Port Royal to test my card's ray tracing capabilities. It went through the test just fine with an average score of 6318.

 

Dunno if that means anything, but I'm confused as to why it can run a benchmark but not a game.

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