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Java: Need help with while(true) in canvas of game

Go to solution Solved by fizzlesticks,
run:Entering drawFrame();actionPerformed();actionPerformed();actionPerformed();actionPerformed();

I now edited the obj declarations to public so I can access them everywhere.

And I did what you said, here the newest Version so far: http://pastebin.com/yU7850tM

 

However, as you can see above, he doesn't access the paintComponent()...

 

You got rid of your draw object, you still need one of those. Change the definition of canvas to

JPanel canvas = new drawObjects();

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