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real sorround sound vs virtual sorround sound

bulletrullen

virtual is not good, i have been testing a lot of different virtual sorround sound, i tested my friends.. people dont think real sorround are real.. virtual have 2 speakers real sorround have 5. it has to be called something.. and its called real sorround sound. and everything you here on your right in games with virtual, you here it on the fucking left side. For example logitech G933. its TRASH for gaming accept it, Software isnt good enough. and if you dont hear any difference, you are lying to yourself or lying to everyone else or you are deaf

 

yes this post is necessery.

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Depends a lot on the settings used. Most people do not configure their sound settings properly. If you want to use surround, it has to be configured properly in Windows, the device software and also the game - it's not a simple matter of flipping a switch.

Also, working ears are stereo. You can't hear more than stereo. The brain does the processing and that can be tricked if the processing is pre-done for the brain.

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13 hours ago, bulletrullen said:

virtual is not good, i have been testing a lot of different virtual sorround sound, i tested my friends.. people dont think real sorround are real.. virtual have 2 speakers real sorround have 5. it has to be called something.. and its called real sorround sound. and everything you here on your right in games with virtual, you here it on the fucking left side. For example logitech G933. its TRASH for gaming accept it, Software isnt good enough. and if you dont hear any difference, you are lying to yourself or lying to everyone else or you are deaf

 

yes this post is necessery.

tldr - virtual surround sound is better

 

The way to think about 7.1 virtual surround sound is that it's like a binaural recording of a 7.1 system. Because it has hrtf and binaural information, it ends up being better spatially for 3d environments than regular stereo. Like a binaural recording, it can be used on 2 driver headphones. But like a 7.1 system, it has a distinct front and back, which regular stereo doesn't have.

 

To make a 7.1 virtual surround sound dsp, you use a dummy head microphone like the neumann ku100, do tone sweeps at the 7 different locations present in a 7.1 system, and then you have enough information to modify any sound to make it sound like it came from one of those directions because you've captured how a human head physically interacts with audio from that direction and how the ears differentially hear things from that direction. So when the game puts sounds on a rear left channel vs a front left channel, you can actually perceive that difference with the dsp.

 

Counterintuitively, since a true surround sound headset with multiple drivers actually doesn't have an inherent way to put in binaural cues, it is likely worse than virtual surround sound. Binaural cues in spatial hearing are analogous to binocular vision and depth perception. In depth perception, each eye sees something a little differently, and that gives you the information to perceive depth. In spatial audio, each ear hears something differently, due to being on different places on the head, and that helps you figure out where it is. With true surround sound headsets, since the drivers are isolated to one side or the other, you don't get that binaural information, whereas a virtual surround sound dsp can put differential information out on both sides.

 

You can see a demonstration of some of the benefits that come with hrtf/virtual surround sound in pubg in this video 

 

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7 hours ago, an actual squirrel said:

tldr - virtual surround sound is better

 

The way to think about 7.1 virtual surround sound is that it's like a binaural recording of a 7.1 system. Because it has hrtf and binaural information, it ends up being better spatially for 3d environments than regular stereo. Like a binaural recording, it can be used on 2 driver headphones. But like a 7.1 system, it has a distinct front and back, which regular stereo doesn't have.

 

To make a 7.1 virtual surround sound dsp, you use a dummy head microphone like the neumann ku100, do tone sweeps at the 7 different locations present in a 7.1 system, and then you have enough information to modify any sound to make it sound like it came from one of those directions because you've captured how a human head physically interacts with audio from that direction and how the ears differentially hear things from that direction. So when the game puts sounds on a rear left channel vs a front left channel, you can actually perceive that difference with the dsp.

 

Counterintuitively, since a true surround sound headset with multiple drivers actually doesn't have an inherent way to put in binaural cues, it is likely worse than virtual surround sound. Binaural cues in spatial hearing are analogous to binocular vision and depth perception. In depth perception, each eye sees something a little differently, and that gives you the information to perceive depth. In spatial audio, each ear hears something differently, due to being on different places on the head, and that helps you figure out where it is. With true surround sound headsets, since the drivers are isolated to one side or the other, you don't get that binaural information, whereas a virtual surround sound dsp can put differential information out on both sides.

 

You can see a demonstration of some of the benefits that come with hrtf/virtual surround sound in pubg in this video 

 

i have tested many virtual sorrouned, maybe its says its supposed to be better but it isnt. any argument cant change my mind because i know that every virtual headset with hrtf has been worse. its like saying R7 2700x is better at gaming than i7 8700k just look at the specs, R7 2700x have better specs. well i7 8700k is getting better performance in 80% of the games, you cant just go with what people say because that how it should work in the theory, you have to test it before you can prove it. i have tested virtual and i know for facts that my Roccat Kave XTD is more accurate, because i have tested it myself and compared. i struggle so much to hear if things in virtual headsets are from right or left. no arguments work when i have tested it my self.

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7 hours ago, an actual squirrel said:

tldr - virtual surround sound is better

 

The way to think about 7.1 virtual surround sound is that it's like a binaural recording of a 7.1 system. Because it has hrtf and binaural information, it ends up being better spatially for 3d environments than regular stereo. Like a binaural recording, it can be used on 2 driver headphones. But like a 7.1 system, it has a distinct front and back, which regular stereo doesn't have.

 

To make a 7.1 virtual surround sound dsp, you use a dummy head microphone like the neumann ku100, do tone sweeps at the 7 different locations present in a 7.1 system, and then you have enough information to modify any sound to make it sound like it came from one of those directions because you've captured how a human head physically interacts with audio from that direction and how the ears differentially hear things from that direction. So when the game puts sounds on a rear left channel vs a front left channel, you can actually perceive that difference with the dsp.

 

Counterintuitively, since a true surround sound headset with multiple drivers actually doesn't have an inherent way to put in binaural cues, it is likely worse than virtual surround sound. Binaural cues in spatial hearing are analogous to binocular vision and depth perception. In depth perception, each eye sees something a little differently, and that gives you the information to perceive depth. In spatial audio, each ear hears something differently, due to being on different places on the head, and that helps you figure out where it is. With true surround sound headsets, since the drivers are isolated to one side or the other, you don't get that binaural information, whereas a virtual surround sound dsp can put differential information out on both sides.

 

You can see a demonstration of some of the benefits that come with hrtf/virtual surround sound in pubg in this video 

 

I have an AKG k712pro connected to a sound blasterx g5.

But your example of hrtf/virtual suround sound is good and I use hrtf in pubg... but for the best results should set my sound blasterx g5 to stereo or 7.1? ( If I switch modes stereo/5.1/7.1 than it changes outomaticly in windows also to the set mode as in the software, so I can't set my g5 in windows to 7.1 and in software to stereo).

I use my sound blasterx g5 more as an amp for my akg k712pro at the moment than utilizing the software (no eq/ no sound mode/ ONLY SET TO HIGH GAIN) other than for movie watching to get a little more bass through my headphones. But I'm not sure if I'm doing it right to get the most out of my sound now...

Or do you have any recommendations for a better gaming sound setup? (looking for a new dac/amp maybe) Or far better headphones?

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1 hour ago, Bjorn24 said:

I have an AKG k712pro connected to a sound blasterx g5.

But your example of hrtf/virtual suround sound is good and I use hrtf in pubg... but for the best results should set my sound blasterx g5 to stereo or 7.1? ( If I switch modes stereo/5.1/7.1 than it changes outomaticly in windows also to the set mode as in the software, so I can't set my g5 in windows to 7.1 and in software to stereo).

I use my sound blasterx g5 more as an amp for my akg k712pro at the moment than utilizing the software (no eq/ no sound mode/ ONLY SET TO HIGH GAIN) other than for movie watching to get a little more bass through my headphones. But I'm not sure if I'm doing it right to get the most out of my sound now...

Or do you have any recommendations for a better gaming sound setup? (looking for a new dac/amp maybe) Or far better headphones?

If you use in game hrtf, then you should keep the g5 in stereo, and have sbx surround off. This is because hrtf and sbx surround is doing the same type of thing, so you don't need both. It's actually bad to do so in that case. This applies to games like pubg with hrtf, csgo with advanced 3d audio, and overwatch with dolby atmos for headphones.

 

For other games without an hrtf or some type of virtual surround sound setting, then I would do 7.1 headphones and sbx surround with the akg k712. This applies to games like Fortnite, Apex Legends, Rainbow Six Siege, and Call of Duty Black Ops 4.

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20 hours ago, bulletrullen said:

virtual is not good, i have been testing a lot of different virtual sorround sound, i tested my friends.. people dont think real sorround are real.. virtual have 2 speakers real sorround have 5. it has to be called something.. and its called real sorround sound. and everything you here on your right in games with virtual, you here it on the fucking left side. For example logitech G933. its TRASH for gaming accept it, Software isnt good enough. and if you dont hear any difference, you are lying to yourself or lying to everyone else or you are deaf

 

yes this post is necessery.

if you think the g933 is trash you have fucked up somewhere lol. 

 
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21 hours ago, Norwegiantweaker said:

if you think the g933 is trash you have fucked up somewhere lol. 

not saying the quality is bad, the sorround. you hear something on your left if someone is on the right side, that is fact, and i hate that. the sorround is trash i cant hear where someone is, and maybe it is not trash compared to other virtual headsets, but with my headsets comparison you cant hear a shit with g933

people keep using arguments and makes it sounds like virtual is better... software isnt good enough today, maybe in the logic virtual should be better. but it isnt because the software is still not good enough. i for real tested my other hyperx in overwatch (with dolby) and when something is to the right and remove the right soundthing(dont know the word in english) i hear it so much on the left that it maybe is louder on left side.

 

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