Jump to content
NinerL

Epic confirms Fortnite will not be available on the Google Playstore

Recommended Posts

Posted · Original PosterOP

Epic Games CEO cites ‘economic efficiency’ of bypassing Play Store’s 30 percent cut

Epic Games announced today that it will not distribute its massively popular game Fortnite on Android through Google’s Play Store marketplace. Instead, the company plans to directly distribute the software to players through the official Fortnite website, where Android users can download a Fortnite Installer program to install the game on compatible devices. The news confirms reports from earlier this week that Epic would bypass Google for the Android launch of the game.

EPIC WOULD RATHER NOT GIVE GOOGLE 30 OF EVERY IN-APP PURCHASE

vpavic_180607_2652_0125.jpg

 

 

 

The second reason is financial: Epic does not want to pay Google’s 30 percent cut, especially considering the entire game is funded through in-app purchases. “The 30 percent store tax is a high cost in a world where game developers’ 70 percent must cover all the cost of developing, operating, and supporting their games,” Sweeney says. “There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers.”

But on mobile platforms that are open, like Android, “30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service,” he says. Sweeney adds that Epic is “intimately familiar with these costs” from its direct distribution of Fortnite on Mac and PC.

Fortnite on iOS made $15 million in its first three weeks on the market, so it’s reasonable to assume the mobile version of the game is a sizable source of revenue for Epic. Last month, the company also reduced the revenue cut it takes from developers who use its Unreal Engine software, in part because of the ongoing financial success of Fortnite.

 

 

source: https://www.theverge.com/platform/amp/2018/8/3/17645982/epic-games-fortnite-android-version-bypass-google-play-store

 

thoughts: I think it's stupid not to put it on the playstore, this move will certainty cause confusion for their users, I can already see kids downloading malware/rats/keyloggers.

Link to post
Share on other sites

This entry does not meet the posting guidelines of the Tech News section

  • Plagiarism
  • No quotes
  • No explanation of the news

Thread has been moved out of the Tech News section until fixed (assuming someone else doesn't post properly instead until then, so fix quickly)

Link to post
Share on other sites

Only a 70% cut? They get like a mil or two each day. Might as well have some kind of money than no money. 

 

smh


hi.

Link to post
Share on other sites

Kind of stupid for inexperienced users not everyone is going to know how to install an APK, 


Hello

Link to post
Share on other sites

But will it be on Apple app store? Because Apple also takes a 30% cut of everything, and iPhones have no other way of getting apps.

If they make more off Android users, they damn well provide good support for those users.

Not that I play mobile games at all...


Please quote my post in your reply, so that I will be notified and can respond to it. Thanks.

I do not offer free or paid insurance coverage to anyone let alone bungee jumpers and skydivers.

I do not work in a profession or for a business that has anything to do with the tech/gaming industry.

Link to post
Share on other sites

30% is a large cut so I can see the temptation of not going with the playstore, and in a way it's good they are not just blindly accepting it. Given the popularity of Fornite this will be a big monetary loss for Google, even if they were only to take say 10%. 

On the other hand, it is frustrating as it is the most convenient way of downloading apps and I share the concerns that younger more naive audiences might download what they think is Fornite but is in fact malware.


Processor: i7 7700k@Stock GPU: GTX 1080 MSI Armor OC  Mobo: Asus Prime Z270-A RAM: Corsair LPX 16GB 3200 MHz CPU Cooler: be quiet! Dark Rock 3 SSD: Sandisk Ultra 2 960GB Case: Phanteks P400s PSU: Gigabyte B700H Monitor: AOC G2460PF 1080p 144Hz Mouse: Logitech G900 Keyboard: Corsair Strafe w/ MX Blues

Link to post
Share on other sites

Yeah - this is poor judgement.

 

You're gonna 100% end up with idiots installing fucking malware disguised as Fortnite - and risking the security of your users over <1/3 of your already high revenue being cut?

 

I knew Epic Games were fucking retarded but not this fucking retarded


If I helped, hit the thumbs up icon below my post and pick it as 'Best Answer'

Resident living meme - I swear a lot; if you don't like it fuck off :^)

  My specs and shit down below.

Spoiler

Apollo: i5 4670K @ 4.6Ghz, Corsair H100i, MSI Z87I, EVGA GTX 1070 SC ACX3, Corsair 250D, 840 EVO 120GB, 1TB Seagate Barracuda, SeaSonic 520W PSU. Planned upgrades: 16GB RAM, 480/512GB SSD, new HDD

Sputnik: HP EliteBook 2570p, i5-3360M, 16GB DDR3, 256GB 840 EVO - Running Win10/Sierra dual-boot.  Future upgrades: i7-quad

Comet (home server): Atom D2500, 4GB 1066Mhz RAM, 2 x 320GB HDDs, 350W PSU, HAF-Stacker ITX, dual GbE. Cost me $80. back from the dead (mobo failure) bois

Spoiler

Main peripherals

- Corsair Strafe RGB MX Reds

- SteelSeries Siberia 650

- SteelSeries QcK+ CS:GO Camo 

- SteelSeries QcK+ Na'Vi Splash (Secondary pad, used for second rig)

- SteelSeries Rival 700

- SteelSeries Rival 300 (Secondary mouse, used for second rig)

 

 

 

Link to post
Share on other sites
19 hours ago, huilun02 said:

But will it be on Apple app store? Because Apple also takes a 30% cut of everything, and iPhones have no other way of getting apps.

If they make more off Android users, they damn well provide good support for those users.

Not that I play mobile games at all...

It's already on Apple store. They don't really have a choice - you can't sideload apps on iOS as a regular user.
I do agree that this is a terrible move. I already see all the apps promising free in-game currency and fake Fortnite apps. Also updated will be very annoying to manage. 


PC:

AMD Ryzen 5 1600 | Asus ROG B350-i Gaming | Gigabyte GTX 1080 Windforce | Corsair CX650M | G.SKILL RIPJAW 16GB 3000Mhz | CoolerMaster MasterLiquid 240mm RGB AIO | SK Hynix SC308 256GB M.2 SSD | 1TB Seagate Barracuda 7200rpm HDD | Fractal Design Define Nano S

Peripherals:

Red Dragon K552 Kumara RGB | Logitech G502 Proteus Spectrum | LG 29WK600-W 29" UltraWide | Razer Kraken USB 

 

 
Link to post
Share on other sites
On 8/3/2018 at 4:29 PM, NinerL said:

“30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service,”

That might be true on Steam, but the Play Store also pays for Android development, since Android is free.

Link to post
Share on other sites
9 hours ago, Combustible Lemon said:

It's already on Apple store. They don't really have a choice - you can't sideload apps on iOS as a regular user.
I do agree that this is a terrible move. I already see all the apps promising free in-game currency and fake Fortnite apps. Also updated will be very annoying to manage. 

I don't see updates being a terrible nuisance as it can probably simply be handled by the game itself. Unreal Engine 4 likely already has some backend built in to handle standalone updates, or otherwise a client side software can be implemented to handle downloading and updating the game.

 

There is quite a divide in opinion here though. The biggest strength of Android is in being able to bypass any centralized market and install whatever the user wants, though it is also a big security flaw for those without the know-how to understand the responsibility. (Certainly a big problem during the Windows XP days.)

 

A 30% cut of a very high grossing game is quite significant. I can certainly understand why Epic would want to bypass the Play Store. However, this is quite a brazen move by, this will push the responsibility onto them for providing some means of security and support as well, owing to the playerbase being the impulsive type. The game being high profile will likely mean a lot of scammers and fake clients too. If things go badly, I could see the high school tech nerds making a lot of money in fixing borked devices.

 

Amazon's own market doesn't seem to have too many issues, so with the right measures implemented (a small sideloaded client program that is responsible for downloading and keeping the game updated and secured), this could go off without a hitch. It will be vitally important for Epic to communicate to the userbase the safe sites for downloading the client software.


The pursuit of knowledge for the sake of knowledge.

Forever in search of my reason to exist.

Link to post
Share on other sites

If Apple were to make a game... It would be Fortnite. I wonder if Epic and Apple have a secret relationship.

Link to post
Share on other sites
Posted · Original PosterOP
15 hours ago, dro3m said:

If Apple were to make a game... It would be Fortnite. I wonder if Epic and Apple have a secret relationship.

It looks like it's going to be on the Samsung app store, and they'll have exclusivity for 1-120 days according to xda developers

Link to post
Share on other sites
4 hours ago, NinerL said:

It looks like it's going to be on the Samsung app store, and they'll have exclusivity for 1-120 days according to xda developers

Probably will release with the next device then. Within the week of it being out, people will have probably managed to install it on other devices anyway.


Hello

Link to post
Share on other sites
7 hours ago, NinerL said:

It looks like it's going to be on the Samsung app store, and they'll have exclusivity for 1-120 days according to xda developers

And everyone knows how a non-Google app store works out. Lack of apps.

Link to post
Share on other sites
On 8/3/2018 at 10:51 AM, huilun02 said:

But will it be on Apple app store? Because Apple also takes a 30% cut of everything, and iPhones have no other way of getting apps.

If they make more off Android users, they damn well provide good support for those users.

Not that I play mobile games at all...

Well your correct, they have to put it on the App Store no matter what because they can’t download apks.

 

Link to post
Share on other sites

Its on APKpure so...

 

MT6739 device: refused to install... (3GB RAM requiement? Wut? How does iPhone 8 play this? Okay no worry I have another device!) :3

 

MT6750 device: Installed but GPU is not supported... :c


Guides & helpful stuff!:
 
Piledriver-Tux / Vishera-X8-8370 (gaming + workstation pc)
Case: Cooler Master HAF XB Evo Black / Case Fan(s) Front: Noctua NF-A14 ULN 140mm Premium Fans / Case Fan(s) Rear: Corsair Air Series AF120 Quiet Edition (red) / Case Fan(s) Side: Noctua NF-A6x25 FLX 60mm Premium Fan / Case Fan VRM: SUNON MagLev KDE1209PTV3 92mm / Controller: Sony Dualshock 4 Wireless (DS4Windows) / Cooler: Cooler Master Hyper 212 Evo / CPU: AMD FX-8370 Black Edition Eight-Core @4.3GHz (Global Foundries 32nm) / Display: ASUS 24" LED VN247H (67Hz OC) 1920x1080p / GPU: Gigabyte Radeon RX Vega 56 Gaming OC @1501MHz (Global Foundries 14nm) / Keyboard: Logitech Desktop K120 (Nordic) / Motherboard: MSI 970 GAMING, Socket-AM3+ / Mouse: Razer Abyssus 2014 / PCI-E: ASRock USB 3.1/A+C (PCI Express x4) / PSU: EVGA SuperNOVA G2, 850W PSU / RAM 1, 2, 3 & 4: SK hynix DDR3-2133MHz CL10-12-12-30 (PC3-17000) 16.38GB (4x4GB) / Operating System 1: Ubuntu Gnome 14.04 LTS (Freya 0.3.2) / Operating System 2: Windows 10 Home / Sound: Zombee Z300 / Storage 1: Samsung 850 EVO 500GB SSD (x2) / Storage 2: Seagate® Barracuda 2TB HDD / Storage 3: Seagate® Desktop 2TB SSHD / Wifi: TP-Link TL-WN951N 11n Wireless Adapter / https://pcpartpicker.com/list/ZW4Jtg
 
Steamroller-Tux / Godavari-X4-880 (secondary gaming pc)
Case: Medion Micro-ATX Case / Case Fan Front: SUNON MagLev PF70251VX-Q000-S99 70mm / Case Fan Rear: Fanner Tech(Shen Zhen)Co.,LTD. 80mm (Purple) / Controller: Play Xbox 360 Wired / Cooler: AMD Near-silent 125w Thermal Solution / CPU: AMD Athlon X4 880K Black Edition Elite Quad-Core @4.2GHz (Global Foundries 28nm) / Display: HP 19" Flat Panel L1940 (75Hz) 1280x1024 / GPU: MSI GeForce GTX 970 4GD5 OC "Afterburner" @1450MHz (T.S.M.C. 28nm) / Keyboard: HP KB-0316 PS/2 (Nordic) / Motherboard: MSI A78M-E45 V2, Socket-FM2+ / Mouse: Razer Abyssus 2014 / PCI-E: ASRock USB 3.1/A+C (PCI Express x4) / PSU: EVGA SuperNOVA G2, 550W PSU / RAM 1, 2, 3 & 4: Samsung DDR3-2133MHz CL9-11-11-31 (PC3-17066) 16.38GB (4x4GB) / Operating System 1: Ubuntu Gnome 16.04 LTS (Xenial Xerus) / Operating System 2: Windows 10 Home / Sound 1: Zombee Z500 / Sound 2: Logitech Stereo Speakers S-150 / Storage 1: Samsung 850 EVO 500GB SSD (x2) / Storage 2: Seagate® Desktop 2TB SSHD / Storage 3: Western Digital Elements Desktop 2TB HDD / Wifi: TP-Link TL-WN851N 11n Wireless Adapter / https://pcpartpicker.com/list/LBjbw6
 
my|phone myX8:
*1.25GHz Mediatek MT6739 quad-core processor
*2GB of RAM
*5.45-inch HD IPS display, 1440 x 720 resolution
*144GB of storage
*8-megapixel rear camera, Sony sensor, AF, LED flash
*8-megapixel front camera
*Dual SIM
*2G(GSM), 3G(HSPA), 4G(LTE)
*4000mAh battery
*Android 8.1 Oreo (Blackberry Launcher)
 
Huawei Honor 6C Pro:
*1.5GHz Mediatek MT6750 octa-core processor
*3GB of RAM
*5.2-inch HD IPS display, 1280 x 720 resolution
*96GB of storage
*13-megapixel rear camera with LED flash
*8-megapixel front camera
*Dual SIM
*2G(GSM), 3G(HSPA), 4G(LTE)
*3000mAh battery
*Android 7.0 Nougat (Blackberry Launcher)
 
Cherry Mobile Flare S6:
*1.4GHz Mediatek MT6737 quad-core processor
*2GB of RAM
*5.2-inch HD IPS display, 1280 x 720 resolution
*18GB of storage
*13-megapixel rear camera with BSI, LED flash
*13-megapixel front camera with BSI
*Dual SIM
*2G(GSM), 3G(HSPA), 4G(LTE)
*2600mAh battery
*Android 7.0 Nougat (Cherry OS)
 
Blackberry Passport:
*2.26GHz Qualcomm SD801 quad-core processor
*3GB of RAM
*4.5-inch HD IPS display, 1440 x 1440 resolution
*32GB of storage, expandable via microSD
*13-megapixel rear camera with LED flash
*2-megapixel front facing camera
*2G(GSM), 3G(HSPA), 4G(LTE)
*3450mAh battery
*BlackBerry 10.3.3
 
HMD Global Nokia 3:
*1.4GHz Mediatek MT6737 quad-core processor
*2GB of RAM
*5-inch HD IPS display, 1280 x 720 resolution
*144GB of storage
*8-megapixel rear camera with LED flash
*8-megapixel front camera
*Dual SIM
*2G(GSM), 3G(HSPA), 4G(LTE)
*2630mAh battery
*Android 8 Oreo (Blackberry Launcher)
 
Nokia Lumia 640 LTE:
*1.2GHz Qualcomm SD400 quad-core processor
*1GB of RAM
*5-inch HD IPS display, 1280 x 720 resolution
*8GB of storage, expandable via microSD
*8-megapixel rear camera with LED flash
*1-megapixel front facing camera
*2G(GSM), 3G(HSPA), 4G(LTE)
*2500mAh battery
*Windows 10M
 
my|phone my32:
*1.4GHz Mediatek MT6592M octa-core processor
*2GB of RAM
*5-inch HD IPS display, 1280 x 720 resolution
*16GB of storage, expandable via microSD
*13-megapixel rear camera, Samsung sensor, AF, LED flash
*5-megapixel front camera
*Dual SIM
*2G(GSM), 3G(HSPA)
*2000mAh battery
*Android 5.1 Lollipop (Arrow Launcher)
 
Link to post
Share on other sites

Eh, if you really need a battle royale game off google play, PUBG mobile is great. It's miles better than the PC version and the insultingly poorly made xbox version.

 

Epic is just seeing dollar signs and doesn't want to lose any of the fortune they're making off the game.


Gaze upon my terrible taste in anime: https://anilist.co/user/jss36/animelist

 

AMD Ryzen R7 1700 @3.8

Hyper 212 EVO

GIGABYTE GA-B350 AM4 Motherboard

8 GB Corsair Vengeance LPX DDR4 RAM

Gigabyte NVIDIA Gtx 1060 6GB

Logitech G502

Logitech 633

-----------------------------------

Steam: zRxD1sr3spect

Battle.net: Aeternalis#1884

Discord: Aeternalis#7804

 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

Buy VPN

×