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ReVive developers bypass Oculus DRM entirely

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Just now, ShadowCaptain said:

Yeah I understand that mentality, ie "game best experienced with our hardware"

but its going to be annoying having exclusive titles on PC that require specific hardware to work

Absolutely but only thing we can do is not to buy exclusive titles and that's a struggle and a half (some people just do what they wont for their own good).

 

Have u picked up VIVE / Oculus or u waiting couple of gens ?

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Just now, Thony said:

Absolutely but only thing we can do is not to buy exclusive titles and that's a struggle and a half (some people just do what they wont for their own good).

 

Have u picked up VIVE / Oculus or u waiting couple of gens ?

 

If I had the money id have bought a vive right now, but I need to upgrade my camera and other more important stuff at the moment

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25 minutes ago, ShadowCaptain said:

 

Not open source, I meant standardisation

like, Displayport, HDMI, USB C, they are standards, and VR needs a set of standards that mean that any manufacturers VR headset will work on all software

i dont want to have to buy 10 different headsets just to play 10 different games

Tell that to console manufacturers.

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15 hours ago, Briggsy said:

I've had a DK2 for a long while and still enjoying it, but if I go for a retail HMD in the future its probably going to be Vive, despite a higher cost.

Same here I've got a DK2 also. Given all the bad press likely lack of support for Oculus on Linux. I'm gonna be getting a Vive at some point.

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20 hours ago, werto165 said:

Some of the prices for the games are a little crazy and with the lack of refunds and lack of demos I imagine lots of people would result to piracy. The climb for example is £40, no way in hell do I think k it's worth that. £20-25 maybe but not that. I understand that making a VR game is certainly a risk and the market is quite small for it but still. Me wants cheap games, haven't paid that much for a game since I was on console. Last game I payed close to that was fallout 4 and that has much more game. 

Free demo to try out full demo.

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On 23/5/2016 at 8:38 PM, Briggsy said:

I've had a DK2 for a long while and still enjoying it, but if I go for a retail HMD in the future its probably going to be Vive, despite a higher cost.

won't they end up costing the same anyway once they start including their controllers (not the xbone controller, the oculus branded one that has to come)?

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this is good news for my friend who just got a vive and wanted to play war thunder with it... he was sad when I told him he couldn't.

 

btw the vive is awesome. I want one... but money. Guess ill just drive down the road whenever I want to play it instead LOL

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48 minutes ago, bcredeur97 said:

this is good news for my friend who just got a vive and wanted to play war thunder with it... he was sad when I told him he couldn't.

 

btw the vive is awesome. I want one... but money. Guess ill just drive down the road whenever I want to play it instead LOL

War Thunder will get a patch soon with official Vive support... until then I guess he can use revive if he must.

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ugh. what a joke.

this proprietary gaming thing is ridiculous as a whole.

VR isn't a console,oculus. it's a display.

they really need to stop pulling rank on game developers.

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25 minutes ago, durpflip said:

ugh. what a joke.

this proprietary gaming thing is ridiculous as a whole.

VR isn't a console,oculus. it's a display.

they really need to stop pulling rank on game developers.

For Oculus It looks like their longterm strategy is not to rely on making money by just selling HMDs, because then they always will have to compete against newer models of the HTC Vive and whatever else and it will be an arms race (e.g. Nvidia vs AMD). People can switch any time.

 

Instead they want to grow their store into the go-to place for Rift virtual reality content. Like the Apple store for Apple products. Then every gen people will buy the newer version of Rift in order to maintain compatibility with their game library. And then buy more games from Oculus Home and so on... so the hardware helps to drive more software sales and the software helps to drive new hardware sales.

 

For the HTC Vive it's different; it's a collaboration between two companies and a different business model.

HTC makes the hardware and sells it at a profit. They are willing to get into an arms race and sell hardware like they already do in the smart phone world.

Valve makes their money separately from games sold on Steam. They don't make money of Vive HMD sales, they just want people to buy games on Steam. You may buy a Vive this gen and switch to Rift next gen Valve doesn't care, they just want you to buy games because then they get a cut.

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13 hours ago, Thony said:

If their intention is "we want the games designed for Oculus work best they possibly can" then it makes sense to lock it down and avoid negative reviews from people playing the Oculus games on VIVE. 

 

They are VR headsets but I believe their controllers are little different and thats where things could get tricky.

 

IMO games should be designed with VIVE in mind since these are the two best headsets to date.

By that logic, it would also "make sense" to for example lock the new DOOM game to only work on the GTX 1080. It would avoid negative reviews from people trying to run the game on their toasters and getting sub 60 FPS.

At the end of the day, the customers lose with that kind of approach, and that's bad.

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5 hours ago, Humbug said:

For Oculus It looks like their longterm strategy is not to rely on making money by just selling HMDs, because then they always will have to compete against newer models of the HTC Vive and whatever else and it will be an arms race (e.g. Nvidia vs AMD). People can switch any time.

 

Instead they want to grow their store into the go-to place for Rift virtual reality content. Like the Apple store for Apple products. Then every gen people will buy the newer version of Rift in order to maintain compatibility with their game library. And then buy more games from Oculus Home and so on... so the hardware helps to drive more software sales and the software helps to drive new hardware sales.

 

For the HTC Vive it's different; it's a collaboration between two companies and a different business model.

HTC makes the hardware and sells it at a profit. They are willing to get into an arms race and sell hardware like they already do in the smart phone world.

Valve makes their money separately from games sold on Steam. They don't make money of Vive HMD sales, they just want people to buy games on Steam. You may buy a Vive this gen and switch to Rift next gen Valve doesn't care, they just want you to buy games because then they get a cut.

I really really hope that going the Apple route fails them hard.  I don't want to have to pick a camp and lose any old games if I switch.

 

Though, on that same note.  I wonder how well people will be able to play "old" games, simply from a visual/graphical standpoint.  Yah, new hardware plays old games better/faster.  But, imagine going from a future ultra high res super fast refresh rate game, back to a current comparatively low res slow refresh rate game.  It would be like going from 8k ultra 240fps Skyrim down to Mario64.  It might be fun for nostalgia, and it works just fine for games played on a tv/monitor.  But I wonder how well this will translate/compare when trying to do it in VR.  Your brain may not be able to handle going back, lol, or it simply may look too crappy.

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10 hours ago, suicidalfranco said:

won't they end up costing anyway once they start including their controllers anyway (not the xbone controller, the oculus branded one that has to come)?

yeah true enough.

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3 hours ago, ChineseChef said:

Though, on that same note.  I wonder how well people will be able to play "old" games, simply from a visual/graphical standpoint.  Yah, new hardware plays old games better/faster.  But, imagine going from a future ultra high res super fast refresh rate game, back to a current comparatively low res slow refresh rate game.  It would be like going from 8k ultra 240fps Skyrim down to Mario64. 

Future HMDs will have higher resolutions. So even if you play older games you will be rendering those at higher res.

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16 hours ago, suicidalfranco said:

in before oculus starts using denuvo drm 

Was just about to say that.

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2 hours ago, Humbug said:

Future HMDs will have higher resolutions. So even if you play older games you will be rendering those at higher res.

But that is still reliant on texture packs and things like that.  If the original art assets are only of X resolution, you can't really just add more detail.  And I think gameplay itself may present issues, games may simply feel more and more "flat" as they age.  Since newer games will likely allow more interaction as computers and devs get better with VR.

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41 minutes ago, ChineseChef said:

But that is still reliant on texture packs and things like that.  If the original art assets are only of X resolution, you can't really just add more detail.  And I think gameplay itself may present issues, games may simply feel more and more "flat" as they age.  Since newer games will likely allow more interaction as computers and devs get better with VR.

Yeah but it'll be nice to play without anti-aliasing. Currently, some games are difficult to see stuff from a distance.

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10 hours ago, LAwLz said:

By that logic, it would also "make sense" to for example lock the new DOOM game to only work on the GTX 1080. It would avoid negative reviews from people trying to run the game on their toasters and getting sub 60 FPS.

At the end of the day, the customers lose with that kind of approach, and that's bad.

Absolutely, it's a business and u can never satisfy everyone but cutting the market in half does make it even worse. 

As far as people keep buying and eating their crap, they will continue and push the limits of our patience. 

 

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13 hours ago, ChineseChef said:

But that is still reliant on texture packs and things like that.  If the original art assets are only of X resolution, you can't really just add more detail.  And I think gameplay itself may present issues, games may simply feel more and more "flat" as they age.  Since newer games will likely allow more interaction as computers and devs get better with VR.

Well yeah the art assets won't be any better.

But the pixel density will be much higher than current gen HMDs. And that will make a big difference because it's currently a weakness compared to traditional LCD monitors (pixels per degree FOV).

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