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Amazon releases its new game engine based on CryEngine

Amazon went from an EBAY Clone to one of the biggest online stores thats making films and game engine

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6 minutes ago, byalexandr said:

Amazon. As in Amazon.com?

Don't think the rain forest in Brazil is buying video game engines.

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9 minutes ago, valdyrgramr said:

True, but you can turn it off.  It's not like you are forced to use it.  You can always get more detail out of things like fan made mods.  Even when I run Nvidia I turn crap like V-syn/any kinda sync+AA+tesselation off.  The other settings do it for me, and I'm not a graphics hound rabid fanboy, so more frames with enough detail>too much detail and frame drops.

 

Indeed.

Yea, I kinda do the same. I usually force tessellation at 4x. I have a 280x and I know that it can't deal with tessellation on any game, not just Crysis. As much as I love AMD for their price:performance, I know that nVidia is a step ahead.

 

For example, and knowing that both side have their bugs and shizzle, you look at AMD patch notes, after waiting months for decent drivers, and you see tons of games with "serious" bugs, like not working on freesync, this flickers, that crashes, this doesn't scale. Lately, a hotfix for a hotfix on latest crimson. wtf

But yea, most of this doesn't apply to me as my 280x is still kicking ass and I don't use freesync or xfire.

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11 minutes ago, valdyrgramr said:

Yup.  They mentioned they wanted to get more into the gaming industry.

What the fuck

 

Amazon needs to stay out of it, selling stuff is enough. We already have way too many cancerous developers.

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2 hours ago, That Norwegian Guy said:

I meant that if this late in the game, if the GPU architecture they designed still lacked async shader engine capabilities, they could make a secondary chip for that purpouse to go on the PCB, separate from the GPU itself, like they did with the Fermi H.264 unit. So the assembled card would be the Frankenstein, not the GPU itself.

Yeah, but I doubt they made a new GPU (which supposedly hasn't even taped out yet) without implementing full DX12.1 support.

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Hmm, interesting. I can see the point of collaborating with an already establish player, and build upon that with their own services, but then I would guess amazon would had to dump a whole lot of $$. 

Free for single-player, but you will end up paying if you want to use amazon cloud services. Is there any info regarding developers having the choice of developing their own multi-platform system?

 

Please avoid feeding the argumentative narcissistic academic monkey.

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wonder if this will turn Amazon's fire TV or next product from the same category into a cheaper, viable console competitor

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8 hours ago, Tomsen said:

Hmm, interesting. I can see the point of collaborating with an already establish player, and build upon that with their own services, but then I would guess amazon would had to dump a whole lot of $$. 

Free for single-player, but you will end up paying if you want to use amazon cloud services. Is there any info regarding developers having the choice of developing their own multi-platform system?

 

If you are making a game that uses cloud services, you will have to use their cloud services. So pretty much for multiplayer games you need to set up servers through amazon.

here's what's said on the AWS agreement:

Quote

57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service. “Alternate Web Service” means any non-AWS web service that is similar to or can act as a replacement for the services listed at docs.aws.amazon.com/lumberyard/userguide/alternate-web-services .

 

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