Emulation Audio Questions
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Solved by Mr.McMister,
I just checked into things and I did see that dolphin has begun to implement a Dolby PLII decoder on the OpenAL backend. This runs as an extra process on top of the regular emulation and is currently very buggy. Essentially it's running in software what is normally done in hardware on a surround receiver. This will take a fair amount of extra CPU power on top of the regular emulation. You can try the latest nightly builds, but I wouldn't keep your hopes up. In the mean time if you want working surround you'll need to use the method with a Dolby PLII capable receiver(setting dolphin to stereo output, the game to surround, and setting the receiver to PLII mode.)Interesting. When I go to the game's setting to test the different options, the left, center, and right channels play sound, but nothing from the rear. Mario's voice fades in and cuts out as he says "Surround Sound" (because it starts at left rear and goes to left front, center, right front, and then right rear) but the odd thing is that the center channel plays sound, something that setting it to stereo does NOT do...
Sorry, it had been a while since I last checked into dolphin's experimental features.
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