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There’s no such thing as “full support” for DX12 on the market today

 

“I think gamers are learning an important lesson: there’s no such thing as “full support” for DX12 on the market today.” said Robert Hallock and continued:

 
“There have been many attempts to distract people from this truth through campaigns that deliberately conflate feature levels, individual untiered features and the definition of “support.”
 
This has been confusing, and caused so much unnecessary heartache and rumor-mongering.
 
Here is the unvarnished truth: Every graphics architecture has unique features, and no one architecture has them all. Some of those unique features are more powerful than others.
 
Yes, we’re extremely pleased that people are finally beginning to see the game of chess we’ve been playing with the interrelationship of GCN, Mantle, DX12, Vulkan and LiquidVR.”
 
Hallock listed the DX12 features that the Fury X is missing, as the following:
 
“Raster Ordered Views and Conservative Raster. Thankfully, the techniques that these enable (like global illumination) can already be done in other ways at high framerates (see: DiRT Showdown).”
 
So it seem AMD had their eyes on the prize all along.
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