Jump to content

CoD Advanced Warfare multiplayer settings equal to ps4/xbox one?

Rip the game, there should be a .cfg file for MP and single player that has a list of dvars that you can use to compare, given it is made the same way the older ones like cod4 and mw2 were, idk

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

Link to comment
Share on other sites

Link to post
Share on other sites

Digital foundry is the place to go for this 

Surprisingly, the console versions rank closely next to the PC at max, but miss out on a few visual treats. Looking at the graphics settings, texture and normal map options are present, where the PS4 and Xbox One impressively match the highest extra setting PC has to offer. However, for the interiors of Atlas' labs, specular mapping runs at one notch lower on console, producing less defined spotlight reflections across its glossy floors.

Frustratingly, while console texture quality runs at this premium grade, the anisotropic filtering backing it up is set to an equivalent of PC's low setting. As a result, we get an obvious blurring to angled surfaces just a few metres away, where PC's remain crisp far into the distance. Likewise, this weaker filtering has an impact on shadow aliasing a few paces ahead on console.

But between Xbox One and PS4, shadow quality is largely indistinguishable. Each use the same dithered patterning for dynamic shadows on characters and environments; an artifact seen outdoors on PC too. But to the PC's advantage, at maximum settings we have HBAO+, delivering subtler pockets of shade around, for example, the bends in Jack Mitchell's fingers and the cracks in walls. The consoles deliver a cheaper screen-space variation of this same effect, tending to exaggerate depth with thicker plumes of shade.

 

http://www.eurogamer.net/articles/digitalfoundry-2014-call-of-duty-advanced-warfare-face-off

 

They are by far the best for this kind of comparison detail work

Intel i5-3570K/ Gigabyte GTX 1080/ Asus PA248Q/ Sony MDR-7506/MSI Z77A-G45/ NHD-14/Samsung 840 EVO 256GB+ Seagate Barracuda 3TB/ 16GB HyperX Blue 1600MHZ/  750w PSU/ Corsiar Carbide 500R

 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×