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Can someone explain this theory?

charbel1011

I have the asus pg34qe from asus the 34 inch. and it's 100hz g sync. so when i play something more than 100fps i see the screen tearing unless i play of course with fps cap and g sync on i don't see it. But for example csgo i turn off my g sync so i get unlimited fps around 300-400 fps. But i don't see screen tearing? How's that happen? any explanation for that? like why other games screen teat at 100 fps + and csgoo 300 fps+ with g sync off and i don't see any screen tearing.

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higher frame rates --> lower variance between frames --> less noticeable tearing?

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

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1 minute ago, Jurrunio said:

higher frame rates --> lower variance between frames --> less noticeable tearing?

Yeah probably i don't know im just asking.

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If you'd photograph the screen you'd still see tearing, only it's not so obvious. The less time between frametimes, the less the image on-screen has changed since. The movement of your mouse with regards to the world remains the same, it just has a 4 times higher update rate, thus the scene being rendered has been altered less than say...100fps.

 

You just have more tearing-points on screen and the difference between the frames becomes less the higher the framerate goes. Simply put, your eyes are just too slow to notice.

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9 minutes ago, Majestic said:

If you'd photograph the screen you'd still see tearing, only it's not so obvious. The less time between frametimes, the less the image on-screen has changed since. The movement of your mouse with regards to the world remains the same, it just has a 4 times higher update rate, thus the scene being rendered has been altered less than say...100fps.

 

You just have more tearing-points on screen and the difference between the frames becomes less the higher the framerate goes. Simply put, your eyes are just too slow to notice.

I am starting to hate g sync to be honest with you. it ruined my csgo experience. and other games as well i thought it's good. you can't turn g sync without v sync and you need a frame limiter every game. I might sell this screen in the future.

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2 minutes ago, charbel1011 said:

I am starting to hate g sync to be honest with you. it ruined my csgo experience. and other games as well i thought it's good. you can't turn g sync without v sync and you need a frame limiter every game. I might sell this screen in the future.

Just use Fast Sync in games like CSGO and G-sync in games with lower framerates. Also, not sure how this related to the question. Do you understand why now, or not?

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