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Hey, so i recently bought PUBG , but i have truble playing it because at the begining of every mach everything is blury and it shows conection lag detected . If you have any idea how to solve this problem pls help .

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6 minutes ago, La Jake said:

Hey, so i recently bought PUBG , but i have truble playing it because at the begining of every mach everything is blury and it shows conection lag detected . If you have any idea how to solve this problem pls help .

PC: GTX 980 ; i5 5600k ; 8gb ram; gigabyte gaming 3 motherboard ; NZXT water cooler ; 

make sure you're playing in the NA servers. the game tends to switch people to asian servers for no reason.

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I've noticed similar issues. I have an X5680 with a 980ti, and 48GB of RAM. At any given time, the game is not utilizing even half of my first core, or 60% of my GPU, but I still see frame drops. I think it may just come down to the optimization mess that is PUBG, as I don't have these issues in any other game.

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The blurryness is the game loading in textures, which gets worse the less memory you have and whether you're using an HDD of SSD to run it off of. 

To run PUBG at any decent rate, you need >2GB of VRAM, 16GB of system ram and an SSD to a lesser degree (this only cuts down on the loading-in of assets, once it's done it's no longer a contributor).

 

@DevonNelson Lynnfield/Bloomfield-era CPU's aren't really competitive anymore. Especially not when paired with high-end GPU's.

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29 minutes ago, La Jake said:

Hey, so i recently bought PUBG , but i have truble playing it because at the begining of every mach everything is blury and it shows conection lag detected . If you have any idea how to solve this problem pls help .

PC: GTX 980 ; i5 5600k ; 8gb ram; gigabyte gaming 3 motherboard ; NZXT water cooler ; 

just your textures rendering itself. what fps do you get after its all rendered?

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A G4560 will outperform it in games. Not sure if it's worth it man.

4 minutes ago, SeanAngelo said:

just your textures rendering itself. what fps do you get after its all rendered?

Textures aren't rendered, you apply them to a rendered surface. It just has different textures based on LOD (or distance to object/surface). What you're seeing at the start are the lowest set of textures, the ones that load in shortly after are the high resolution ones. The first ones simply don't take nearly as long to extract from the game files. Hence it takes significantly less time to load them from an SSD.

 

The same reason you can deduct that if you have stutters when zooming in you have to upgrade your memory (or lower texture resolution), since it has to be able to store the assets permanently and not need to scrub them due to lack of space.

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