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Hello, everyone.

 

I've recently been attempting my first digital drawing, and got it from line art to solid colour. I resolved to cel-shade it, but after several attempts, I know that I can't get it right on my own. 

I'd very much appreciate someone doing it for me so that I have a presentable result and a point of reference to learn from.

 

Let me know if you'd be willing, and I'll PM you the drawing.

 

Regards,

Aereldor.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

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I would be up for a critique if you wanted. 

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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28 minutes ago, Minibois said:

I would be up for a critique if you wanted. 

I've gotta try again before that. I'm looking to learn how with reference to this example.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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1 hour ago, Aereldor said:

I've gotta try again before that. I'm looking to learn how with reference to this example.

Eh, a critique can help with any skill level.

But if you rather want some quick tips:

- Variable line weight/thickness. The closer to the viewer, the thicker the line. This can give a good idea of depth.

- Under stand where the light source(s) are coming from and how they hit whatever object you're trying to shade.

- When referencing, it's best to reference from real life instead of referencing other drawings. If you only reference other drawings, you're not understanding how real life looks like and why the particular artist simplified something in what way. This is kind of inbred art. This is the reason many art teacher hate anime/manga styles: because when the students try to make it, they are copying whatever anime and not understanding how real life works (which anime/manga artists certainly do reference).

 

Simplifying shapes might help, both in drawing and shading.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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11 hours ago, Minibois said:

Eh, a critique can help with any skill level.

But if you rather want some quick tips:

- Variable line weight/thickness. The closer to the viewer, the thicker the line. This can give a good idea of depth.

- Under stand where the light source(s) are coming from and how they hit whatever object you're trying to shade.

- When referencing, it's best to reference from real life instead of referencing other drawings. If you only reference other drawings, you're not understanding how real life looks like and why the particular artist simplified something in what way. This is kind of inbred art. This is the reason many art teacher hate anime/manga styles: because when the students try to make it, they are copying whatever anime and not understanding how real life works (which anime/manga artists certainly do reference).

 

Simplifying shapes might help, both in drawing and shading.

It's all off a picture; a real-life self-portrait I made for my press kit as a musician.

 

I blew up the details on the picture I used so I could get the shadows down. Problem is, I have two light sources in the portrait, but can't get that down in the drawing. Furthermore, the fill light (secondary) was almost as bright as the key light (primary) in the photo, so I'm having problems with shadow consistency.

I'll probably get it done in a few weeks once I can sit down and commit to it.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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37 minutes ago, Aereldor said:

It's all off a picture; a real-life self-portrait I made for my press kit as a musician.

 

I blew up the details on the picture I used so I could get the shadows down. Problem is, I have two light sources in the portrait, but can't get that down in the drawing. Furthermore, the fill light (secondary) was almost as bright as the key light (primary) in the photo, so I'm having problems with shadow consistency.

I'll probably get it done in a few weeks once I can sit down and commit to it.

If you have two light sources in the picture, there is probably some overlap in shadows which means not all shadows will be as dark as others (in real life). Effectively simplifying this to celebrate shading might prove to be difficult, so I would suggest you first draw up some sketches on how the shadow looks when not in cel shading, just to get an idea of what are the darkest and lightest places.

"We're all in this together, might as well be friends" Tom, Toonami.

 

mini eLiXiVy: my open source 65% mechanical PCB, a build log, PCB anatomy and discussing open source licenses: https://linustechtips.com/topic/1366493-elixivy-a-65-mechanical-keyboard-build-log-pcb-anatomy-and-how-i-open-sourced-this-project/

 

mini_cardboard: a 4% keyboard build log and how keyboards workhttps://linustechtips.com/topic/1328547-mini_cardboard-a-4-keyboard-build-log-and-how-keyboards-work/

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