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i've heard an argument that Ryzen 7 and 5 processors will be better for future games, because when you look at the specs of the ps4 and xbone, both consoles use AMD hardware and their processors are 8 core chips. the ps4 has a dual-4 core APU codenamed "jaguar", wheres the xbone the same codenamed processor, but seems to be clocked a tad higher. in addition recent games (one example is watch dogs 2) are slowly becoming able to use more than 4 cores, or at least scale nicely with more than 4 cores. 

 

right now the i5 and i7 perform the best in gaming, but Ryzen 7 and 5 may get ahead if we think a year or more from now. 

 

what are you guys thoughts on this? i can be completely wrong, but it's simply a guess into the future (or near future) that can work in favor for Ryzen and how it's performing in gaming benchmarks. 

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Very few games use over 8 threads.

In a few years they will probably use even less due to efficiency increases with stuff like DX12 and whatnot.

Having 16 threads is not as important as having high single core performance.

That's why a 7700k with 8 threads is still the best in almost every game that exists.

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ryzen+ 7 will be out before ryzen 7 runs games well. to me ryzen 5 shows a lot more promises especial if we get 6c 12t 4ghz chips

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4 minutes ago, Enderman said:

Very few games use over 8 threads.

In a few years they will probably use even less due to efficiency increases with stuff like DX12 and whatnot.

Having 16 threads is not as important as having high single core performance.

That's why a 7700k with 8 threads is still the best in almost every game that exists.

do you know any games that use more than 8 threads? 

 

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1 minute ago, Technicolors said:

do you know any games that use more than 8 threads? 

 

Cities skylines, bf1, and several other triple A games.

So maybe like 10 or 20 total, out of tens of thousands of games that exist.

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4 minutes ago, SCHISCHKA said:

look for benchmarks that turn off cores

sure you can turn off cores, but i'm talking about games that do use 8 cores. 

 

maybe disabling SMT, and guru3D has done this. but the results are pretty mixed, to say the least. need to test far more games, and i'm sure we'll see more pretty soon. 

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You can't compare console hardware to PC hardware. For one consoles are closed system and games are made specifically to work on those systems. So when R5 chips hit market, we could see games optimized more towards them in 2-5 years. But that isn't same thing as futureproofing. You can do same with quad core Intels. While quad has been way to go for a while now, six or eight won't just step over it overnight.

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19 minutes ago, LoGiCalDrm said:

You can't compare console hardware to PC hardware. For one consoles are closed system and games are made specifically to work on those systems. So when R5 chips hit market, we could see games optimized more towards them in 2-5 years. But that isn't same thing as futureproofing. You can do same with quad core Intels. While quad has been way to go for a while now, six or eight won't just step over it overnight.

i made the connection to consoles because they use AMD hardware, and they're 8 cores. you would think game devs would be experienced with working on AMD 8-core hardware platform by now, so what would that result with AMD Ryzen? 

 

well i'm not expecting 6 or 8 core processors to just beat out 4 cores in a short timeframe. this could be in a process of a year or so, where games will slowly become more multithreaded, 6 or 8 cores won't be wasteful, and will actually indicate an appreciative performance gain compared to 4 cores. 

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Just now, Technicolors said:

i made the connection to consoles because they use AMD hardware, and they're 8 cores. you would think game devs would be experienced with working on AMD 8-core hardware platform by now, so what would that result with AMD Ryzen?

Unless its really small studio, they have different people working on console stuff and PC stuff. OS plays a role, so does GPU and stuff. Like i said, consoles are closed systems. Meaning that every single console of same generation has same hardware. Unlike with PC where you can have anything from 2 cores to 8 cores. Which is reason why PC game makers have optimized mainly for 2 cores, or 4. Sure, they will shift optimization towards more cores when they become more common in gaming PCs.

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1 minute ago, LoGiCalDrm said:

Unless its really small studio, they have different people working on console stuff and PC stuff. OS plays a role, so does GPU and stuff. Like i said, consoles are closed systems. Meaning that every single console of same generation has same hardware. Unlike with PC where you can have anything from 2 cores to 8 cores. Which is reason why PC game makers have optimized mainly for 2 cores, or 4. Sure, they will shift optimization towards more cores when they become more common in gaming PCs.

consoles being closed systems help, because they're all the same hardware, they're all 8 cores (dual 4-core chips). so naturally games developed for the ps4 and xbone will be multithreaded. maybe not using all 8 cores, perhaps some cores are reserved for the OS which allows the user to be able to jump back to the home menu to "multitask" without closing the game, and so on (could be wrong here, just what i'm implying). and really we don't know how the game is utilizing the CPU. but i find it hard to see that games that look demanding on ps4 and xbone run with several cores reserved, when all 8 cores can be used

 

Ryzen 7 does mark the time when multithreaded games may become the norm in the future. but then again AMD made the same guess with bulldozer, and look how that flopped. luckily this time there are games out right now that can use many threads, and will show a performance gain, though it may not be seen with the average setup 

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